I've made a torus node generator and lightly corrected the code of the icosphere written by "johnplayer" (john02000@live.fr) on http://irrlicht-fr.org/viewtopic.php?id=1660.
So I hope it will be usefull for someone. The textures on the tops of the icosphere are still buggy. But there's no more seam ...
Search found 11 matches
- Sun Jan 26, 2014 5:55 pm
- Forum: Code Snippets
- Topic: Torus and icosphere
- Replies: 0
- Views: 1288
- Mon Jan 20, 2014 7:34 am
- Forum: Advanced Help
- Topic: Drawing an icosahedron sphere with drawVertexPrimitiveList?
- Replies: 9
- Views: 1656
Re: Drawing an icosahedron sphere with drawVertexPrimitiveLi
Have you take a look to:
http://irrlicht.sourceforge.net/forum/v ... 8&start=15
Or you could just see the code of CGeometryCreator / CCubeSceneNode ...
drawVertexPrimitiveList is less easy to work with, SMeshBuffer are more "user friendly".
http://irrlicht.sourceforge.net/forum/v ... 8&start=15
Or you could just see the code of CGeometryCreator / CCubeSceneNode ...
drawVertexPrimitiveList is less easy to work with, SMeshBuffer are more "user friendly".
- Sat Nov 02, 2013 11:17 am
- Forum: Open Discussion and Dev Announcements
- Topic: Add floating and double precision.
- Replies: 10
- Views: 3726
Re: Add floating and double precision.
Exactly. Yes this add is a bit useless ... But now this is more logical in the inner layer. Indeed, floating functions only use floating functions and there isn't anymore mixes between floating and double. Examples:
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovLH(
f32 ...
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovLH(
f32 ...
- Fri Nov 01, 2013 5:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Add floating and double precision.
- Replies: 10
- Views: 3726
Re: Add floating and double precision.
I just added the double functions. I didn't change anything in the engine in itself which is still using f32. I presume that if someone use what I've done, the choice will be optional. Everybody doesn't get a 64 bits OS.
- Fri Nov 01, 2013 11:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: Add floating and double precision.
- Replies: 10
- Views: 3726
Add floating and double precision.
Hi everyone,
I've made lots of changes to the motor to support the single/double precision. Total redesign of the classes (line/vector/matrix/quaternion/ ...). Someone should reread what I've done because the matrixOps returns strange results and vector2d/vector3d have errors (that I presume due to ...
I've made lots of changes to the motor to support the single/double precision. Total redesign of the classes (line/vector/matrix/quaternion/ ...). Someone should reread what I've done because the matrixOps returns strange results and vector2d/vector3d have errors (that I presume due to ...
- Sat Sep 14, 2013 4:05 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 100389
Re: ATMOsphere
Hi everyone,
I added an inclemencies' gestion. But i had a dilemma: do i keep an irrlicht' solution or i use a post effect. So, I did both of them. Hope you enjoy this:
http://www.mediafire.com/?b21akv4ujt9eoar
The "irrWheaterManager-1.0.0" folder is with only irrlicht and the other one with the ...
I added an inclemencies' gestion. But i had a dilemma: do i keep an irrlicht' solution or i use a post effect. So, I did both of them. Hope you enjoy this:
http://www.mediafire.com/?b21akv4ujt9eoar
The "irrWheaterManager-1.0.0" folder is with only irrlicht and the other one with the ...
- Sat Aug 31, 2013 7:53 am
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 100389
Re: ATMOsphere
I don't mind. You do what you want, it's for the community.
- Fri Aug 30, 2013 9:32 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 100389
Re: ATMOsphere
Hello everybody,
I've changed a lot of things since the last time i posted. Now, the project is entirely rewritten and works pretty well. You can add the cloud system made by tbw.
I need to implement the rain and it would be good !
Here is the project: http://cjoint.com/?CHExGayd49U
I've changed a lot of things since the last time i posted. Now, the project is entirely rewritten and works pretty well. You can add the cloud system made by tbw.
I need to implement the rain and it would be good !
Here is the project: http://cjoint.com/?CHExGayd49U
- Sun Aug 18, 2013 9:05 pm
- Forum: Beginners Help
- Topic: Problems creating a moving camera. Camera spins 180 degrees.
- Replies: 6
- Views: 990
Re: Problems creating a moving camera. Camera spins 180 degr
Look at how it's corrected in the maya camera.
- Sat Jul 20, 2013 2:52 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 100389
Re: ATMOsphere
Hi everyone,
I've rewritten a part of the ATMOsphere and I've suppressed the cloud's & lightning's who were working no more.
So Here is the old one (a bit optimised):
http://cjoint.com/?CGuqWlYF5sI
And the new one with the IWeatherManagerAtmosphere.cpp rebuilt:
http://cjoint.com/?CGuqYuGUnA7 ...
I've rewritten a part of the ATMOsphere and I've suppressed the cloud's & lightning's who were working no more.
So Here is the old one (a bit optimised):
http://cjoint.com/?CGuqWlYF5sI
And the new one with the IWeatherManagerAtmosphere.cpp rebuilt:
http://cjoint.com/?CGuqYuGUnA7 ...
- Sun Jul 14, 2013 4:25 pm
- Forum: Code Snippets
- Topic: Orbital Camera
- Replies: 1
- Views: 1918
Orbital Camera
Hi everyone,
I've developed a simple camera which turns free around a target point. This is a mix of the camera FPS & Maya. I hope you will enjoy it.
If you active the comments about inversion, it will conserve the same left & right all along the application. Otherwise, they swap if you pass the ...
I've developed a simple camera which turns free around a target point. This is a mix of the camera FPS & Maya. I hope you will enjoy it.
If you active the comments about inversion, it will conserve the same left & right all along the application. Otherwise, they swap if you pass the ...