Search found 3 matches

by wishmaster
Sun Oct 06, 2013 1:29 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Using Irrlicht with CMake
Replies: 8
Views: 18361

Re:

Hi all, I am using this FindIrrlicht.cmake in my project and I have put it in a folder in the root of my project called cmake,   FIND_PATH(IRRLICHT_INCLUDE_DIR irrlicht/irrlicht.h     PATHS $ENV{IRRDIR}/include     PATH_SUFFIXES irrlicht )   MESSAGE(STATUS "IRRLICHT_INCLUDE_DIR = ${IRRLICHT_IN...
by wishmaster
Sun Sep 29, 2013 5:35 am
Forum: Beginners Help
Topic: Changing coordinate system
Replies: 3
Views: 597

Re: Changing coordinate system

um...I the right/left handedness of the system doesn't affect the rotation in any way except what name each axis has, for all the computer cares you could call the axes potato1, potato2 and potato3, it wouldn't make a difference. I know that axis names are an human convention, but from what I know ...
by wishmaster
Sun Sep 29, 2013 3:20 am
Forum: Beginners Help
Topic: Changing coordinate system
Replies: 3
Views: 597

Changing coordinate system

Irrlicht is left-handed and Y up. I prefer right-handed and Z up, an point is that the rotation looks better for me.

There is a way of changing the coordinate system of the whole engine without changing the engine?