Search found 7 matches
- Tue Jun 11, 2013 6:24 pm
- Forum: Beginners Help
- Topic: Migrating project from CodeBlocks to Visual Studio 2008
- Replies: 9
- Views: 895
Re: Migrating project from CodeBlocks to Visual Studio 2008
That was it, I've already solved it but you're right. Thanks guys!
- Mon Jun 10, 2013 9:39 am
- Forum: Beginners Help
- Topic: Migrating project from CodeBlocks to Visual Studio 2008
- Replies: 9
- Views: 895
Re: Migrating project from CodeBlocks to Visual Studio 2008
First of all, thank you very much for your help and interest. CuteAlien, in smgr i have such values: - irr::IReferenceCounted {DebugName=??? ReferenceCounter=??? } __vfptr CXX0030: Error: expression cannot be evaluated DebugName CXX0030: Error: expression cannot be evaluated ReferenceCounter CXX0030...
- Mon Jun 10, 2013 7:57 am
- Forum: Beginners Help
- Topic: Migrating project from CodeBlocks to Visual Studio 2008
- Replies: 9
- Views: 895
Re: Migrating project from CodeBlocks to Visual Studio 2008
Of course, it throws exceptions when it tries to call any of my classes, but debugger just points on specific line with no additional information, that's why I'm stuck :/ For example, when I try to create CTerrain instance, debugger points there: CTerrain::CTerrain(scene::ISceneManager* smgr, video:...
- Sun Jun 09, 2013 9:55 pm
- Forum: Beginners Help
- Topic: Migrating project from CodeBlocks to Visual Studio 2008
- Replies: 9
- Views: 895
Migrating project from CodeBlocks to Visual Studio 2008
Hello, I hope that maybe you'll point me in right direction, because I have no idea what to do. I had to write a specific game with couple requirements and last of them was that it should compile in Visual Studio 2005 or 2008. I normally use CodeBlocks, so I thought I will migrate my project when it...
- Tue Jun 04, 2013 11:32 am
- Forum: Beginners Help
- Topic: Bouncing balls - changing parameters from callback function?
- Replies: 3
- Views: 601
Re: Bouncing balls - changing parameters from callback funct
Ok, got it, I just added pointer to CRedBall class inside CDeflect class.
- Tue Jun 04, 2013 12:57 am
- Forum: Beginners Help
- Topic: Bouncing balls - changing parameters from callback function?
- Replies: 3
- Views: 601
Re: Bouncing balls - changing parameters from callback funct
Yes, it's not the pointer I want. Class CRedBall looks like this: CRedBall::CRedBall(scene::ISceneManager* smgr, video::IVideoDriver* driver, core::vector3df pos) { m_ball = smgr->addSphereSceneNode(CConfig::BALL_SIZE); m_ball->setPosition(pos); m_dest = m_ball->getPosition(); m_old_...
- Mon Jun 03, 2013 4:56 pm
- Forum: Beginners Help
- Topic: Bouncing balls - changing parameters from callback function?
- Replies: 3
- Views: 601
Bouncing balls - changing parameters from callback function?
Hello, I'm quite new to Irrlicht and OOP in general. I'm writing a game, where, among other features, I shoot balls and I want them to bounce off the buildings' walls with transformed vector. I don't want to implement standalone physics engine because my time is quite limited and it would be a littl...