Search found 2 matches

by tscmga
Wed May 29, 2013 10:09 am
Forum: Code Snippets
Topic: opengles2.0 normal map shader
Replies: 0
Views: 1637

opengles2.0 normal map shader

The irrlicht openges2.0 dosen't support all the build-in materials now . I share this code for someone to have a preview of the normal map texture . I also changed the shader input type from vec4 to vec3 , but it may be not necessary .

bool COGLES2NormalMapRenderer::OnRender ...
by tscmga
Wed May 29, 2013 9:50 am
Forum: Advanced Help
Topic: pvrtc texture compression for the iPhone
Replies: 6
Views: 1792

Re: pvrtc texture compression for the iPhone

The latest ogl-es branch already support PVR (revision 3) image formats with ETC1, ETC2, PVRTC1 and PVRTC2 compression types. Currently only OGL ES2 driver support above formats, but in next 1-2 days also OGL ES1 driver should get support for it. :lol:
Thanks! I have received the update . Haha ...