Search found 34 matches

by cat.exe
Tue Nov 11, 2014 12:51 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 41020

Re: Irrlicht 2.0 - What's in store for the future!

Good, looks like we're ahead of schedule.
by cat.exe
Mon Nov 10, 2014 11:59 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 41020

Re: Irrlicht 2.0 - What's in store for the future!

If we do make the switch to c++11 standard, I'd really like to see ITimer support micro and even nanoseconds (courtesy of std::chrono::high_resolution_clock) and perhaps even a built-in sleep function (using windows Sleep() and Linux nanosleep()). This would save headaches for applications that need...
by cat.exe
Sun Nov 09, 2014 7:57 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht physics - what would it take?
Replies: 17
Views: 5041

Re: irrlicht physics - what would it take?

True - There are some great wrappers out there, but they're still wrappers. I agree with OP to some degree, that it would be nice if there was a physics engine for irrlicht, but it would be a lot of work.
by cat.exe
Sat Nov 08, 2014 7:16 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht physics - what would it take?
Replies: 17
Views: 5041

Re: irrlicht physics - what would it take?

I've been thinking about writing my own physics engine for irrlicht. I'm kind of fed up with having all these wrappers, and I've always taken an interest in physics libraries.
by cat.exe
Sun Jul 06, 2014 10:24 pm
Forum: Beginners Help
Topic: using irr::core::IAttributes::read()
Replies: 4
Views: 518

Re: using irr::core::IAttributes::read()

Hey, where did you get that list of valid data types, by the way? In the htmldoc, or elsewhere?
by cat.exe
Sun Jul 06, 2014 9:51 pm
Forum: Beginners Help
Topic: using irr::core::IAttributes::read()
Replies: 4
Views: 518

Re: using irr::core::IAttributes::read()

Thanks mate :P

At least the problem is in my xml and not in my code.

EDIT:
I tried it and it worked just fine!
by cat.exe
Sun Jul 06, 2014 7:52 pm
Forum: Beginners Help
Topic: using irr::core::IAttributes::read()
Replies: 4
Views: 518

using irr::core::IAttributes::read()

I have a question regarding the read() function of IAttributes. It seems to be only minimally documented in the api, so I'm not really sure if I'm even using it right. I'm assuming it dumps each element in the specified xml/irr file into the implicit IAttributes object, but how is it serialized exac...
by cat.exe
Mon Jun 02, 2014 2:25 am
Forum: Advanced Help
Topic: Texture mapping problem
Replies: 3
Views: 718

Re: Texture mapping problem

Create a new image and use copyTo(), I should think.
by cat.exe
Sun Jun 01, 2014 12:40 pm
Forum: Beginners Help
Topic: Static key to char map?
Replies: 2
Views: 378

Re: Static key to char map?

Okay. Nice to know that, since it's hard to search an api for something that may or may not exist. I might write my own map, or figure an alternative.
by cat.exe
Sat May 31, 2014 7:56 pm
Forum: Beginners Help
Topic: Static key to char map?
Replies: 2
Views: 378

Static key to char map?

I was just wondering, what's the easiest way to get the EKEY_CODE given a charsequence or string that represents that character (i.e. turn 'e' into KEY_KEY_E)? I could always make a static map myself, but that would be huge and would probably contain holes with my code quality :D Does Irrlicht provi...
by cat.exe
Wed Mar 19, 2014 3:12 am
Forum: Beginners Help
Topic: [Solved] getSceneNodeFromCameraBB() not behaving as expected
Replies: 7
Views: 587

Re: getSceneNodeFromCameraBB() not behaving as expected

Irrlicht doesn't add a skybox. If you created your scene with an editor like irrEdit... I have no idea (never used it). But just take a look at the variable in the debugger after it crashed - then you will know within seconds what type of node that really is. That's why we have debuggers :-) In rep...
by cat.exe
Wed Mar 19, 2014 3:09 am
Forum: Beginners Help
Topic: [Solved] getSceneNodeFromCameraBB() not behaving as expected
Replies: 7
Views: 587

Re: getSceneNodeFromCameraBB() not behaving as expected

Fixed! The problem did turn out to be related to what type the returned object was (Thanks again, CuteAlien) though I'm still not sure the exact cause. The point is, I fixed it by removing the cast to scene::IMeshSceneNode* and simply called scene::ISceneNode::setMaterialFlag() rather than scene::IM...
by cat.exe
Wed Mar 19, 2014 2:32 am
Forum: Beginners Help
Topic: [Solved] getSceneNodeFromCameraBB() not behaving as expected
Replies: 7
Views: 587

Re: getSceneNodeFromCameraBB() not behaving as expected

Hmm... this is a good suggestion, but I need to know: Could there possibly be a skybox by default in my irr scene? I did not insert one myself (Nor have I ever used one before.)
by cat.exe
Tue Mar 18, 2014 9:45 pm
Forum: Beginners Help
Topic: [Solved] getSceneNodeFromCameraBB() not behaving as expected
Replies: 7
Views: 587

[Solved] getSceneNodeFromCameraBB() not behaving as expected

Hello! Once again, I have a problem I was hoping someone could help with. This time my question is regarding ISceneCollisionManager::getSceneNodeFromCameraBB(), and selecting nodes. The goal was, in this part of my project, to be able to select an arbitrary node in the scene and have it become wiref...
by cat.exe
Fri Mar 07, 2014 9:27 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 502201

Re: Who is everybody?

I am William Bowers, 15, a sophomore. My father is in the US air force, so I've lived in many different places; right now, we are stationed in MacDill AFB, FL. I've been doing computers for a long time. I started with small basic, then went pretty much straight to c++ and java. I've never really don...