Hello everyone.
I'm using Irrlicht with C# to develop an isometric RPG game.
I've got a big problem with sprites and isometric camera.
When the camera moves sprites disappears gradually like in these shoots:
http://i62.tinypic.com/wb5oog.jpg
http://i62.tinypic.com/efs8e8.jpg
I create the ...
Search found 8 matches
- Sat Apr 19, 2014 1:58 pm
- Forum: Advanced Help
- Topic: Culling Problem
- Replies: 3
- Views: 1702
- Fri Nov 15, 2013 10:31 pm
- Forum: Advanced Help
- Topic: Object disappear when moving
- Replies: 4
- Views: 997
Object disappear when moving
I want to import a 3d model from a SCO file (Big Rigs - Over the road racing) using a custom importer.
I wrote a code that loads the vertices, the indices and the texture coordinates from the file and fills up a MeshBuffer.
I can render the model but when I move the camera from (0, 0,0) the object ...
I wrote a code that loads the vertices, the indices and the texture coordinates from the file and fills up a MeshBuffer.
I can render the model but when I move the camera from (0, 0,0) the object ...
- Fri Nov 15, 2013 3:53 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235171
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
It's not possible to inherit MeshLoader, is this a bug? How do I create a custom MeshLoader?
Thank you
Thank you
- Mon Sep 30, 2013 3:10 pm
- Forum: Beginners Help
- Topic: Source rectangle of texture
- Replies: 2
- Views: 556
Re: Source rectangle of texture
It Works 
Thank you very much!
Thank you very much!
- Mon Sep 30, 2013 1:47 pm
- Forum: Beginners Help
- Topic: Source rectangle of texture
- Replies: 2
- Views: 556
Source rectangle of texture
Hello.
I want to animate a BillboardSceneNode using a spritesheet, so I need to set texture's source rectangle.
How I can do this?
Thanks!
I want to animate a BillboardSceneNode using a spritesheet, so I need to set texture's source rectangle.
How I can do this?
Thanks!
- Tue Jun 25, 2013 9:54 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235171
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Hi man, there is a little bug, I have corrected it.
When Matrix.MultiplyWith1x4Matrix() is called, there is no modification to the parameters or return value, I have fixed with this:
array<float>^ MultiplyWith1x4Matrix(array<float>^ m1x4)
{
LIME_ASSERT(m1x4 != nullptr);
LIME_ASSERT(m1x4->Length ...
When Matrix.MultiplyWith1x4Matrix() is called, there is no modification to the parameters or return value, I have fixed with this:
array<float>^ MultiplyWith1x4Matrix(array<float>^ m1x4)
{
LIME_ASSERT(m1x4 != nullptr);
LIME_ASSERT(m1x4->Length ...
- Tue Jun 25, 2013 1:07 pm
- Forum: Beginners Help
- Topic: fullscreen issue
- Replies: 3
- Views: 537
Re: fullscreen issue
Are you using OpenGL?
DirectX usually goes fullscreen properly if you use a resolution supported by your video card.
DirectX usually goes fullscreen properly if you use a resolution supported by your video card.
- Tue Jun 25, 2013 1:02 pm
- Forum: Advanced Help
- Topic: Scrolling 2D background
- Replies: 1
- Views: 687
Scrolling 2D background
Hi at all!
I'm writing a Final Fantasy-like game engine, with 2D prerendered backgrounds and 3d player models.
I want to scroll the background according to player movments, but like in the picture below, the scroll speed changes with the distance.
I want a simple way to do this, I thought I move ...
I'm writing a Final Fantasy-like game engine, with 2D prerendered backgrounds and 3d player models.
I want to scroll the background according to player movments, but like in the picture below, the scroll speed changes with the distance.
I want a simple way to do this, I thought I move ...