Search found 16 matches

by Isomorphix
Thu Aug 29, 2013 3:33 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [9/13/2013] Iso's awesome guide to networking
Replies: 9
Views: 4582

Re: [Teaser] Iso's awesome guide to networking

chronologicaldot wrote:Cool! Thanks for posting!

And thank you for offering doughnuts.
My pleasure :P
mongoose7 wrote:Is this SPAM?
Nope, I reserved the first 6 posts because it's going to be a lengthy guide. There's a limit on how many characters a post can have!
by Isomorphix
Wed Aug 28, 2013 3:33 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [9/13/2013] Iso's awesome guide to networking
Replies: 9
Views: 4582

Re: [Teaser] Iso's awesome guide to networking

Reserved. Judging from 1.1 it is going to be lengthier than I expected.
by Isomorphix
Wed Aug 28, 2013 3:08 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [9/13/2013] Iso's awesome guide to networking
Replies: 9
Views: 4582

Re: [Teaser] Iso's awesome guide to networking

Reserved. It's gonna be a lengthy guide :wink:
by Isomorphix
Wed Aug 28, 2013 11:54 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [9/13/2013] Iso's awesome guide to networking
Replies: 9
Views: 4582

[9/13/2013] Iso's awesome guide to networking

Hello guys, I'm kinda new in 3D programming and Irrlicht so I can't help much with those stuff. But there's something I know very well and that's networking. So, why networking? Well the answer is simple, with the increase in bandwidth because of ever-growing fiber-optic installations games gain a u...
by Isomorphix
Wed Aug 28, 2013 10:47 am
Forum: Beginners Help
Topic: Multiples images VS large tilesets
Replies: 14
Views: 1084

Re: Multiples images VS large tilesets

There's actually no difference at all*, if you handle the textures with a memory pool.

Edit: The performance loss is next to nothing. Plus you'll be able to load specific textures- lets say half of them at a time- to reduce memory usage.
by Isomorphix
Mon Aug 26, 2013 12:09 pm
Forum: Beginners Help
Topic: Implementing exhaust-glow effect.
Replies: 3
Views: 841

Re: Implementing exhaust-glow effect.

IVolumeLight worked like a charm as long as the scale doesn't exceed 10, After that you loose around 5 fps per 10.0f. No clue why.
by Isomorphix
Sun Aug 25, 2013 4:41 pm
Forum: Beginners Help
Topic: Implementing exhaust-glow effect.
Replies: 3
Views: 841

Implementing exhaust-glow effect.

Hello guys, I've been working on a futuristic racer but I've run into an issue. I'm new into the 3d world and I've been wondering, what's the best* way to implement the exhaust-glow effect? * By that I mean the most efficient in terms of speed, ease of use and reuseability For instance, something li...
by Isomorphix
Sun Aug 18, 2013 9:47 pm
Forum: Beginners Help
Topic: Am I doing something wrong? Possible bug with irr's ....
Replies: 1
Views: 272

Am I doing something wrong? Possible bug with irr's ....

Am I doing something wrong? Possible bug with Irrlicht's collision algorithm! While testing example 07.Collision I noticed that when you jumped towards specific locations you could literaly stick to the ceiling :lol: For instance, jumping towards this set of triangles. http://i.imgur.com/xXa3ptd.jp...
by Isomorphix
Sun Aug 18, 2013 9:40 pm
Forum: Beginners Help
Topic: Irrlich + Bullet - Draw 3D Line problem
Replies: 3
Views: 362

Re: Irrlich + Bullet - Draw 3D Line problem

If you want to display a line as if your monitor was a paper that you just drew on, then this   glBegin(GL_LINES);     glColor3f(fromColor.getX(), fromColor.getY(), fromColor.getZ());     glVertex3d(from.getX(), from.getY(), from.getZ());     glColor3f(toColor.getX(), toColor.getY(), toColor.getZ())...
by Isomorphix
Sun Aug 18, 2013 8:01 pm
Forum: Beginners Help
Topic: [Solved/Devs must read] win32gcc projects,mkfiles are broken
Replies: 7
Views: 787

Re: [Solved/Devs must read] win32gcc projects,mkfiles are br

You're welcome, right now, I'm fixing the win32 part of every makefile. I also noticed that the master makefile is bloated with .o object files. I will try to minify the code using make's built-in directory parsing tricks. I'm on vacation atm and therefore I can not touch the linux part of them. Whe...
by Isomorphix
Sun Aug 18, 2013 8:22 am
Forum: Beginners Help
Topic: [Solved/Devs must read] win32gcc projects,mkfiles are broken
Replies: 7
Views: 787

Re: [Solved/Devs must read] win32gcc projects,mkfiles are br

hendu wrote:And cause a ton of new issues...
If you say so :D .

Well, I thought cmake would be a good idea since alot of projects that support many platforms have switched to it. Take ACE for example.
by Isomorphix
Sat Aug 17, 2013 9:26 pm
Forum: Beginners Help
Topic: [Solved/Devs must read] win32gcc projects,mkfiles are broken
Replies: 7
Views: 787

Re: Irrlicht's win32-gcc projects,makefiles seem to be broke

_IRR_STATIC_LIB_ wasn't defined in either the mkefile or the main file. I could fix Irrlicht's Makefiles for Windows, but I need to get the library working first before I touch anything else. Irrlicht needs cmake desperately. It would fix most problems that occur because of poor project-file mainten...