Hi there, I have a question that seems easy but since I'm a beginner I don't know how to handle it.
I am building an app that is used to display Metallics Objects (3ds) models. I was happy with the rendering which is smooth and clean. However my customer told me that the objects look too much "like ...
Search found 9 matches
- Tue Jan 14, 2014 12:25 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235235
- Tue Sep 10, 2013 8:33 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235235
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Hi!
I'm facing what I believe will be my last issue on this project. I'm allowing the user to change the color of the node by clicking on a button in the WPF part of the UI. The problem I have is the following :
Not every node can be colored the same way, therefore the colours list for each node ...
I'm facing what I believe will be my last issue on this project. I'm allowing the user to change the color of the node by clicking on a button in the WPF part of the UI. The problem I have is the following :
Not every node can be colored the same way, therefore the colours list for each node ...
- Fri Aug 09, 2013 10:18 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235235
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Jonhson243 ,
While you combined WinFormsUserControl from L08.WPFWindow and ViewPort from L04.ParticleEmitterViewer, you made a mistake: you pass Handle of the WindowsFormsHost controls instead of UserControl (a native WindowsForms control). So to fix this you need to tweek a bit Viewport.Start ...
While you combined WinFormsUserControl from L08.WPFWindow and ViewPort from L04.ParticleEmitterViewer, you made a mistake: you pass Handle of the WindowsFormsHost controls instead of UserControl (a native WindowsForms control). So to fix this you need to tweek a bit Viewport.Start ...
- Wed Aug 07, 2013 6:10 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235235
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Thank you for your help greenya.
Here is the window's XAML :
<Window x:Class="ProjectName_WPF.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" WindowStyle="None" IsHitTestVisible="True ...
Here is the window's XAML :
<Window x:Class="ProjectName_WPF.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" WindowStyle="None" IsHitTestVisible="True ...
- Tue Aug 06, 2013 10:52 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235235
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Okay, I've simply put back the scene from the example but I still can't have any display. :(
I have found that there is a certain known issue with the WIndowsFormControl so if the Window's AllowTransparency property is set to true, the WindowsFormsControl will be invisible as well as when the ...
I have found that there is a certain known issue with the WIndowsFormControl so if the Window's AllowTransparency property is set to true, the WindowsFormsControl will be invisible as well as when the ...
- Tue Aug 06, 2013 8:57 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235235
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Well!
This was a misuse of the WindowsFormsControl control from my part! I didn't attached a child to the control, therefore the end was predictible. Here is what I have done to fix it :
I added this code to the ViewPoint.cs class (L04 ParticlesEmitter)
using System.Windows.Forms;
And I made ...
This was a misuse of the WindowsFormsControl control from my part! I didn't attached a child to the control, therefore the end was predictible. Here is what I have done to fix it :
I added this code to the ViewPoint.cs class (L04 ParticlesEmitter)
using System.Windows.Forms;
And I made ...
- Mon Aug 05, 2013 1:36 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235235
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Thank you, it was very helpful, now I understand those examples a lot more clearly. You also confirmed my first impression which was that a backgroundWorker can only receive data when it is first launched, although it can send data. Sample 4 definitely suits my needs, therefore I'm currently working ...
- Mon Aug 05, 2013 7:06 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235235
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Thank you for your help Greenya!
Yes, I use the FPS camera indeed, I'll try to figure out how I can do without using it as soon as get back to home. Thank you very much.
Concerning the samples and the posts you suggested me : yes I have checked the samples and especially the two that you mentionned ...
Yes, I use the FPS camera indeed, I'll try to figure out how I can do without using it as soon as get back to home. Thank you very much.
Concerning the samples and the posts you suggested me : yes I have checked the samples and especially the two that you mentionned ...
- Sun Aug 04, 2013 4:22 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 235235
Problem with WPF integration
Hi there,
Thank you very much for this wrapper!*
I'm trying to integrate Irrlicht lime in a WPF window but i'm having some troubles. I had troubles to register to this forum (I couldn't receive the confirmation email) therefore I lost several weeks of work and now I am very late with this project ...
Thank you very much for this wrapper!*
I'm trying to integrate Irrlicht lime in a WPF window but i'm having some troubles. I had troubles to register to this forum (I couldn't receive the confirmation email) therefore I lost several weeks of work and now I am very late with this project ...