Search found 11 matches

by Gawaboumga
Sun Jan 26, 2014 5:55 pm
Forum: Code Snippets
Topic: Torus and icosphere
Replies: 0
Views: 1136

Torus and icosphere

I've made a torus node generator and lightly corrected the code of the icosphere written by "johnplayer" (john02000@live.fr) on http://irrlicht-fr.org/viewtopic.php?id=1660. So I hope it will be usefull for someone. The textures on the tops of the icosphere are still buggy. But there's no ...
by Gawaboumga
Mon Jan 20, 2014 7:34 am
Forum: Advanced Help
Topic: Drawing an icosahedron sphere with drawVertexPrimitiveList?
Replies: 9
Views: 1479

Re: Drawing an icosahedron sphere with drawVertexPrimitiveLi

Have you take a look to:
http://irrlicht.sourceforge.net/forum/v ... 8&start=15

Or you could just see the code of CGeometryCreator / CCubeSceneNode ...

drawVertexPrimitiveList is less easy to work with, SMeshBuffer are more "user friendly".
by Gawaboumga
Sat Nov 02, 2013 11:17 am
Forum: Open Discussion and Dev Announcements
Topic: Add floating and double precision.
Replies: 10
Views: 3410

Re: Add floating and double precision.

Exactly. Yes this add is a bit useless ... But now this is more logical in the inner layer. Indeed, floating functions only use floating functions and there isn't anymore mixes between floating and double. Examples: inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovLH( f32 fiel...
by Gawaboumga
Fri Nov 01, 2013 5:19 pm
Forum: Open Discussion and Dev Announcements
Topic: Add floating and double precision.
Replies: 10
Views: 3410

Re: Add floating and double precision.

I just added the double functions. I didn't change anything in the engine in itself which is still using f32. I presume that if someone use what I've done, the choice will be optional. Everybody doesn't get a 64 bits OS.
by Gawaboumga
Fri Nov 01, 2013 11:50 am
Forum: Open Discussion and Dev Announcements
Topic: Add floating and double precision.
Replies: 10
Views: 3410

Add floating and double precision.

Hi everyone, I've made lots of changes to the motor to support the single/double precision. Total redesign of the classes (line/vector/matrix/quaternion/ ...). Someone should reread what I've done because the matrixOps returns strange results and vector2d/vector3d have errors (that I presume due to ...
by Gawaboumga
Sat Sep 14, 2013 4:05 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95465

Re: ATMOsphere

Hi everyone, I added an inclemencies' gestion. But i had a dilemma: do i keep an irrlicht' solution or i use a post effect. So, I did both of them. Hope you enjoy this: http://www.mediafire.com/?b21akv4ujt9eoar The "irrWheaterManager-1.0.0" folder is with only irrlicht and the other one wi...
by Gawaboumga
Sat Aug 31, 2013 7:53 am
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95465

Re: ATMOsphere

I don't mind. You do what you want, it's for the community.
by Gawaboumga
Fri Aug 30, 2013 9:32 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95465

Re: ATMOsphere

Hello everybody,

I've changed a lot of things since the last time i posted. Now, the project is entirely rewritten and works pretty well. You can add the cloud system made by tbw.

I need to implement the rain and it would be good !

Here is the project: http://cjoint.com/?CHExGayd49U
by Gawaboumga
Sun Aug 18, 2013 9:05 pm
Forum: Beginners Help
Topic: Problems creating a moving camera. Camera spins 180 degrees.
Replies: 6
Views: 856

Re: Problems creating a moving camera. Camera spins 180 degr

Look at how it's corrected in the maya camera.
by Gawaboumga
Sat Jul 20, 2013 2:52 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95465

Re: ATMOsphere

Hi everyone, I've rewritten a part of the ATMOsphere and I've suppressed the cloud's & lightning's who were working no more. So Here is the old one (a bit optimised): http://cjoint.com/?CGuqWlYF5sI And the new one with the IWeatherManagerAtmosphere.cpp rebuilt: http://cjoint.com/?CGuqYuGUnA7 Hop...
by Gawaboumga
Sun Jul 14, 2013 4:25 pm
Forum: Code Snippets
Topic: Orbital Camera
Replies: 1
Views: 1824

Orbital Camera

Hi everyone, I've developed a simple camera which turns free around a target point. This is a mix of the camera FPS & Maya. I hope you will enjoy it. If you active the comments about inversion, it will conserve the same left & right all along the application. Otherwise, they swap if you pass...