Search found 24 matches
- Sat Nov 14, 2015 11:58 pm
- Forum: Project Announcements
- Topic: Automatic rigging, skinning and reshaping tool
- Replies: 1
- Views: 1847
Automatic rigging, skinning and reshaping tool
All, We've just released our autorigging and reshaping tool for 3D scans here: http://smartbody.ict.usc.edu/autoriggerandreshaper This will automatically rig and skin a 3D model obtained from a Microsoft Kinect, Intel RealSense, Occipital Structure Sensor or 3D model from a scanning cage and allow a...
- Thu Jul 09, 2015 4:13 am
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
I have released a new version of the SmartBody SDK for Windows here: https://sourceforge.net/projects/smartb ... e/download Changes include: * Support for blend shapes, able to simultaneously blend geometry and textures with skinning information, see examples here: https://www.youtube.com/embed/Msyu...
- Thu Dec 11, 2014 7:27 am
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
All, I have released a new version of the SmartBody SDK (r5919) for Windows which includes an integration example for Irrlicht. You can download it here: http://smartbody.ict.usc.edu/download/ Update: 12/11/14 Linux version is also available Update: 12/15/14 OSX version is also available Regards, Ar...
- Fri Aug 29, 2014 10:40 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
Have you been able to use/run SmartBody with Irrlicht so far?
Ari
Ari
- Fri Aug 22, 2014 3:32 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
http://smartbody.ict.usc.edu/video We already have ODE (open dynamics engine) integrated, plus an intern of mine has also integrated bullet for the purposes of cloth simulation. With ODE, you can simulate rigid bodies, ragdolls, and do selective motion tracking (constrain some joints kinematically s...
- Sun Jun 01, 2014 9:15 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
Your initial problem may have been related to project dependencies. I unloaded the irrlichtsmartbody project sine not everyone would want to tie SmartBody to irrlict, but doing so kills the dependencies on the other projects. So, as you figured out, you need to build SmartBody first. The lastest Sma...
- Fri May 30, 2014 5:57 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
It's me again. Tried to compile it with vs2010 now I get following error: error MSB3073: The command "copy /Y ..\src\irrlichtsmartbody\irrlichtsmartbody.py ..\data copy /Y ..\irrlicht-1.8.1\bin\Win32-VisualStudio\Irrlicht.dll ..\bin :VCEnd" exited with code 1. C:\Program Files (x86)\MSBui...
- Thu May 29, 2014 6:56 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
That's the post build script. It's looking for a file called irrlichtsmartbody.py that it wants to put in the data directory.The good news is that if you got to that point, then the code was built successfully. Make sure you are building in release and not debug mode. Do you see that .py file in the...
- Wed May 28, 2014 5:05 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
Boost is used in SmartBody in a few different places: 1) Boost-Python binding 2) filesystem access; standardized way to handle files across multiple platforms 3) string and tokenizer handling; utility functions for fast string processing 4) smart memory pointers; reference counting, I'm trying to el...
- Mon May 26, 2014 4:17 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
I've been using vs2010 as the development platform, the vs2008 version is a bit out of date (although I could probably get it working easily...)
I haven't tried porting to vs2012 yet ; I'll need to build the dependency libraries for vs2012 for apps like boost to make it work.
Do you have vs2010?
Ari
I haven't tried porting to vs2012 yet ; I'll need to build the dependency libraries for vs2012 for apps like boost to make it work.
Do you have vs2010?
Ari
- Thu Apr 03, 2014 10:06 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
You can use your own models in Irrlicht that are powered by SmartBody, which only needs to know the skeleton topology and bone lengths (as well as a mapping from your own bone/joints names to the SmartBody internal naming scheme). Makehuman models should work as well - I think there is a standard sk...
- Tue Feb 11, 2014 8:15 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
All, Here's a link to a Gizmodo article that talks about our fast avatar capture system using SmartBody: http://gizmodo.com/this-dead-simple-rig-puts-you-in-a-video-game-with-gear-1520325904 The output from the scanning process is a .ply model (standard 3D model format) which is then brought into Sm...
- Tue Nov 26, 2013 9:03 pm
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
All,
We now have the SmartBody SDK available for OSx (210 mb) downloadable here:
http://sourceforge.net/projects/smartbody/files/
For OSx, download the file with the .dmg extension.
Regards,
Ari Shapiro
We now have the SmartBody SDK available for OSx (210 mb) downloadable here:
http://sourceforge.net/projects/smartbody/files/
For OSx, download the file with the .dmg extension.
Regards,
Ari Shapiro
- Mon Nov 25, 2013 12:09 am
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
All, We have packaged a SmartBody SDK for windows and linux, which is available for download here: http://sourceforge.net/projects/smartbody/files This includes an integration example using Irrlichtcalled irrlichtsmartbody. The Windows SDK (240 mb) is prebuilt, and also includes source files so that...
- Sat Nov 09, 2013 10:57 am
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28155
Re: SmartBody - a character animation engine for Irrlicht
We've posted a new version of the Windows SmartBody SDK that fixes several bugs and crashes.
http://sourceforge.net/projects/smartbody/files
SmartBody-r5218-windows.exe
Regards,
Ari Shapiro
http://sourceforge.net/projects/smartbody/files
SmartBody-r5218-windows.exe
Regards,
Ari Shapiro