Search found 23 matches

by Eventide
Tue Sep 30, 2014 10:57 pm
Forum: Game Assets
Topic: Trading musics, ambient and SFX for models
Replies: 0
Views: 1836

Trading musics, ambient and SFX for models

Self-explanatory title. each 10 second music/ambient loop = 1 armor, helmet, shield, boot, glove or weapon(fantasy medieval pls) each 2 SFX = 1 armor, helmet, shield, boot, glove or weapon(fantasy medieval pls) Full set = full pack containing: 12 10 seconds loops Music, ambient and SFX file format w...
by Eventide
Thu Sep 25, 2014 5:34 pm
Forum: Beginners Help
Topic: Event Receiver on Win32 app
Replies: 4
Views: 470

Re: Event Receiver on Win32 app

Hm, maybe you additionally catch the events in the messageloop in another places? run() basically read the messageloop and takes all events it find there. If you have another part of your application doing that as well you'll run into problems (as then 2 different parts of your application will cle...
by Eventide
Thu Sep 25, 2014 3:35 pm
Forum: Beginners Help
Topic: Event Receiver on Win32 app
Replies: 4
Views: 470

Re: Event Receiver on Win32 app

When you don't call run() the eventreceiver will not receive any events You mean...   while (device->run())     {   That run? Already calling it. I forgot to paste the codes here, sorry, hope that helps solving the problem main.cpp       EventManager* event_manager = new EventManager();     event_m...
by Eventide
Thu Sep 25, 2014 12:55 pm
Forum: Beginners Help
Topic: Event Receiver on Win32 app
Replies: 4
Views: 470

Event Receiver on Win32 app

I'm developing an Win32 app with a Irrlicht render inside, following this tutorial: http://irrlicht.sourceforge.net/docu/example014.html By what i understood from Now the only thing missing is the drawing loop using IrrlichtDevice::run(). We do this as usual. But instead of this, there is another po...
by Eventide
Mon Nov 18, 2013 10:09 pm
Forum: Beginners Help
Topic: Changing camera position also changes rotation
Replies: 1
Views: 295

Re: Changing camera position also changes rotation

Changed the IEventReceiver part of the code, now the camera just change the rotation one time and don't change anymore, here is what i changed:               if(IsKeyDown(KEY_KEY_W))             {                 mPlayer->walk(1);                 mCamera->setTarget(mPlayer->getNode()->getPosition())...
by Eventide
Wed Nov 13, 2013 10:59 pm
Forum: Beginners Help
Topic: Changing camera position also changes rotation
Replies: 1
Views: 295

Changing camera position also changes rotation

Hi, i'm trying to create a 3rd person camera, but when i change the position the camera look like to rotate instead of moving, after some search in the forums i saw someone saying to create a variable with the old camera rotation, and set the rotation to the new rotation after the position is change...
by Eventide
Tue Aug 06, 2013 3:42 am
Forum: Beginners Help
Topic: some noob questions
Replies: 25
Views: 2765

Re: some noob questions

I can't understand, every demo that i run look like fine and when i see the source code, there isn't anything that i'm doing with my code, like LODbias or other filters, there isn't texture creation flags too, it's probably a problem with wingcc DLL, no?
by Eventide
Mon Aug 05, 2013 1:16 am
Forum: Beginners Help
Topic: some noob questions
Replies: 25
Views: 2765

Re: some noob questions

Ok, i tried to load the meshes directly, didn't changed any other piece of code, and the result is the same... I'm starting to get confused...
by Eventide
Sun Aug 04, 2013 6:35 am
Forum: Beginners Help
Topic: some noob questions
Replies: 25
Views: 2765

Re: some noob questions

Why do you change the LODBias? And what happens if you load your mesh without the .irr file, but directly from the original mesh file? I changed LODBias because people said to change mipmap value and mostly because of the wiki: This value can make the textures more or less blurry than with the defa...
by Eventide
Fri Aug 02, 2013 11:13 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Sources for CC-By and CC-0 music
Replies: 4
Views: 3192

Re: Sources for CC-By and CC-0 music

http://opengameart.org

Musics, sprites and a lot of 3D models.
by Eventide
Fri Aug 02, 2013 4:27 pm
Forum: Beginners Help
Topic: some noob questions
Replies: 25
Views: 2765

Ok, i already posted some parts of the sourcecode, but i'll post the entire StateManager(which do all drawings) class and main.cpp now, hope someone can find the issue: statemanager.h:   #ifndef STATEMANAGER_HEADERFILE #   define STATEMANAGER_HEADERFILE #   include <irrlicht.h> #   include "pla...
by Eventide
Wed Jul 31, 2013 10:11 pm
Forum: Beginners Help
Topic: some noob questions
Replies: 25
Views: 2765

Re: some noob questions

hybrid wrote:You don't need antialias, but either mipmap (which needs to be set in texture creation flags before creating the texture) or texture filterin (bilinear, trilinear and/or anisotropic)
So, what's the problem? :S

I already abled/disabled mipmaps and played a lot with LODbias values...
by Eventide
Tue Jul 30, 2013 10:00 am
Forum: Beginners Help
Topic: some noob questions
Replies: 25
Views: 2765

Re: some noob questions

Just realised that AntiAlias isn't a bool value, but any value that i put in there don't do any change... This is really weird, nobody knows what is going on?
by Eventide
Fri Jul 26, 2013 9:58 pm
Forum: Open Discussion and Dev Announcements
Topic: Any .Net binding for irrLicht that supports Linux?
Replies: 4
Views: 1112

Re: Any .Net binding for irrLicht that supports Linux?

I'm not a .net programmer but, can't you just compile it with Mono?
by Eventide
Thu Jul 25, 2013 8:43 am
Forum: Beginners Help
Topic: some noob questions
Replies: 25
Views: 2765

Re: some noob questions

It's weird to say that again but, didn't worked... Tryied with TextureLayer[0], TextureLayer[1] and TextureLayer[2], not using as a pointer anymore and with various values...