Search found 14 matches
- Sun Jun 26, 2016 9:04 am
- Forum: Beginners Help
- Topic: set up dynamic lighting?
- Replies: 2
- Views: 559
Re: set up dynamic lighting?
I meant to export 3d models, blender is to much. but im just going to use the b3d exporter and deal with it. and i also said anim8or isnt supported by my gpu which is almost the only thing used in the tutorials.
- Wed Jun 22, 2016 3:06 pm
- Forum: Beginners Help
- Topic: set up dynamic lighting?
- Replies: 2
- Views: 559
set up dynamic lighting?
im planning on using bump mapping - occlusion and other supported irrlicht gpu effects, blender is to bulky when all i need is
simple models - texture - bump map - then run dynamic lighting in irrlicht.
any tips on set up's is appreciated
anim8or is not supported by my gpu, to many bugs
simple models - texture - bump map - then run dynamic lighting in irrlicht.
any tips on set up's is appreciated
anim8or is not supported by my gpu, to many bugs
- Fri Nov 07, 2014 10:04 pm
- Forum: Beginners Help
- Topic: Lighting near vertices?
- Replies: 3
- Views: 516
Re: Lighting near vertices?
hey thanks. Im not used to terms like "diffuse" "specular" and things like that. I found out in the documentation that speculation is controlled by shininess. this simple code on the levelmesh fixed this simple problem. levelnode->getMaterial(0).Shininess = 0.0f; setting it to 0 ...
- Thu Nov 06, 2014 1:56 am
- Forum: Beginners Help
- Topic: Lighting near vertices?
- Replies: 3
- Views: 516
Lighting near vertices?
Hello. i'm not to experienced with irrlicht. But i have a little scene set up, playing around with lighting. The unusual thing i am running into is, When i have my lighting near a vertex of my model it gets really bright shiny and weird. when its not close to a vertex on the model the lighting is pe...
- Mon Sep 29, 2014 2:18 am
- Forum: Beginners Help
- Topic: Irrlicht Documentation question
- Replies: 1
- Views: 298
Irrlicht Documentation question
So, ive been able to modify the examples and get little things to work off of that but i have some questions. Keep in mind this is the first 3d engine that ive ever used, and im not really experienced with creating code from documented ..source? i think would be the right word. though i do have a we...
- Wed Jul 30, 2014 10:27 pm
- Forum: Beginners Help
- Topic: Simple Question - read below
- Replies: 3
- Views: 299
Re: Simple Question - read below
but i thought it was a part of copper cube thats only a 14 day trial?
- Wed Jul 30, 2014 9:26 pm
- Forum: Beginners Help
- Topic: Simple Question - read below
- Replies: 3
- Views: 299
Simple Question - read below
ok, so im working on stuff.. ive got pretty much everything figured out.. but im having issues managing where objects go and stuff. i cant pay for any type of license (thats why i use irrlicht) and i would like to have (pretty much) all rights to what i make. i know in windows they have editors (tha...
- Wed Jul 23, 2014 8:47 pm
- Forum: Beginners Help
- Topic: porting to android?
- Replies: 2
- Views: 353
Re: porting to android?
Development is way easier when you have a version that also runs on PC. So doing that first is imho a good approach. But be careful with stuff like GUI (buttons needs be to huge and you don't have much screen space on many Android devices) and the differences in input (mouse just works different th...
- Wed Jul 23, 2014 2:46 pm
- Forum: Beginners Help
- Topic: porting to android?
- Replies: 2
- Views: 353
porting to android?
so im finally getting the hang of things and making bits of progress on my creations. but i do know my main goal is based on releasing to android once im finished. what i was wondering is, can i wait until im done then try to port to android?, or would it be easier to go ahead and build it with that...
- Sat Jul 12, 2014 5:10 am
- Forum: Beginners Help
- Topic: How to build in your own path using linux?
- Replies: 2
- Views: 475
How to build in your own path using linux?
using linux mint cinnamon 64 bit. ok, so i built the tutorials. that worked. i understand you build with the make file. but to make my own outside of the "irrlicht-1.8.1" file i dont understand how to compile. i do not know how to make my own makefile x.x and ive tried to manipulate the on...
- Sat Jul 12, 2014 12:04 am
- Forum: Beginners Help
- Topic: trying to grasp an understanding of opengl
- Replies: 2
- Views: 365
trying to grasp an understanding of opengl
ok. so i know that there are different versions of open gl ex(2.1, 3.3 , 4.0) . and i know that when you code just open gl you can use either one.. but how does that work in a game engine like in irrlicht? how does it know what version to use? what about the code? wouldn't 90% of most things just no...
- Fri Jul 11, 2014 4:54 am
- Forum: Beginners Help
- Topic: trying to compile on linux.
- Replies: 1
- Views: 460
trying to compile on linux.
im using linux mint 64 bit cinnamon . i ran the make from the source and all it does is give an error.... COpenGLExtensionHandler.h:1236:3: error: ‘PFNGLBLENDEQUATIONPROC’ does not name a type PFNGLBLENDEQUATIONPROC pGlBlendEquation; ^ COpenGLExtensionHandler.h: In member function ‘void irr::video::...
- Sun Sep 15, 2013 2:25 am
- Forum: Off-topic
- Topic: questions about getting started
- Replies: 5
- Views: 1645
Re: questions about getting started
well i was mostly asking if i was going to need to learn open gl or not to do things like, write my own shaders. as i am planning on making my own video game with the engine.
- Sat Sep 14, 2013 4:07 pm
- Forum: Off-topic
- Topic: questions about getting started
- Replies: 5
- Views: 1645
questions about getting started
I believe this belongs in off-topic. So i have irrlicht and all and as ive read, i keep hearing about how its so flexible. well i was wondering if i have to learn open gl, or something like that to make it to my needs. as i Have strong knowledge in c++ and plan on using irrlicht for a long time, whi...