Search found 14 matches

by oppositescopez
Sun Jun 26, 2016 9:04 am
Forum: Beginners Help
Topic: set up dynamic lighting?
Replies: 2
Views: 559

Re: set up dynamic lighting?

I meant to export 3d models, blender is to much. but im just going to use the b3d exporter and deal with it. and i also said anim8or isnt supported by my gpu which is almost the only thing used in the tutorials.
by oppositescopez
Wed Jun 22, 2016 3:06 pm
Forum: Beginners Help
Topic: set up dynamic lighting?
Replies: 2
Views: 559

set up dynamic lighting?

im planning on using bump mapping - occlusion and other supported irrlicht gpu effects, blender is to bulky when all i need is
simple models - texture - bump map - then run dynamic lighting in irrlicht.
any tips on set up's is appreciated
anim8or is not supported by my gpu, to many bugs
by oppositescopez
Fri Nov 07, 2014 10:04 pm
Forum: Beginners Help
Topic: Lighting near vertices?
Replies: 3
Views: 516

Re: Lighting near vertices?

hey thanks. Im not used to terms like "diffuse" "specular" and things like that. I found out in the documentation that speculation is controlled by shininess. this simple code on the levelmesh fixed this simple problem. levelnode->getMaterial(0).Shininess = 0.0f; setting it to 0 ...
by oppositescopez
Thu Nov 06, 2014 1:56 am
Forum: Beginners Help
Topic: Lighting near vertices?
Replies: 3
Views: 516

Lighting near vertices?

Hello. i'm not to experienced with irrlicht. But i have a little scene set up, playing around with lighting. The unusual thing i am running into is, When i have my lighting near a vertex of my model it gets really bright shiny and weird. when its not close to a vertex on the model the lighting is pe...
by oppositescopez
Mon Sep 29, 2014 2:18 am
Forum: Beginners Help
Topic: Irrlicht Documentation question
Replies: 1
Views: 298

Irrlicht Documentation question

So, ive been able to modify the examples and get little things to work off of that but i have some questions. Keep in mind this is the first 3d engine that ive ever used, and im not really experienced with creating code from documented ..source? i think would be the right word. though i do have a we...
by oppositescopez
Wed Jul 30, 2014 10:27 pm
Forum: Beginners Help
Topic: Simple Question - read below
Replies: 3
Views: 299

Re: Simple Question - read below

but i thought it was a part of copper cube thats only a 14 day trial?
by oppositescopez
Wed Jul 30, 2014 9:26 pm
Forum: Beginners Help
Topic: Simple Question - read below
Replies: 3
Views: 299

Simple Question - read below

ok, so im working on stuff.. ive got pretty much everything figured out.. but im having issues managing where objects go and stuff. i cant pay for any type of license (thats why i use irrlicht) and i would like to have (pretty much) all rights to what i make. i know in windows they have editors (tha...
by oppositescopez
Wed Jul 23, 2014 8:47 pm
Forum: Beginners Help
Topic: porting to android?
Replies: 2
Views: 353

Re: porting to android?

Development is way easier when you have a version that also runs on PC. So doing that first is imho a good approach. But be careful with stuff like GUI (buttons needs be to huge and you don't have much screen space on many Android devices) and the differences in input (mouse just works different th...
by oppositescopez
Wed Jul 23, 2014 2:46 pm
Forum: Beginners Help
Topic: porting to android?
Replies: 2
Views: 353

porting to android?

so im finally getting the hang of things and making bits of progress on my creations. but i do know my main goal is based on releasing to android once im finished. what i was wondering is, can i wait until im done then try to port to android?, or would it be easier to go ahead and build it with that...
by oppositescopez
Sat Jul 12, 2014 5:10 am
Forum: Beginners Help
Topic: How to build in your own path using linux?
Replies: 2
Views: 475

How to build in your own path using linux?

using linux mint cinnamon 64 bit. ok, so i built the tutorials. that worked. i understand you build with the make file. but to make my own outside of the "irrlicht-1.8.1" file i dont understand how to compile. i do not know how to make my own makefile x.x and ive tried to manipulate the on...
by oppositescopez
Sat Jul 12, 2014 12:04 am
Forum: Beginners Help
Topic: trying to grasp an understanding of opengl
Replies: 2
Views: 365

trying to grasp an understanding of opengl

ok. so i know that there are different versions of open gl ex(2.1, 3.3 , 4.0) . and i know that when you code just open gl you can use either one.. but how does that work in a game engine like in irrlicht? how does it know what version to use? what about the code? wouldn't 90% of most things just no...
by oppositescopez
Fri Jul 11, 2014 4:54 am
Forum: Beginners Help
Topic: trying to compile on linux.
Replies: 1
Views: 460

trying to compile on linux.

im using linux mint 64 bit cinnamon . i ran the make from the source and all it does is give an error.... COpenGLExtensionHandler.h:1236:3: error: ‘PFNGLBLENDEQUATIONPROC’ does not name a type PFNGLBLENDEQUATIONPROC pGlBlendEquation; ^ COpenGLExtensionHandler.h: In member function ‘void irr::video::...
by oppositescopez
Sun Sep 15, 2013 2:25 am
Forum: Off-topic
Topic: questions about getting started
Replies: 5
Views: 1645

Re: questions about getting started

well i was mostly asking if i was going to need to learn open gl or not to do things like, write my own shaders. as i am planning on making my own video game with the engine.
by oppositescopez
Sat Sep 14, 2013 4:07 pm
Forum: Off-topic
Topic: questions about getting started
Replies: 5
Views: 1645

questions about getting started

I believe this belongs in off-topic. So i have irrlicht and all and as ive read, i keep hearing about how its so flexible. well i was wondering if i have to learn open gl, or something like that to make it to my needs. as i Have strong knowledge in c++ and plan on using irrlicht for a long time, whi...