If your projects aims to be fully FOSS (e.g. open source code and art assets) we could probably offer you a community sub-forum at freegamedev.net
I know it's bad manners to try and convince someone to switch engines on an engine board, but I think this project would benefit a lot from switching to ...
Search found 9 matches
- Fri Feb 07, 2014 11:17 am
- Forum: Project Announcements
- Topic: OpenFLASHPOINT (wip title) - Introduction
- Replies: 28
- Views: 20390
- Thu Feb 06, 2014 7:35 pm
- Forum: Project Announcements
- Topic: OpenFLASHPOINT (wip title) - Introduction
- Replies: 28
- Views: 20390
Re: OpenFLASHPOINT (wip title) - Introduction
Sorry, not great on webdesign (nor do I really think a fancy website is needed at this stage).
Btw: awesome recent Public Domain release of high quality environmental assets that might also be useful for OpenFlashpoint:
http://www.garagegames.com/community/blogs/view/22577/
Edit: Not sure how much ...
Btw: awesome recent Public Domain release of high quality environmental assets that might also be useful for OpenFlashpoint:
http://www.garagegames.com/community/blogs/view/22577/
Edit: Not sure how much ...
- Mon Jan 20, 2014 4:05 pm
- Forum: Project Announcements
- Topic: OpenFLASHPOINT (wip title) - Introduction
- Replies: 28
- Views: 20390
- Fri Dec 20, 2013 10:31 pm
- Forum: Project Announcements
- Topic: OpenFLASHPOINT (wip title) - Introduction
- Replies: 28
- Views: 20390
Re: OpenFLASHPOINT (wip title) - Introduction
Nearly forgot:
The art assets from Zero Ballistics: http://www.zeroballistics.com/screenshots.php?um=2&lm=1 would fit really well too and are available as open-source also (including the .blend source files, check their SVN: http://sourceforge.net/p/zeroballistics/code/HEAD/tree/ ).
The art assets from Zero Ballistics: http://www.zeroballistics.com/screenshots.php?um=2&lm=1 would fit really well too and are available as open-source also (including the .blend source files, check their SVN: http://sourceforge.net/p/zeroballistics/code/HEAD/tree/ ).
- Fri Dec 20, 2013 10:23 pm
- Forum: Project Announcements
- Topic: OpenFLASHPOINT (wip title) - Introduction
- Replies: 28
- Views: 20390
Re: OpenFLASHPOINT (wip title) - Introduction
Sorry, just saw this now. Great to hear that you are going open-source! How about making a thread about the project over at our open-source game development forums: freegamedev.net ?
The weapon is quite nice, but honestly... there are some really professionally made realistic weapons over at ...
The weapon is quite nice, but honestly... there are some really professionally made realistic weapons over at ...
- Sun Jun 23, 2013 12:50 pm
- Forum: Project Announcements
- Topic: OpenFLASHPOINT (wip title) - Introduction
- Replies: 28
- Views: 20390
Re: OpenFLASHPOINT (wip title) - Introduction
Also, there is a whole lot of great Creative Commons licensed art on pages like Blendswap.com or OpenGamArt.org which you could use.
I linked some of which I would find usable for OpenFlashpoint here a while ago:
http://forum.freegamedev.net/viewtopic.php?f=22&t=4461 (I don't think the there ...
I linked some of which I would find usable for OpenFlashpoint here a while ago:
http://forum.freegamedev.net/viewtopic.php?f=22&t=4461 (I don't think the there ...
- Sat Jun 01, 2013 7:18 pm
- Forum: Project Announcements
- Topic: Buggy Race
- Replies: 31
- Views: 15501
Re: Buggy Race
Source code would be great, maybe even the graphics under a Creative Commons license?
- Wed May 29, 2013 5:12 pm
- Forum: Project Announcements
- Topic: OpenFLASHPOINT (wip title) - Introduction
- Replies: 28
- Views: 20390
Re: OpenFLASHPOINT (wip title) - Introduction
Ahh, lovely programmers art so far ;)
Looks like a cool project though, any chance you can make a test release (for linux) so that I can try it?
I might be interested in updating those graphics a bit... ok a lot ;) (only if it really is an FLOSS game however).
I am however a bit sceptical when it ...
Looks like a cool project though, any chance you can make a test release (for linux) so that I can try it?
I might be interested in updating those graphics a bit... ok a lot ;) (only if it really is an FLOSS game however).
I am however a bit sceptical when it ...
- Wed May 29, 2013 5:02 pm
- Forum: Off-topic
- Topic: How about adding IQM Format?
- Replies: 15
- Views: 6904
Re: How about adding IQM Format?
Any update on this? A good character model format seems to be really missing from Irrlicht.