Search found 11 matches
- Sat Feb 06, 2021 9:36 am
- Forum: Beginners Help
- Topic: Rotation on X occurs on Z
- Replies: 2
- Views: 394
Re: Rotation on X occurs on Z
Hello CuteAlien, Thank you for your reply. I've found where my problem was coming from. At initialization, I was rotating my model of 90 degrees on Y to obtain a good orientation. I've modified the orientation of the model with Blender and removed the following lines from my init code: rotation = ve...
- Tue Feb 02, 2021 9:52 am
- Forum: Beginners Help
- Topic: Rotation on X occurs on Z
- Replies: 2
- Views: 394
Rotation on X occurs on Z
Hello community, I'm encountering a strange problem. I want to rotate my model on X and the rotation occurs on Z. I use Irrlicht 1.8.4 and the OpenGL driver. Rotations on Y and Z are working perfectly. (...) rotation.X += ... (...) // Apply new values to the ship. shipNode->setPosition(position); sh...
- Sun Jan 20, 2019 10:20 am
- Forum: Beginners Help
- Topic: Billboards position
- Replies: 2
- Views: 849
Re: Billboards position
Hi, Thank you for your help. I've modified the code and it works perfectly. srand((unsigned int) time(NULL)); for (int i = 0; i < NBR_STARS; ++i) { f32 x = -.5f + f32(rand()) / RAND_MAX; starPos[i].X = x * 50.f;; f32 y = -.5f + f32(rand()) / RAND_MAX; ...
- Fri Jan 18, 2019 4:35 pm
- Forum: Beginners Help
- Topic: Billboards position
- Replies: 2
- Views: 849
Billboards position
Hello, I'm encoutering a problem with position of billboards. They are not displayed at the correct position that is defined randomly. Insteed, the points are displayed following a diagonal... Can you tell me what I'm missing? I initialize the arrays with the following code: // // Starfield // #d...
- Tue Jul 02, 2013 12:36 pm
- Forum: Everything 2d/3d Graphics
- Topic: Camera: no gimbal lock but...
- Replies: 5
- Views: 2030
Re: Camera: no gimbal lock but...
@Suvi: thanks for your reply. I've better results now :) The only problem with the following code is that when I make a half turn (up or down), left and right are inverted... // Rotate node relative to its current rotation. void rotate(ISceneNode *node, vector3df rot) { ...
- Mon Jul 01, 2013 2:58 pm
- Forum: Everything 2d/3d Graphics
- Topic: Camera: no gimbal lock but...
- Replies: 5
- Views: 2030
Re: Camera: no gimbal lock but...
@mongoose7: thanks for the correction. Unhopefully, it didn't solved the problem.
I've read somewhere that it is preferable to use a separate node for each rotation. In this case, how can I combine them
to obtain the final up and forward vectors?
I've read somewhere that it is preferable to use a separate node for each rotation. In this case, how can I combine them
to obtain the final up and forward vectors?
- Sun Jun 30, 2013 8:20 pm
- Forum: Everything 2d/3d Graphics
- Topic: Camera: no gimbal lock but...
- Replies: 5
- Views: 2030
Camera: no gimbal lock but...
Hi, I've found code in this topic http://irrlicht.sourceforge.net/forum//viewtopic.php?t=4680&postdays=0&postorder=asc&highlight=skybox+camera&start=0 but I'm encountering a problem: roll occurs while I use pitch and yaw only... The code of the topic has been adapted because the came...
- Fri Jun 28, 2013 2:03 pm
- Forum: Everything 2d/3d Graphics
- Topic: How to draw wireframe objects with a halo
- Replies: 6
- Views: 2124
Re: How to draw wireframe objects with a halo [SOLVED]
Hi,
I've implemented the technic described in the following URL: http://devmaster.net/posts/3100/shader- ... glow-bloom
Here is the result:
I've implemented the technic described in the following URL: http://devmaster.net/posts/3100/shader- ... glow-bloom
Here is the result:
- Wed Jun 12, 2013 7:08 pm
- Forum: Everything 2d/3d Graphics
- Topic: How to draw wireframe objects with a halo
- Replies: 6
- Views: 2124
Re: How to draw wireframe objects with a halo
Hi,
@hendu
The image is an example of a scene I want to glow.
I've been advised to use a render texture and a shader. Are there other ways to do it?
Thanks for any reply,
azerty
@hendu
The image is an example of a scene I want to glow.
I've been advised to use a render texture and a shader. Are there other ways to do it?
Thanks for any reply,
azerty
- Wed Jun 12, 2013 7:23 am
- Forum: Everything 2d/3d Graphics
- Topic: How to draw wireframe objects with a halo
- Replies: 6
- Views: 2124
Re: How to draw wireframe objects with a halo
Hi,
@chronologicaldot
Here is an example image: https://docs.google.com/file/d/0Bys1p-N ... sp=sharing
SMaterial.Thickness is for 2D, how to draw bigger lines in wireframe mode?
Thanks in advance,
azerty
@chronologicaldot
Here is an example image: https://docs.google.com/file/d/0Bys1p-N ... sp=sharing
SMaterial.Thickness is for 2D, how to draw bigger lines in wireframe mode?
Thanks in advance,
azerty
- Tue Jun 11, 2013 2:56 pm
- Forum: Everything 2d/3d Graphics
- Topic: How to draw wireframe objects with a halo
- Replies: 6
- Views: 2124
How to draw wireframe objects with a halo
Hello,
I'm searching for a way to draw wireframe objects with a halo. Which technique would you recommend?
Thanks in advance for any answer.
azerty
I'm searching for a way to draw wireframe objects with a halo. Which technique would you recommend?
Thanks in advance for any answer.
azerty