Search found 3 matches
- Sun Oct 06, 2013 1:29 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Using Irrlicht with CMake
- Replies: 8
- Views: 18361
Re:
Hi all, I am using this FindIrrlicht.cmake in my project and I have put it in a folder in the root of my project called cmake, FIND_PATH(IRRLICHT_INCLUDE_DIR irrlicht/irrlicht.h PATHS $ENV{IRRDIR}/include PATH_SUFFIXES irrlicht ) MESSAGE(STATUS "IRRLICHT_INCLUDE_DIR = ${IRRLICHT_IN...
- Sun Sep 29, 2013 5:35 am
- Forum: Beginners Help
- Topic: Changing coordinate system
- Replies: 3
- Views: 597
Re: Changing coordinate system
um...I the right/left handedness of the system doesn't affect the rotation in any way except what name each axis has, for all the computer cares you could call the axes potato1, potato2 and potato3, it wouldn't make a difference. I know that axis names are an human convention, but from what I know ...
- Sun Sep 29, 2013 3:20 am
- Forum: Beginners Help
- Topic: Changing coordinate system
- Replies: 3
- Views: 597
Changing coordinate system
Irrlicht is left-handed and Y up. I prefer right-handed and Z up, an point is that the rotation looks better for me.
There is a way of changing the coordinate system of the whole engine without changing the engine?
There is a way of changing the coordinate system of the whole engine without changing the engine?