Search found 23 matches
- Tue Sep 30, 2014 10:57 pm
- Forum: Game Assets
- Topic: Trading musics, ambient and SFX for models
- Replies: 0
- Views: 1836
Trading musics, ambient and SFX for models
Self-explanatory title. each 10 second music/ambient loop = 1 armor, helmet, shield, boot, glove or weapon(fantasy medieval pls) each 2 SFX = 1 armor, helmet, shield, boot, glove or weapon(fantasy medieval pls) Full set = full pack containing: 12 10 seconds loops Music, ambient and SFX file format w...
- Thu Sep 25, 2014 5:34 pm
- Forum: Beginners Help
- Topic: Event Receiver on Win32 app
- Replies: 4
- Views: 470
Re: Event Receiver on Win32 app
Hm, maybe you additionally catch the events in the messageloop in another places? run() basically read the messageloop and takes all events it find there. If you have another part of your application doing that as well you'll run into problems (as then 2 different parts of your application will cle...
- Thu Sep 25, 2014 3:35 pm
- Forum: Beginners Help
- Topic: Event Receiver on Win32 app
- Replies: 4
- Views: 470
Re: Event Receiver on Win32 app
When you don't call run() the eventreceiver will not receive any events You mean... while (device->run()) { That run? Already calling it. I forgot to paste the codes here, sorry, hope that helps solving the problem main.cpp EventManager* event_manager = new EventManager(); event_m...
- Thu Sep 25, 2014 12:55 pm
- Forum: Beginners Help
- Topic: Event Receiver on Win32 app
- Replies: 4
- Views: 470
Event Receiver on Win32 app
I'm developing an Win32 app with a Irrlicht render inside, following this tutorial: http://irrlicht.sourceforge.net/docu/example014.html By what i understood from Now the only thing missing is the drawing loop using IrrlichtDevice::run(). We do this as usual. But instead of this, there is another po...
- Mon Nov 18, 2013 10:09 pm
- Forum: Beginners Help
- Topic: Changing camera position also changes rotation
- Replies: 1
- Views: 295
Re: Changing camera position also changes rotation
Changed the IEventReceiver part of the code, now the camera just change the rotation one time and don't change anymore, here is what i changed: if(IsKeyDown(KEY_KEY_W)) { mPlayer->walk(1); mCamera->setTarget(mPlayer->getNode()->getPosition())...
- Wed Nov 13, 2013 10:59 pm
- Forum: Beginners Help
- Topic: Changing camera position also changes rotation
- Replies: 1
- Views: 295
Changing camera position also changes rotation
Hi, i'm trying to create a 3rd person camera, but when i change the position the camera look like to rotate instead of moving, after some search in the forums i saw someone saying to create a variable with the old camera rotation, and set the rotation to the new rotation after the position is change...
- Tue Aug 06, 2013 3:42 am
- Forum: Beginners Help
- Topic: some noob questions
- Replies: 25
- Views: 2765
Re: some noob questions
I can't understand, every demo that i run look like fine and when i see the source code, there isn't anything that i'm doing with my code, like LODbias or other filters, there isn't texture creation flags too, it's probably a problem with wingcc DLL, no?
- Mon Aug 05, 2013 1:16 am
- Forum: Beginners Help
- Topic: some noob questions
- Replies: 25
- Views: 2765
Re: some noob questions
Ok, i tried to load the meshes directly, didn't changed any other piece of code, and the result is the same... I'm starting to get confused...
- Sun Aug 04, 2013 6:35 am
- Forum: Beginners Help
- Topic: some noob questions
- Replies: 25
- Views: 2765
Re: some noob questions
Why do you change the LODBias? And what happens if you load your mesh without the .irr file, but directly from the original mesh file? I changed LODBias because people said to change mipmap value and mostly because of the wiki: This value can make the textures more or less blurry than with the defa...
- Fri Aug 02, 2013 11:13 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Sources for CC-By and CC-0 music
- Replies: 4
- Views: 3192
- Fri Aug 02, 2013 4:27 pm
- Forum: Beginners Help
- Topic: some noob questions
- Replies: 25
- Views: 2765
- Wed Jul 31, 2013 10:11 pm
- Forum: Beginners Help
- Topic: some noob questions
- Replies: 25
- Views: 2765
Re: some noob questions
So, what's the problem? :Shybrid wrote:You don't need antialias, but either mipmap (which needs to be set in texture creation flags before creating the texture) or texture filterin (bilinear, trilinear and/or anisotropic)
I already abled/disabled mipmaps and played a lot with LODbias values...
- Tue Jul 30, 2013 10:00 am
- Forum: Beginners Help
- Topic: some noob questions
- Replies: 25
- Views: 2765
Re: some noob questions
Just realised that AntiAlias isn't a bool value, but any value that i put in there don't do any change... This is really weird, nobody knows what is going on?
- Fri Jul 26, 2013 9:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Any .Net binding for irrLicht that supports Linux?
- Replies: 4
- Views: 1112
Re: Any .Net binding for irrLicht that supports Linux?
I'm not a .net programmer but, can't you just compile it with Mono?
- Thu Jul 25, 2013 8:43 am
- Forum: Beginners Help
- Topic: some noob questions
- Replies: 25
- Views: 2765
Re: some noob questions
It's weird to say that again but, didn't worked... Tryied with TextureLayer[0], TextureLayer[1] and TextureLayer[2], not using as a pointer anymore and with various values...