Nice work on the ray tracing.
Are you using OSPRay and Embree?
Search found 325 matches
- Wed Jun 03, 2020 3:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 77021
- Sun Feb 19, 2017 3:47 pm
- Forum: Beginners Help
- Topic: [RESOLVED] Winsock recv split data
- Replies: 6
- Views: 1200
Re: Winsock recv split data
You need to send the length of your data in bytes and process your struct based on that length.
- Fri Feb 10, 2017 1:46 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
There's actually plenty on the internet. 1) You would find the equation of a plane. Which is simple. 2) Equation of a line, which is simple. Just use the parametric form equation (xt, yt, zt) 3) Subtitute xt, yt, zt into plane equation. Solve for t. 4) Substitute t to line parametric form. Done! Rem...
- Sun Feb 05, 2017 11:10 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
The issue doesn't seems to appear on the last picture.
However, if you look at the eye on the second last picture, is that the shape of the light? What type of lights are these? Spot or custom shape light?
What is the frame rate at 1000 or 2000 lights?
Looks good,
Best regards
However, if you look at the eye on the second last picture, is that the shape of the light? What type of lights are these? Spot or custom shape light?
What is the frame rate at 1000 or 2000 lights?
Looks good,
Best regards
- Sun Feb 05, 2017 2:11 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
It looks great.
To be realistic, the light need to wrap around the surface, since the surface can be visible by the light direction.
Some of your lights stop at the edge of the surface.
You're almost there.
To be realistic, the light need to wrap around the surface, since the surface can be visible by the light direction.
Some of your lights stop at the edge of the surface.
You're almost there.
- Sat Feb 04, 2017 7:07 pm
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
On the roll.. http://i.imgur.com/XGr89Ge.jpg Nice, almost there. How many lights are these? I see some of the light are not continuous between adjacent surfaces. e.g. Noted that the light doesn't continue from the collar onto his neck. You can you create a light source rotate around a person video ...
- Wed Feb 01, 2017 5:25 pm
- Forum: Beginners Help
- Topic: Client/Server MMO
- Replies: 12
- Views: 1754
Re: Client/Server MMO
What did you do to fix your problem? Others may learn from this.
- Wed Feb 01, 2017 1:30 am
- Forum: Beginners Help
- Topic: Client/Server MMO
- Replies: 12
- Views: 1754
Re: Client/Server MMO
TCP is not a problem. How big is your network? There are games that are running on server side and distribute events using TCP/IP. It can support hundred of players. Some part of the game can be client side. E.g. physics. But skill execution or damage event etc. can be sent to the server for managin...
- Fri Jan 13, 2017 4:25 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
Why is it so blurry. I think blurry is good, but it is hard on the eye.
Also, is your SSAO shader computed based on the light position?
Also, is your SSAO shader computed based on the light position?
- Thu Dec 01, 2016 10:44 am
- Forum: Code Snippets
- Topic: IK Fabrik, Jacobian inverse LS, SVD, Transpose + CCDs
- Replies: 11
- Views: 6343
Re: IK Fabrik, Jacobian inverse LS, SVD, Transpose + CCDs
Hi I'm not using Irrlicht at the moment.
I'm using Urho3d, since it updates more often.
Best regards,
I'm using Urho3d, since it updates more often.
Best regards,
- Sat Nov 19, 2016 1:28 pm
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716303
Re: Advanced Effects
Why is it white at the edge but dark on the surface?
Can you invert so that it is slightly dark at the edge by white on the surface? I want to see what different it makes.
Nice work,
cheers
Can you invert so that it is slightly dark at the edge by white on the surface? I want to see what different it makes.
Nice work,
cheers
- Fri Nov 11, 2016 4:48 pm
- Forum: Beginners Help
- Topic: How can you avoid gimbal locks using quaternions?
- Replies: 4
- Views: 742
Re: How can you avoid gimbal locks using quaternions?
You would use Matrix calculation or Quaternion with axis angle.
- Tue Sep 20, 2016 2:05 am
- Forum: Advanced Help
- Topic: Realistic water node
- Replies: 111
- Views: 18171
Re: Realistic water node
Great work.
DirectX mode works well.
I can't get openGL to to render on both intel and nvidia graphic card.
Regards
DirectX mode works well.
I can't get openGL to to render on both intel and nvidia graphic card.
Regards
- Thu Jul 21, 2016 2:16 am
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 16076
Re: irrBullet 0.2.0
I think you could use the previous irrBullet. From my previous use of the older version of irrBullet. I think version 0.1. One of the guy show how you fix the compiling issue in on of the last few pages within a long thread. Or maybe try to use Newton Dynamics. It physics are kind of more realistic ...
- Wed Jul 20, 2016 2:50 pm
- Forum: Project Announcements
- Topic: Naval tactical simulator
- Replies: 3
- Views: 1954
Re: Naval tactical simulator
Pretty impressive mate.
Best regards
Best regards