Search found 24 matches
- Sat Aug 16, 2014 10:33 am
- Forum: Project Announcements
- Topic: The Ultimate Battle
- Replies: 2
- Views: 2335
The Ultimate Battle
The Ultimate Battle is a multiplayer 3D strategy dedicated to a fantasy world where medieval kingdoms stand against one another. Now the project is in the early stages of development and we’re looking for help from the gaming community! http://ru.theultimatebattle.net/tmp/the%20ultimate%20battle%20...
- Sun Nov 10, 2013 1:04 pm
- Forum: Beginners Help
- Topic: how to make a smooth rotation?
- Replies: 6
- Views: 713
Re: how to make a smooth rotation?
need a normal rotation with constant speed, is there one?
- Sat Nov 09, 2013 12:12 pm
- Forum: Beginners Help
- Topic: how to make a smooth rotation?
- Replies: 6
- Views: 713
Re: how to make a smooth rotation?
And are there other ways?
- Wed Nov 06, 2013 4:40 pm
- Forum: Beginners Help
- Topic: how to make a smooth rotation?
- Replies: 6
- Views: 713
how to make a smooth rotation?
Hi all, how to make a smooth turn node in the direction of the other node? For example, every second, rotate the node 10 degrees until the node will not be turned completely to the desired point? Now there is such a code, it instantly turns the node to the point. void rotationToNode(IAnimatedM...
- Tue Sep 17, 2013 4:05 pm
- Forum: Advanced Help
- Topic: recastnavigation + irrlicht
- Replies: 9
- Views: 1752
Re: recastnavigation + irrlicht
Find other libraries, the library found AI http://inexin.sourceforge.net/. There is a function of the host Triangles ai_index AI_NavigationMesh::addEdge ( ai_index i_t1, ai_index i_t2, ai_index i_v1, ai_index i_v2 ) Add edge into navigation mesh. Parameters: i_t1 Index ...
- Tue Sep 10, 2013 11:25 am
- Forum: Advanced Help
- Topic: recastnavigation + irrlicht
- Replies: 9
- Views: 1752
Re: recastnavigation + irrlicht
Compiled neatly, 5 libraries recastnavigation. An example could gather, when you start the Console writes that generated the navmesh, but after the app crashes. Perhaps the example of the curve, try to write itself. Thanks for the help
- Mon Sep 09, 2013 8:16 am
- Forum: Advanced Help
- Topic: recastnavigation + irrlicht
- Replies: 9
- Views: 1752
Re: recastnavigation + irrlicht
the libraries not found the correct function is likely, although everything seems to compile correctly :( 1>------ Build started: project: pathfinder, Configuration: Release Win32 ------ 1>recast_util.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall BuildContext::AC...
- Sun Sep 08, 2013 1:28 pm
- Forum: Advanced Help
- Topic: recastnavigation + irrlicht
- Replies: 9
- Views: 1752
Re: recastnavigation + irrlicht
Here is the last version of the project and libraries (3 pieces)
http://yadi.sk/d/4q8cCusF8tthN
http://yadi.sk/d/A0GjLLEt8uBNs
I compiled static library and now writes only 2 errors
Can see what did I do wrong?
http://yadi.sk/d/4q8cCusF8tthN
http://yadi.sk/d/A0GjLLEt8uBNs
I compiled static library and now writes only 2 errors
Can see what did I do wrong?
- Sun Sep 08, 2013 10:10 am
- Forum: Advanced Help
- Topic: recastnavigation + irrlicht
- Replies: 9
- Views: 1752
recastnavigation + irrlicht
Hi, I downloaded recastnavigation and can't compile the demo example of which is found on the forum http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=47017 . Demo example of the recastnavigation compiled without problems. In the debugger writes 1>recast_util.obj : error LNK2001: unresolv...
- Wed Aug 07, 2013 11:26 am
- Forum: Beginners Help
- Topic: irrEdit and Parallax map
- Replies: 2
- Views: 449
Re: irrEdit and Parallax map
I load the scene made irrEdit, can I embed a 3d model of information on Tangents?
- Tue Aug 06, 2013 3:15 pm
- Forum: Beginners Help
- Topic: irrEdit and Parallax map
- Replies: 2
- Views: 449
irrEdit and Parallax map
Use to create a level irrEdit, when in the types of material to choose from Parallax map in the Loge irrEdit and Irrlicht writes Error: Parallax map renderer only supports vertices of type EVT_TANGENTS http://puu.sh/3Vcgs.png How to fix this? I tried different formats model, screenshot format of the...
- Sat Aug 03, 2013 1:05 pm
- Forum: Beginners Help
- Topic: The imposition of several normal maps on model
- Replies: 1
- Views: 425
Re: The imposition of several normal maps on model
All I figured out how it's done
node->getMaterial(0).setTexture(1, driver->getTexture(material_1));
node->getMaterial(0).setTexture(1, driver->getTexture(material_1));
- Sat Aug 03, 2013 12:52 pm
- Forum: Beginners Help
- Topic: The imposition of several normal maps on model
- Replies: 1
- Views: 425
The imposition of several normal maps on model
Try to put a few normal maps on a model which has several textures in milkshape 3d created two groups and затекстурировал them). When loading put node->setMaterialType(EMT_PARALLAX_MAP_SOLID); and apply the second layer of a normal map node->setMaterialTexture(1, driver->getTexture(material_1));. Th...
- Fri Jul 26, 2013 4:02 pm
- Forum: Beginners Help
- Topic: irrlicht + bullet: character controller
- Replies: 7
- Views: 1609
Re: irrlicht + bullet: character controller
I understand that the translator is very bad, but I figured out how to make a node that she would inherit the position of the phantom of the capsules. Post the code, but here's the problem, Ghost flies through objects, dynamic he pushes and static passes on through. Shoot a video and posted on YouTu...
- Thu Jul 25, 2013 5:47 pm
- Forum: Beginners Help
- Topic: irrlicht + bullet: character controller
- Replies: 7
- Views: 1609
Re: irrlicht + bullet: character controller
Forgot the code to show btTransform startTransform; startTransform.setIdentity(); startTransform.setOrigin(btVector3(0.0f, 300.0f, 0.0f)); GhostObject = new btPairCachingGhostObject(); GhostObject->setWorldTransform(startTransform); Capsule = new btCapsuleShape(300, 200); GhostObject->setCollisi...