Search found 9 matches
- Thu Jul 11, 2013 7:01 pm
- Forum: Beginners Help
- Topic: Perfect Orthagonal Camera?
- Replies: 3
- Views: 495
Re: Perfect Orthagonal Camera?
OK thanks, thats fixes it for all resolutions except 1920*1080, which is my main monitors native resolution. When I run it in windowed mode at that resolution I lose about 20ish px from the screen border and the title bar on top. In full screen it works great, but I would like a windowed-fullscreen...
- Thu Jul 11, 2013 1:58 pm
- Forum: Beginners Help
- Topic: Perfect Orthagonal Camera?
- Replies: 3
- Views: 495
Re: Perfect Orthagonal Camera?
In this situation you can actually kill two birds with one stone. Orthogonal Projection means that everything looks the same no matter how far away you look. The way you have it set up currently, you're scaling the view to fit the screen, but slightly, and can mesh with the meshes since you're doing...
- Mon Jul 08, 2013 7:47 pm
- Forum: Beginners Help
- Topic: cannot find exe?
- Replies: 5
- Views: 709
Re: cannot find exe?
Can you repost the image?
Having compiled Irrlicht with VS 2012 since i started using it, I may be able to help you out. Otherwise usually when I couldn't make the .exe it was because I wasn't including the lib or include file in the Project Properties properly. That is the first step.
Having compiled Irrlicht with VS 2012 since i started using it, I may be able to help you out. Otherwise usually when I couldn't make the .exe it was because I wasn't including the lib or include file in the Project Properties properly. That is the first step.
- Mon Jul 08, 2013 4:21 pm
- Forum: Beginners Help
- Topic: FPSCamera rotates when changing position?!
- Replies: 5
- Views: 644
Re: FPSCamera rotates when changing position?!
Having a camera following the mesh - this just doesn't sound like a use-case for the fps-camera to me (as there you would move the camera and have the mesh follow). You might be better off writing your own camera-animator in such a situation. Can you use the animator to have a response based on use...
- Mon Jul 01, 2013 5:51 pm
- Forum: Beginners Help
- Topic: Layer Textures on IBillboardSceneNode
- Replies: 5
- Views: 698
Layer Textures on IBillboardSceneNode
So I've got this IBillboardSceneNode that acts as a base avatar. I want to layer a piece of "clothing" on the avatar with another texture. When I set the clothing material texture layer to 1, it still only renders the original image. I looked at the API and saw that the setMaterialTexture(...
- Thu Jun 20, 2013 1:54 pm
- Forum: Beginners Help
- Topic: Render a Scene Node over/under another
- Replies: 7
- Views: 777
Re: Render a Scene Node over/under another
Why is the 4th parameter (zFar) of buildProjectionMatrixOrthoLH negative? That should be positive (it's talking about distance from, not coordinate system value). If you look in the code for that (matrix.h, line 1627), you see: M[14] = (T)(zNear/(zNear-zFar)); Which, given zNear == zFar, you break ...
- Wed Jun 19, 2013 1:38 pm
- Forum: Beginners Help
- Topic: Render a Scene Node over/under another
- Replies: 7
- Views: 777
Re: Render a Scene Node over/under another
I've actually been running into a problem just being able to move anything around the map because any time a x, y, or z value for an object goes below 0 the object just stops rendering. Change the camera position. The object stops rendering because it moves out of the camera's field of view (like, ...
- Mon Jun 17, 2013 8:23 pm
- Forum: Beginners Help
- Topic: Render a Scene Node over/under another
- Replies: 7
- Views: 777
Re: Render a Scene Node over/under another
That would be nice, but with the orthogonal left hand view I can't do any negative values. I've actually been running into a problem just being able to move anything around the map because any time a x, y, or z value for an object goes below 0 the object just stops rendering. Would changing the boun...
- Mon Jun 17, 2013 5:30 pm
- Forum: Beginners Help
- Topic: Render a Scene Node over/under another
- Replies: 7
- Views: 777
Render a Scene Node over/under another
I'm attempting to build a 2.5D Engine using an Orthogonal Matrix, I've managed to get rendering the images down and movement down, but when I have an object that can move it doesn't render over a static object, only under. I've looked at the ISceneNode and ISceneManager api and can't find anything o...