Search found 39 matches

by Dreamwalker1986
Mon Feb 03, 2014 10:14 am
Forum: Off-topic
Topic: Our Thoughts
Replies: 0
Views: 850

Our Thoughts

I wanted to share this guys, enjoy.

http://www.youtube.com/watch?v=tgroEL9LR7A

P.S

Sorry if wrong section
by Dreamwalker1986
Wed Jan 22, 2014 5:12 pm
Forum: Off-topic
Topic: Need a voice actor for your game?
Replies: 0
Views: 1117

Need a voice actor for your game?

Hey guys, (sorry if wrong section) Having done a bit of voice work in my own games such as Cursing Vikings, I decided to make a demo reel to show *some* characters/ranges as I wanted to offer voiceover services for a very cheap price, it isn't top notch studio quality but you'll pay a lot of money f...
by Dreamwalker1986
Tue Dec 24, 2013 5:19 pm
Forum: Project Announcements
Topic: Unique Lucid Dreaming game - check it out!
Replies: 4
Views: 2543

Re: Unique Lucid Dreaming game - check it out!

Hey man, Glad to see you like the idea, yeah I do have a multiplayer online mode in mind (but the main lucid training/dream/nightmare single player campaign mode is my main focus) and the multiplayer will be a shared lucid dream sequence with tasks, and chat etc but that's all an after thought and n...
by Dreamwalker1986
Sun Dec 22, 2013 12:31 am
Forum: Project Announcements
Topic: Unique Lucid Dreaming game - check it out!
Replies: 4
Views: 2543

Re: Unique Lucid Dreaming game - check it out!

Trailer uploaded in OP, check it out!
by Dreamwalker1986
Mon Dec 16, 2013 1:12 am
Forum: Project Announcements
Topic: Cursing Vikings (funny game released and free here!)
Replies: 6
Views: 3026

Re: Cursing Vikings (funny game released and free here!)

Feedback anyone? would be appreciated.
by Dreamwalker1986
Mon Dec 16, 2013 12:55 am
Forum: Project Announcements
Topic: Unique Lucid Dreaming game - check it out!
Replies: 4
Views: 2543

Unique Lucid Dreaming game - check it out!

Trailer here http://www.youtube.com/watch?v=_DkhW-0vPZY Early announcement trailer with pre alpha gameplay What is Oneironautics Quest? Being a big fan of lucid dreaming http://en.wikipedia.org/wiki/Lucid_dream and trying to gain an understanding in the metaphysical world etc, I decided to naturally...
by Dreamwalker1986
Mon Sep 30, 2013 8:54 pm
Forum: Project Announcements
Topic: Cursing Vikings (funny game released and free here!)
Replies: 6
Views: 3026

Re: Cursing Vikings (funny game released and free here!)

CuteAlien wrote:GTA V can go home ;-)

lol, absolutely!
by Dreamwalker1986
Mon Sep 30, 2013 11:07 am
Forum: Project Announcements
Topic: Cursing Vikings (funny game released and free here!)
Replies: 6
Views: 3026

Re: Cursing Vikings (funny game released and free here!)

Consider visiting the official Facebook page for updates, community discussions and more.
by Dreamwalker1986
Sun Sep 29, 2013 10:27 pm
Forum: Project Announcements
Topic: Cursing Vikings (funny game released and free here!)
Replies: 6
Views: 3026

Cursing Vikings (funny game released and free here!)

http://img197.imageshack.us/img197/743/biyx.jpg Cursing Vikings! This is a very "tongue and cheek" fun game, largely inspired by the side quests in the Fable franchise. Basically you've been tasked with ridding the town of these menacing mini vikings that have been causing havoc, and they...
by Dreamwalker1986
Sat Sep 28, 2013 9:50 pm
Forum: Beginners Help
Topic: quick question (accesing nods from irr file)
Replies: 1
Views: 207

quick question (accesing nods from irr file)

Basically I've used irrEdit and places IrrKlangSceneNodes in 3D space on the map, now my main question is, as I want to programmatically manipulate that sound, I need a way to get it by ID, but am not sure how to do it, I've tried this (were 50 represents the ID) but didn't work:   CIrrKlangSceneNod...
by Dreamwalker1986
Fri Sep 27, 2013 1:50 pm
Forum: Beginners Help
Topic: Collision help [RESOLVED]
Replies: 8
Views: 692

Re: Collision help

For anyone that cares, I've resolved it by creating individual selectors like so:   //SELECTORS USED TO CHOOSE WHICH NODE IS HIT         scene::ITriangleSelector* house1selector = smgr->createTriangleSelector(((scene::IMeshSceneNode*)house)->getMesh(), house);     scene::ITriangleSelector* house2sel...
by Dreamwalker1986
Fri Sep 27, 2013 12:54 pm
Forum: Beginners Help
Topic: Collision help [RESOLVED]
Replies: 8
Views: 692

Re: Collision help

Or more maybe something along these lines?   scene::ISceneNode * house = static_cast<scene::ISceneNode*>(smgr->getSceneNodeFromId(13));     scene::ISceneNode * tree = static_cast<scene::ISceneNode*>(smgr->getSceneNodeFromId(12));     scene::ISceneNode *node = 0;         if(house->getTriangleSelector...