Search found 3 matches
- Fri Jul 19, 2013 9:44 am
- Forum: Bug reports
- Topic: Problem with Q3 Shaders lightning
- Replies: 4
- Views: 1490
Re: Problem with Q3 Shaders lightning
Nope. This is not helping me at all... Everything looks... solid. And really bad. OK, we can close this topic. I've changed my mind. I give up with BSP, and taking another way. Creating whole maps with my custom meshes, and saving them into irrmodels or xml. Thanks anyway
- Thu Jul 18, 2013 8:38 am
- Forum: Bug reports
- Topic: Problem with Q3 Shaders lightning
- Replies: 4
- Views: 1490
Re: Problem with Q3 Shaders lightning
OK, so I found that if I change material.Lightning property to true in void CQuake3ShaderSceneNode::render() in CQuake3ShaderSceneNode.cpp and additionally change the blendfunc modulation to EMFN_MODULATE_4X these shaders look pretty much what I want to achieve, but still this is not what I need. Ta...
- Wed Jul 17, 2013 8:19 am
- Forum: Bug reports
- Topic: Problem with Q3 Shaders lightning
- Replies: 4
- Views: 1490
Problem with Q3 Shaders lightning
Hello everyone! First of all, thanks for such a powerful engine, guys, you rock! :) I can't get out off my computer :P I have a "little" problem with quake3 shaders, namely: The problem with lightning on BSP was solved "some" time ago, I can't remember exactly, but as far as I kn...