Search found 8 matches

by giulioz
Sat Apr 19, 2014 1:58 pm
Forum: Advanced Help
Topic: Culling Problem
Replies: 3
Views: 1246

Culling Problem

Hello everyone. I'm using Irrlicht with C# to develop an isometric RPG game. I've got a big problem with sprites and isometric camera. When the camera moves sprites disappears gradually like in these shoots: http://i62.tinypic.com/wb5oog.jpg http://i62.tinypic.com/efs8e8.jpg I create the sprites wit...
by giulioz
Fri Nov 15, 2013 10:31 pm
Forum: Advanced Help
Topic: Object disappear when moving
Replies: 4
Views: 770

Object disappear when moving

I want to import a 3d model from a SCO file (Big Rigs - Over the road racing) using a custom importer. I wrote a code that loads the vertices, the indices and the texture coordinates from the file and fills up a MeshBuffer. I can render the model but when I move the camera from (0, 0,0) the object d...
by giulioz
Fri Nov 15, 2013 3:53 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174977

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

It's not possible to inherit MeshLoader, is this a bug? How do I create a custom MeshLoader?
Thank you :)
by giulioz
Mon Sep 30, 2013 3:10 pm
Forum: Beginners Help
Topic: Source rectangle of texture
Replies: 2
Views: 413

Re: Source rectangle of texture

It Works :)
Thank you very much!
by giulioz
Mon Sep 30, 2013 1:47 pm
Forum: Beginners Help
Topic: Source rectangle of texture
Replies: 2
Views: 413

Source rectangle of texture

Hello.
I want to animate a BillboardSceneNode using a spritesheet, so I need to set texture's source rectangle.
How I can do this?

Thanks!
by giulioz
Tue Jun 25, 2013 9:54 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174977

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Hi man, there is a little bug, I have corrected it. When Matrix.MultiplyWith1x4Matrix() is called, there is no modification to the parameters or return value, I have fixed with this: array<float>^ MultiplyWith1x4Matrix(array<float>^ m1x4)     {         LIME_ASSERT(m1x4 != nullptr);         LIME_ASSE...
by giulioz
Tue Jun 25, 2013 1:07 pm
Forum: Beginners Help
Topic: fullscreen issue
Replies: 3
Views: 428

Re: fullscreen issue

Are you using OpenGL?
DirectX usually goes fullscreen properly if you use a resolution supported by your video card.
by giulioz
Tue Jun 25, 2013 1:02 pm
Forum: Advanced Help
Topic: Scrolling 2D background
Replies: 1
Views: 569

Scrolling 2D background

Hi at all! I'm writing a Final Fantasy-like game engine, with 2D prerendered backgrounds and 3d player models. I want to scroll the background according to player movments, but like in the picture below, the scroll speed changes with the distance. I want a simple way to do this, I thought I move the...