Search found 34 matches
- Tue Nov 11, 2014 12:51 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 2.0 - What's in store for the future!
- Replies: 157
- Views: 41020
Re: Irrlicht 2.0 - What's in store for the future!
Good, looks like we're ahead of schedule.
- Mon Nov 10, 2014 11:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 2.0 - What's in store for the future!
- Replies: 157
- Views: 41020
Re: Irrlicht 2.0 - What's in store for the future!
If we do make the switch to c++11 standard, I'd really like to see ITimer support micro and even nanoseconds (courtesy of std::chrono::high_resolution_clock) and perhaps even a built-in sleep function (using windows Sleep() and Linux nanosleep()). This would save headaches for applications that need...
- Sun Nov 09, 2014 7:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht physics - what would it take?
- Replies: 17
- Views: 5041
Re: irrlicht physics - what would it take?
True - There are some great wrappers out there, but they're still wrappers. I agree with OP to some degree, that it would be nice if there was a physics engine for irrlicht, but it would be a lot of work.
- Sat Nov 08, 2014 7:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht physics - what would it take?
- Replies: 17
- Views: 5041
Re: irrlicht physics - what would it take?
I've been thinking about writing my own physics engine for irrlicht. I'm kind of fed up with having all these wrappers, and I've always taken an interest in physics libraries.
- Sun Jul 06, 2014 10:24 pm
- Forum: Beginners Help
- Topic: using irr::core::IAttributes::read()
- Replies: 4
- Views: 518
Re: using irr::core::IAttributes::read()
Hey, where did you get that list of valid data types, by the way? In the htmldoc, or elsewhere?
- Sun Jul 06, 2014 9:51 pm
- Forum: Beginners Help
- Topic: using irr::core::IAttributes::read()
- Replies: 4
- Views: 518
Re: using irr::core::IAttributes::read()
Thanks mate
At least the problem is in my xml and not in my code.
EDIT:
I tried it and it worked just fine!
At least the problem is in my xml and not in my code.
EDIT:
I tried it and it worked just fine!
- Sun Jul 06, 2014 7:52 pm
- Forum: Beginners Help
- Topic: using irr::core::IAttributes::read()
- Replies: 4
- Views: 518
using irr::core::IAttributes::read()
I have a question regarding the read() function of IAttributes. It seems to be only minimally documented in the api, so I'm not really sure if I'm even using it right. I'm assuming it dumps each element in the specified xml/irr file into the implicit IAttributes object, but how is it serialized exac...
- Mon Jun 02, 2014 2:25 am
- Forum: Advanced Help
- Topic: Texture mapping problem
- Replies: 3
- Views: 718
Re: Texture mapping problem
Create a new image and use copyTo(), I should think.
- Sun Jun 01, 2014 12:40 pm
- Forum: Beginners Help
- Topic: Static key to char map?
- Replies: 2
- Views: 378
Re: Static key to char map?
Okay. Nice to know that, since it's hard to search an api for something that may or may not exist. I might write my own map, or figure an alternative.
- Sat May 31, 2014 7:56 pm
- Forum: Beginners Help
- Topic: Static key to char map?
- Replies: 2
- Views: 378
Static key to char map?
I was just wondering, what's the easiest way to get the EKEY_CODE given a charsequence or string that represents that character (i.e. turn 'e' into KEY_KEY_E)? I could always make a static map myself, but that would be huge and would probably contain holes with my code quality :D Does Irrlicht provi...
- Wed Mar 19, 2014 3:12 am
- Forum: Beginners Help
- Topic: [Solved] getSceneNodeFromCameraBB() not behaving as expected
- Replies: 7
- Views: 587
Re: getSceneNodeFromCameraBB() not behaving as expected
Irrlicht doesn't add a skybox. If you created your scene with an editor like irrEdit... I have no idea (never used it). But just take a look at the variable in the debugger after it crashed - then you will know within seconds what type of node that really is. That's why we have debuggers :-) In rep...
- Wed Mar 19, 2014 3:09 am
- Forum: Beginners Help
- Topic: [Solved] getSceneNodeFromCameraBB() not behaving as expected
- Replies: 7
- Views: 587
Re: getSceneNodeFromCameraBB() not behaving as expected
Fixed! The problem did turn out to be related to what type the returned object was (Thanks again, CuteAlien) though I'm still not sure the exact cause. The point is, I fixed it by removing the cast to scene::IMeshSceneNode* and simply called scene::ISceneNode::setMaterialFlag() rather than scene::IM...
- Wed Mar 19, 2014 2:32 am
- Forum: Beginners Help
- Topic: [Solved] getSceneNodeFromCameraBB() not behaving as expected
- Replies: 7
- Views: 587
Re: getSceneNodeFromCameraBB() not behaving as expected
Hmm... this is a good suggestion, but I need to know: Could there possibly be a skybox by default in my irr scene? I did not insert one myself (Nor have I ever used one before.)
- Tue Mar 18, 2014 9:45 pm
- Forum: Beginners Help
- Topic: [Solved] getSceneNodeFromCameraBB() not behaving as expected
- Replies: 7
- Views: 587
[Solved] getSceneNodeFromCameraBB() not behaving as expected
Hello! Once again, I have a problem I was hoping someone could help with. This time my question is regarding ISceneCollisionManager::getSceneNodeFromCameraBB(), and selecting nodes. The goal was, in this part of my project, to be able to select an arbitrary node in the scene and have it become wiref...
- Fri Mar 07, 2014 9:27 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502201
Re: Who is everybody?
I am William Bowers, 15, a sophomore. My father is in the US air force, so I've lived in many different places; right now, we are stationed in MacDill AFB, FL. I've been doing computers for a long time. I started with small basic, then went pretty much straight to c++ and java. I've never really don...