Search found 5 matches

by KyleHarrison
Thu Sep 05, 2013 7:03 pm
Forum: Beginners Help
Topic: Easiest Approach to classic Trigger/Event Maps
Replies: 14
Views: 1423

Re: Easiest Approach to classic Trigger/Event Maps

Quick Q about that example, does it use Quake3 BSP or IrrScene?
by KyleHarrison
Tue Sep 03, 2013 11:25 pm
Forum: Beginners Help
Topic: Easiest Approach to classic Trigger/Event Maps
Replies: 14
Views: 1423

Re: Easiest Approach to classic Trigger/Event Maps

It's something to contemplate for sure

Thanks Sudi for the code sample, that helps me visualize :)
by KyleHarrison
Tue Sep 03, 2013 9:15 pm
Forum: Beginners Help
Topic: Easiest Approach to classic Trigger/Event Maps
Replies: 14
Views: 1423

Re: Easiest Approach to classic Trigger/Event Maps

Only a rendering engine? You mean like Ogre3D? So the BSP loader does see "entities", I just need to inform the engine of those entities and what they do? I have no problems with that, from what I was reading, I was under the impression it just loaded geometry and texture data from a BSP a...
by KyleHarrison
Tue Sep 03, 2013 7:03 pm
Forum: Beginners Help
Topic: Easiest Approach to classic Trigger/Event Maps
Replies: 14
Views: 1423

Re: Easiest Approach to classic Trigger/Event Maps

Fair enough! Im new to IrrLicht, but I'm a fairly competent programmer, just not in the field of Game Development or real time simulation. I've written C++ apps for Windows, Mac and Linux, and Objective-C apps for iOS and Mac, and C# based tools and programs for WIndows. However that all said, my pr...
by KyleHarrison
Tue Sep 03, 2013 6:01 pm
Forum: Beginners Help
Topic: Easiest Approach to classic Trigger/Event Maps
Replies: 14
Views: 1423

Easiest Approach to classic Trigger/Event Maps

I used to be an old school Quake2 mapper,m and pretty much just want create with that classic way, and I just noticed (and was disappointing to see) that BSP loading doesn't support entities of any kind I am aware of IrrEdit though I haven't tried it yet. What I want to know is: how difficult is it ...