Search found 9 matches

by tobing
Fri Nov 18, 2005 8:28 am
Forum: Open Discussion and Dev Announcements
Topic: New Game Development Community Forum
Replies: 8
Views: 639

Blue text on black background is VERY hard to read, and grey text on black background also...
by tobing
Tue Nov 15, 2005 12:37 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 79362

I agree, but I have a remark. If you don't use the 'using namepsace' statement and instead qualify the calls it would make it easier to locate where something belongs to. So it is more to write, but easier to understand I think. Second, you define some global variables, but they are only used within...
by tobing
Fri Nov 11, 2005 7:18 am
Forum: Beginners Help
Topic: A Modelling Tutorial
Replies: 33
Views: 2273

It's just impolite (or even nasty) to flame posters for their bad english. Mostly they can't do better, and as long as one can understand what they mean it's mostly OK isn't it? If I don't understand some detail I'm going to ask, or read on if I can't help anyway. I must say that I'm fed with all th...
by tobing
Fri Oct 07, 2005 10:32 am
Forum: Beginners Help
Topic: Hello World tutorial and VC++ 2003 IDE problem
Replies: 2
Views: 200

Probably the wrong directory structure. If you run the app from within the IDE, the working (current) directory is NOT where the exe resides, but one level up (if you didn't change the default settings).

Please post some more details about your directories to confirm this conjecture...
by tobing
Thu Sep 22, 2005 6:10 am
Forum: Off-topic
Topic: Any good 2d gfx engines?
Replies: 8
Views: 674

You mean allegro? Head over to their forum on http://www.allegro.cc , it's a lively and friendly community. Someone will help you with pixel collision detection for sure. As for the image loading, you only have to attach libraries for the image formats you want to use. I found it easier to convert m...
by tobing
Thu Aug 25, 2005 8:23 pm
Forum: Beginners Help
Topic: New here: Isometric Games?
Replies: 8
Views: 1012

Thanks for all the info, and William, thanks for the source code sample! I'll have a closer look into that tomorrow, because I don't have a wirking java installed at home. Anyway, the examples coming with Irrlicht are quite instructive, so I think I can find a good start there: The 2DGraphics exampl...
by tobing
Thu Aug 25, 2005 6:15 am
Forum: Beginners Help
Topic: New here: Isometric Games?
Replies: 8
Views: 1012

Thanks for the offer, William! Have sent a PM already... I have looked around the forum yesterday, and it seems indeed that quite a few people are actually using 2D only or mixed with 3D. I've looked into the CrystalSpace3D also, and there it seems to be different... So may I ask for advice? I want ...
by tobing
Wed Aug 24, 2005 6:56 pm
Forum: Beginners Help
Topic: New here: Isometric Games?
Replies: 8
Views: 1012

Well, this is what I have seen - but not thoroughly looked into - but what I really wanted to know is: Is there someone doing essentially 2D with Irrlicht? What are the experiences?
by tobing
Wed Aug 24, 2005 6:07 pm
Forum: Beginners Help
Topic: New here: Isometric Games?
Replies: 8
Views: 1012

New here: Isometric Games?

Hi all, I'm new here (but not new in programming). Got the link from somewhere in the allegro.cc-forum, and was happy to see that 1st there's an active community and 2nd there is a tutorial about 2D-usage of Irrlicht. So now I'll start to dig in the postings, but my main question is: Does anybody he...