Search found 325 matches

by thanhle
Wed Jun 03, 2020 3:49 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 68540

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Nice work on the ray tracing.
Are you using OSPRay and Embree?
by thanhle
Sun Feb 19, 2017 3:47 pm
Forum: Beginners Help
Topic: [RESOLVED] Winsock recv split data
Replies: 6
Views: 1028

Re: Winsock recv split data

You need to send the length of your data in bytes and process your struct based on that length.
by thanhle
Fri Feb 10, 2017 1:46 am
Forum: Advanced Help
Topic: Advanced Effects
Replies: 253
Views: 711357

Re: Advanced Effects

There's actually plenty on the internet. 1) You would find the equation of a plane. Which is simple. 2) Equation of a line, which is simple. Just use the parametric form equation (xt, yt, zt) 3) Subtitute xt, yt, zt into plane equation. Solve for t. 4) Substitute t to line parametric form. Done! Rem...
by thanhle
Sun Feb 05, 2017 11:10 am
Forum: Advanced Help
Topic: Advanced Effects
Replies: 253
Views: 711357

Re: Advanced Effects

The issue doesn't seems to appear on the last picture.

However, if you look at the eye on the second last picture, is that the shape of the light? What type of lights are these? Spot or custom shape light?

What is the frame rate at 1000 or 2000 lights?

Looks good,

Best regards
by thanhle
Sun Feb 05, 2017 2:11 am
Forum: Advanced Help
Topic: Advanced Effects
Replies: 253
Views: 711357

Re: Advanced Effects

It looks great.
To be realistic, the light need to wrap around the surface, since the surface can be visible by the light direction.
Some of your lights stop at the edge of the surface.
You're almost there.
by thanhle
Sat Feb 04, 2017 7:07 pm
Forum: Advanced Help
Topic: Advanced Effects
Replies: 253
Views: 711357

Re: Advanced Effects

On the roll.. http://i.imgur.com/XGr89Ge.jpg Nice, almost there. How many lights are these? I see some of the light are not continuous between adjacent surfaces. e.g. Noted that the light doesn't continue from the collar onto his neck. You can you create a light source rotate around a person video ...
by thanhle
Wed Feb 01, 2017 5:25 pm
Forum: Beginners Help
Topic: Client/Server MMO
Replies: 12
Views: 1600

Re: Client/Server MMO

What did you do to fix your problem? Others may learn from this.
by thanhle
Wed Feb 01, 2017 1:30 am
Forum: Beginners Help
Topic: Client/Server MMO
Replies: 12
Views: 1600

Re: Client/Server MMO

TCP is not a problem. How big is your network? There are games that are running on server side and distribute events using TCP/IP. It can support hundred of players. Some part of the game can be client side. E.g. physics. But skill execution or damage event etc. can be sent to the server for managin...
by thanhle
Fri Jan 13, 2017 4:25 am
Forum: Advanced Help
Topic: Advanced Effects
Replies: 253
Views: 711357

Re: Advanced Effects

Why is it so blurry. I think blurry is good, but it is hard on the eye.

Also, is your SSAO shader computed based on the light position?
by thanhle
Thu Dec 01, 2016 10:44 am
Forum: Code Snippets
Topic: IK Fabrik, Jacobian inverse LS, SVD, Transpose + CCDs
Replies: 10
Views: 5166

Re: IK Fabrik, Jacobian inverse LS, SVD, Transpose + CCDs

Hi I'm not using Irrlicht at the moment.
I'm using Urho3d, since it updates more often.

Best regards,
by thanhle
Sat Nov 19, 2016 1:28 pm
Forum: Advanced Help
Topic: Advanced Effects
Replies: 253
Views: 711357

Re: Advanced Effects

Why is it white at the edge but dark on the surface?
Can you invert so that it is slightly dark at the edge by white on the surface? I want to see what different it makes.

Nice work,
cheers
by thanhle
Fri Nov 11, 2016 4:48 pm
Forum: Beginners Help
Topic: How can you avoid gimbal locks using quaternions?
Replies: 4
Views: 581

Re: How can you avoid gimbal locks using quaternions?

You would use Matrix calculation or Quaternion with axis angle.
by thanhle
Tue Sep 20, 2016 2:05 am
Forum: Advanced Help
Topic: Realistic water node
Replies: 111
Views: 16170

Re: Realistic water node

Great work.
DirectX mode works well.

I can't get openGL to to render on both intel and nvidia graphic card.

Regards
by thanhle
Thu Jul 21, 2016 2:16 am
Forum: Project Announcements
Topic: irrBullet 0.2.0
Replies: 39
Views: 14778

Re: irrBullet 0.2.0

I think you could use the previous irrBullet. From my previous use of the older version of irrBullet. I think version 0.1. One of the guy show how you fix the compiling issue in on of the last few pages within a long thread. Or maybe try to use Newton Dynamics. It physics are kind of more realistic ...
by thanhle
Wed Jul 20, 2016 2:50 pm
Forum: Project Announcements
Topic: Naval tactical simulator
Replies: 3
Views: 1879

Re: Naval tactical simulator

Pretty impressive mate.

Best regards