Search found 4 matches

by Julio Jerez
Wed Jul 01, 2015 9:09 pm
Forum: Game Programming
Topic: What physics engine do you prefer and why?
Replies: 29
Views: 24167

Re: What physics engine do you prefer and why?

I am doing the final touche on newton 3.14 the moment I have the stable release I see if I can revamp the wrapper that previews link
by Julio Jerez
Fri Jun 26, 2015 4:51 pm
Forum: Game Programming
Topic: What physics engine do you prefer and why?
Replies: 29
Views: 24167

Re: What physics engine do you prefer and why?

The Delta3D Engine uses PAL as a layer for several physics engines beneath.
Of course a layer has some drawbacks, but at least you are free to choose which
physics engine to use. And PAL even uses Irrlicht for its benchmarks and has a
sample how to integrate it with Irrlicht. I once thought about ...
by Julio Jerez
Thu Jun 25, 2015 10:09 pm
Forum: Game Programming
Topic: What physics engine do you prefer and why?
Replies: 29
Views: 24167

Re: What physics engine do you prefer and why?

I'm glad to see that Newton engine is also using a zlib license now.
Thank you it has been open source for almost five years now.
In a few weeks I will try Irrlich wrapper, or to make a maybe update the most current one.
Irrlicht and Game Studio were the two very first engine that used Newton ...
by Julio Jerez
Thu Jun 25, 2015 4:41 pm
Forum: Game Programming
Topic: What physics engine do you prefer and why?
Replies: 29
Views: 24167

Re: What physics engine do you prefer and why?

Hi,
This is probably late but since someone made a post over the form I decide to check this forum out again.
When browsing the forum I see that there is a great deal of misinformation spread all over the forum.

Myself, I have been using NVidia PhysX for many years. Mostly because I had read that ...