Search found 19 matches

by Didine
Wed Sep 14, 2005 9:57 am
Forum: Beginners Help
Topic: Erreurs avec Devcpp...
Replies: 5
Views: 204

Pour l'hebergement, je t'avais proposé le mien sur un autre post. Tu peux m'envoyer tes sources à l'adresse cv.pub[at]netcourrier.com en attendant que je créé une page sécurisée. Donne-moi ton mail à la meme adresse pour que je puisse te communiquer par la suite l'URL et tes paramètres de connexion....
by Didine
Tue Sep 13, 2005 9:58 am
Forum: Beginners Help
Topic: Erreurs avec Devcpp...
Replies: 5
Views: 204

Il ne faut pas mettre de caractères "exotiques" dans ce type de chaine. Les "é" et autres caractères non internationaux ne passent pas.

Par contre, L"bla bla bla..." doit très bien passer à la compilation :D
by Didine
Tue Sep 13, 2005 6:56 am
Forum: Beginners Help
Topic: Launching an Irrlicht program with parameters
Replies: 4
Views: 217

Sorry, I gave a wrong description of my problem.

I'm using the folowing code with a default parameter for my test :

Code: Select all

int main(char *MyFile="test.bsp")
...
  IAnimatedMesh* mesh = smgr->getMesh(MyFile);
Of course, the program is crashing, but I don't know how to do that.

Thx
:(
by Didine
Mon Sep 12, 2005 8:26 am
Forum: Beginners Help
Topic: Launching an Irrlicht program with parameters
Replies: 4
Views: 217

Launching an Irrlicht program with parameters

How to execute an irrlicht program witch have received an external parameter like a file name. For example, MyMenu test.bsp ?
I'm using the system function but after, I don't know how to do in the target app.

Many thx
by Didine
Thu Sep 08, 2005 4:59 pm
Forum: Beginners Help
Topic: Contextual menu problems
Replies: 0
Views: 165

Contextual menu problems

I have 2 problems with a contextual menu which is displayed by the right click above a bsp map with fps camera. 1) The first pb is that the menu cannot be displayed more than one time. Because an second call to the menu causes a crash of the program. 2) The second pb is that the event reveiver doesn...
by Didine
Thu Sep 08, 2005 9:50 am
Forum: Advanced Help
Topic: Pb with an FPS camera and collision
Replies: 5
Views: 843

May be I have a part of the response. The collision problem only happens when the camera is IN the house and not on the step stair in front of the house. In other words, the collision problem is the roof and not the ground.
Please, someone can help me to find a solution ?
by Didine
Wed Sep 07, 2005 10:09 am
Forum: Advanced Help
Topic: Pb with an FPS camera and collision
Replies: 5
Views: 843

CZestmyr, It doesn't work. The camera always is blocked in the house. The worst is that the camera stays down when the crouch key is pressed (no refresh of the position). Only a horizontal move makes the camera heigher (up position).
Do you have an example, please ?
I'm out of idea :cry:
by Didine
Mon Sep 05, 2005 10:06 am
Forum: Advanced Help
Topic: Pb with an FPS camera and collision
Replies: 5
Views: 843

By adding camera->removeAnimator(anim); , the program crashes. May be a second part of my code can help you to help me :wink: In my class MyEventReceiver : if(event.EventType == EET_KEY_INPUT_EVENT && !event.KeyInput.PressedDown){ switch(event.KeyInput.Key){ case KEY_HOME :{ changeCamera(INI...
by Didine
Mon Sep 05, 2005 7:46 am
Forum: Beginners Help
Topic: Pb with an FPS camera and a collision with the ground
Replies: 2
Views: 233

It was an error... My attempt to post the first thread seemed working wrong. Thank you for your response in the advanced help forum.
Going to http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8579
by Didine
Sun Sep 04, 2005 9:29 pm
Forum: Beginners Help
Topic: Pb with an FPS camera and a collision with the ground
Replies: 2
Views: 233

Pb with an FPS camera and a collision with the ground

I have a BSP scene with a large plan and a house wich is a bit more heigher than the plan. If the player is crouching on the plan, the program works fine. But when the player is crouching in the house, the camera is lowering (ok) but he's blocked : none horizontally movement is possible, just rotati...
by Didine
Sun Sep 04, 2005 8:33 pm
Forum: Advanced Help
Topic: Pb with an FPS camera and collision
Replies: 5
Views: 843

Pb with an FPS camera and collision

I have a BSP scene with a large plan and a house wich is a bit more heigher than the plan. If the player is crouching on the plan, the program works fine. But when the player is crouching in the house, the camera is lowering (ok) but he's blocked : none horizontally movement is possible, just rotati...
by Didine
Sun Sep 04, 2005 2:55 pm
Forum: Beginners Help
Topic: Problem about the pictures
Replies: 4
Views: 305

You can also use the software driver. Try this :

Code: Select all

device = createDevice(EDT_SOFTWARE, dimension2d<s32>(Xres, Yres));
by Didine
Wed Aug 31, 2005 11:37 am
Forum: Beginners Help
Topic: Space Web of destroyed Free...
Replies: 3
Views: 208

:idea: English version As understand it, you have some problems with your web hosting. If you want, you can send me you source code and I'll placed a link in my web site. My email adresse : c.vigean[at]netcourrier.com version française Si j'ai bien compris, vous avez quelques problèmes avec votre hé...
by Didine
Wed Aug 31, 2005 6:46 am
Forum: Beginners Help
Topic: Standing up and bending down in the map
Replies: 9
Views: 407

bitplane, you are the best ! Thank you for your programm example. Now, it works when I remove the type of anim in main function : anim = smgr->createCollisionResponseAnimator(... and not ISceneNodeAnimatorCollisionResponse* anim = smgr->createCollisionResponseAnimator(... My mistake : I declared twi...
by Didine
Tue Aug 30, 2005 2:02 pm
Forum: Beginners Help
Topic: Standing up and bending down in the map
Replies: 9
Views: 407

We are making progress ! I rewrote the changeCamera function. void changeCamera(ISceneNodeAnimatorCollisionResponse* anim, vector3df vCoord) { //drop the animator //camera->removeAnimators(); anim->setEllipsoidRadius(vCoord); //anim->drop(); } and in main() : ISceneNodeAnimatorCollisionResponse* ani...