Search found 19 matches
- Wed Sep 14, 2005 9:57 am
- Forum: Beginners Help
- Topic: Erreurs avec Devcpp...
- Replies: 5
- Views: 211
Pour l'hebergement, je t'avais proposé le mien sur un autre post. Tu peux m'envoyer tes sources à l'adresse cv.pub[at]netcourrier.com en attendant que je créé une page sécurisée. Donne-moi ton mail à la meme adresse pour que je puisse te communiquer par la suite l'URL et tes paramètres de connexion....
- Tue Sep 13, 2005 9:58 am
- Forum: Beginners Help
- Topic: Erreurs avec Devcpp...
- Replies: 5
- Views: 211
- Tue Sep 13, 2005 6:56 am
- Forum: Beginners Help
- Topic: Launching an Irrlicht program with parameters
- Replies: 4
- Views: 237
Sorry, I gave a wrong description of my problem.
I'm using the folowing code with a default parameter for my test :
Of course, the program is crashing, but I don't know how to do that.
Thx
I'm using the folowing code with a default parameter for my test :
Code: Select all
int main(char *MyFile="test.bsp")
...
IAnimatedMesh* mesh = smgr->getMesh(MyFile);
Thx
- Mon Sep 12, 2005 8:26 am
- Forum: Beginners Help
- Topic: Launching an Irrlicht program with parameters
- Replies: 4
- Views: 237
Launching an Irrlicht program with parameters
How to execute an irrlicht program witch have received an external parameter like a file name. For example, MyMenu test.bsp ?
I'm using the system function but after, I don't know how to do in the target app.
Many thx
I'm using the system function but after, I don't know how to do in the target app.
Many thx
- Thu Sep 08, 2005 4:59 pm
- Forum: Beginners Help
- Topic: Contextual menu problems
- Replies: 0
- Views: 170
Contextual menu problems
I have 2 problems with a contextual menu which is displayed by the right click above a bsp map with fps camera. 1) The first pb is that the menu cannot be displayed more than one time. Because an second call to the menu causes a crash of the program. 2) The second pb is that the event reveiver doesn...
- Thu Sep 08, 2005 9:50 am
- Forum: Advanced Help
- Topic: Pb with an FPS camera and collision
- Replies: 5
- Views: 863
- Wed Sep 07, 2005 10:09 am
- Forum: Advanced Help
- Topic: Pb with an FPS camera and collision
- Replies: 5
- Views: 863
- Mon Sep 05, 2005 10:06 am
- Forum: Advanced Help
- Topic: Pb with an FPS camera and collision
- Replies: 5
- Views: 863
- Mon Sep 05, 2005 7:46 am
- Forum: Beginners Help
- Topic: Pb with an FPS camera and a collision with the ground
- Replies: 2
- Views: 236
It was an error... My attempt to post the first thread seemed working wrong. Thank you for your response in the advanced help forum.
Going to http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8579
Going to http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8579
- Sun Sep 04, 2005 9:29 pm
- Forum: Beginners Help
- Topic: Pb with an FPS camera and a collision with the ground
- Replies: 2
- Views: 236
Pb with an FPS camera and a collision with the ground
I have a BSP scene with a large plan and a house wich is a bit more heigher than the plan. If the player is crouching on the plan, the program works fine. But when the player is crouching in the house, the camera is lowering (ok) but he's blocked : none horizontally movement is possible, just rotati...
- Sun Sep 04, 2005 8:33 pm
- Forum: Advanced Help
- Topic: Pb with an FPS camera and collision
- Replies: 5
- Views: 863
Pb with an FPS camera and collision
I have a BSP scene with a large plan and a house wich is a bit more heigher than the plan. If the player is crouching on the plan, the program works fine. But when the player is crouching in the house, the camera is lowering (ok) but he's blocked : none horizontally movement is possible, just rotati...
- Sun Sep 04, 2005 2:55 pm
- Forum: Beginners Help
- Topic: Problem about the pictures
- Replies: 4
- Views: 342
You can also use the software driver. Try this :
Code: Select all
device = createDevice(EDT_SOFTWARE, dimension2d<s32>(Xres, Yres));
- Wed Aug 31, 2005 11:37 am
- Forum: Beginners Help
- Topic: Space Web of destroyed Free...
- Replies: 3
- Views: 214
:idea: English version As understand it, you have some problems with your web hosting. If you want, you can send me you source code and I'll placed a link in my web site. My email adresse : c.vigean[at]netcourrier.com version française Si j'ai bien compris, vous avez quelques problèmes avec votre hé...
- Wed Aug 31, 2005 6:46 am
- Forum: Beginners Help
- Topic: Standing up and bending down in the map
- Replies: 9
- Views: 422
bitplane, you are the best ! Thank you for your programm example. Now, it works when I remove the type of anim in main function : anim = smgr->createCollisionResponseAnimator(... and not ISceneNodeAnimatorCollisionResponse* anim = smgr->createCollisionResponseAnimator(... My mistake : I declared twi...
- Tue Aug 30, 2005 2:02 pm
- Forum: Beginners Help
- Topic: Standing up and bending down in the map
- Replies: 9
- Views: 422
We are making progress ! I rewrote the changeCamera function. void changeCamera(ISceneNodeAnimatorCollisionResponse* anim, vector3df vCoord) { //drop the animator //camera->removeAnimators(); anim->setEllipsoidRadius(vCoord); //anim->drop(); } and in main() : ISceneNodeAnimatorCollisionResponse* ani...