I wanted to share this guys, enjoy.
http://www.youtube.com/watch?v=tgroEL9LR7A
P.S
Sorry if wrong section
Search found 39 matches
- Mon Feb 03, 2014 10:14 am
- Forum: Off-topic
- Topic: Our Thoughts
- Replies: 0
- Views: 903
- Wed Jan 22, 2014 5:12 pm
- Forum: Off-topic
- Topic: Need a voice actor for your game?
- Replies: 0
- Views: 1155
Need a voice actor for your game?
Hey guys, (sorry if wrong section) Having done a bit of voice work in my own games such as Cursing Vikings, I decided to make a demo reel to show *some* characters/ranges as I wanted to offer voiceover services for a very cheap price, it isn't top notch studio quality but you'll pay a lot of money f...
- Tue Dec 24, 2013 5:19 pm
- Forum: Project Announcements
- Topic: Unique Lucid Dreaming game - check it out!
- Replies: 4
- Views: 2670
Re: Unique Lucid Dreaming game - check it out!
Hey man, Glad to see you like the idea, yeah I do have a multiplayer online mode in mind (but the main lucid training/dream/nightmare single player campaign mode is my main focus) and the multiplayer will be a shared lucid dream sequence with tasks, and chat etc but that's all an after thought and n...
- Sun Dec 22, 2013 12:31 am
- Forum: Project Announcements
- Topic: Unique Lucid Dreaming game - check it out!
- Replies: 4
- Views: 2670
Re: Unique Lucid Dreaming game - check it out!
Trailer uploaded in OP, check it out!
- Mon Dec 16, 2013 1:12 am
- Forum: Project Announcements
- Topic: Cursing Vikings (funny game released and free here!)
- Replies: 6
- Views: 3125
Re: Cursing Vikings (funny game released and free here!)
Feedback anyone? would be appreciated.
- Mon Dec 16, 2013 12:55 am
- Forum: Project Announcements
- Topic: Unique Lucid Dreaming game - check it out!
- Replies: 4
- Views: 2670
Unique Lucid Dreaming game - check it out!
Trailer here http://www.youtube.com/watch?v=_DkhW-0vPZY Early announcement trailer with pre alpha gameplay What is Oneironautics Quest? Being a big fan of lucid dreaming http://en.wikipedia.org/wiki/Lucid_dream and trying to gain an understanding in the metaphysical world etc, I decided to naturally...
- Wed Oct 02, 2013 1:26 am
- Forum: Project Announcements
- Topic: Cursing Vikings (funny game released and free here!)
- Replies: 6
- Views: 3125
Re: Cursing Vikings (funny game released and free here!)
Game now updated, see OP.
- Tue Oct 01, 2013 11:35 am
- Forum: Off-topic
- Topic: My funny voice impersonations! (to be used in games) LOL!!!
- Replies: 0
- Views: 1219
- Mon Sep 30, 2013 8:54 pm
- Forum: Project Announcements
- Topic: Cursing Vikings (funny game released and free here!)
- Replies: 6
- Views: 3125
Re: Cursing Vikings (funny game released and free here!)
CuteAlien wrote:GTA V can go home
lol, absolutely!
- Mon Sep 30, 2013 2:03 pm
- Forum: Project Announcements
- Topic: Cursing Vikings (funny game released and free here!)
- Replies: 6
- Views: 3125
- Mon Sep 30, 2013 11:07 am
- Forum: Project Announcements
- Topic: Cursing Vikings (funny game released and free here!)
- Replies: 6
- Views: 3125
Re: Cursing Vikings (funny game released and free here!)
Consider visiting the official Facebook page for updates, community discussions and more.
- Sun Sep 29, 2013 10:27 pm
- Forum: Project Announcements
- Topic: Cursing Vikings (funny game released and free here!)
- Replies: 6
- Views: 3125
Cursing Vikings (funny game released and free here!)
http://img197.imageshack.us/img197/743/biyx.jpg Cursing Vikings! This is a very "tongue and cheek" fun game, largely inspired by the side quests in the Fable franchise. Basically you've been tasked with ridding the town of these menacing mini vikings that have been causing havoc, and they...
- Sat Sep 28, 2013 9:50 pm
- Forum: Beginners Help
- Topic: quick question (accesing nods from irr file)
- Replies: 1
- Views: 216
quick question (accesing nods from irr file)
Basically I've used irrEdit and places IrrKlangSceneNodes in 3D space on the map, now my main question is, as I want to programmatically manipulate that sound, I need a way to get it by ID, but am not sure how to do it, I've tried this (were 50 represents the ID) but didn't work: CIrrKlangSceneNod...
- Fri Sep 27, 2013 1:50 pm
- Forum: Beginners Help
- Topic: Collision help [RESOLVED]
- Replies: 8
- Views: 748
Re: Collision help
For anyone that cares, I've resolved it by creating individual selectors like so: //SELECTORS USED TO CHOOSE WHICH NODE IS HIT scene::ITriangleSelector* house1selector = smgr->createTriangleSelector(((scene::IMeshSceneNode*)house)->getMesh(), house); scene::ITriangleSelector* house2sel...
- Fri Sep 27, 2013 12:54 pm
- Forum: Beginners Help
- Topic: Collision help [RESOLVED]
- Replies: 8
- Views: 748
Re: Collision help
Or more maybe something along these lines? scene::ISceneNode * house = static_cast<scene::ISceneNode*>(smgr->getSceneNodeFromId(13)); scene::ISceneNode * tree = static_cast<scene::ISceneNode*>(smgr->getSceneNodeFromId(12)); scene::ISceneNode *node = 0; if(house->getTriangleSelector...