Search found 71 matches
- Fri Mar 03, 2017 3:36 am
- Forum: Beginners Help
- Topic: Non-rotating ITextSceneNode?
- Replies: 3
- Views: 420
Non-rotating ITextSceneNode?
I've always used the IBillboardTextSceneNodeup until now, because its informational and I wanted the text always facing the camera, tonight I tried to use ITextSceneNode, assuming it wouldn't rotate like a billboard, but it does... Is this expected behaviour? I tried removing animators, but it still...
- Mon Jan 09, 2017 5:35 pm
- Forum: Beginners Help
- Topic: Parented ISceneNodeAnimatorCollisionResponse
- Replies: 2
- Views: 406
Re: Parented ISceneNodeAnimatorCollisionResponse
Hi, thanks for speedy reply, you're right, I'm still on 1.8.3, downloaded, report back soon... Thought I was following the IrrLogic and that something must be wrong, all too simple as usual...
- Sat Jan 07, 2017 6:01 pm
- Forum: Beginners Help
- Topic: Parented ISceneNodeAnimatorCollisionResponse
- Replies: 2
- Views: 406
Parented ISceneNodeAnimatorCollisionResponse
I've attached a ISceneNodeAnimatorCollisionResponse to a bone and it stops receiving collisions... Before I attach it, if I move it using gravity it collides with a box and I get feedback, but once it gets attached it collides with nothing: irr::scene::IBoneSceneNode* foot = node_ninja->getJointN...
- Sat Dec 17, 2016 10:19 am
- Forum: Beginners Help
- Topic: GUI Events (Android)
- Replies: 6
- Views: 698
Re: GUI Events (Android)
Hmmm, I didn't make notes, so recreated... $ ndk-build [armeabi] Compile++ thumb: Irrlicht <= CIrrDeviceAndroid.cpp In file included from jni/../../Android/CIrrDeviceAndroid.cpp:12:0: jni/../../Android/CAndroidAssetReader.h:36:18: error: conflicting return type specified for 'virtual size_t irr::i...
- Sat Dec 17, 2016 12:31 am
- Forum: Beginners Help
- Topic: Visual Studio CL and NMAKE, or
- Replies: 0
- Views: 647
Visual Studio CL and NMAKE, or
Trying to compile on Windows using Visual Studio from the command line (Developer Command Prompt for VS2015, from VS for Desktop). Compiling the program passes without error but the programs crash when the window resizes at startup, any ideas why? makefile for nmake TARGET = play.exe SOURCES = mai...
- Sat Nov 26, 2016 9:18 pm
- Forum: Beginners Help
- Topic: GUI Events (Android)
- Replies: 6
- Views: 698
Re: GUI Events (Android)
Bootefull
Editbox with native keyboard, exactly what the doctor ordered! Cheers
There's use of a size_t in CAndroidAssetReaders' read function declaration that caught on my linux environment.
Editbox with native keyboard, exactly what the doctor ordered! Cheers
There's use of a size_t in CAndroidAssetReaders' read function declaration that caught on my linux environment.
- Sat Nov 26, 2016 2:03 am
- Forum: Beginners Help
- Topic: GUI Events (Android)
- Replies: 6
- Views: 698
Re: GUI Events (Android)
Oooh, that looks better, thankyou.
- Fri Nov 25, 2016 5:10 pm
- Forum: Beginners Help
- Topic: GUI Events (Android)
- Replies: 6
- Views: 698
GUI Events (Android)
Hi, Using example 27, I add a statement for the GUI but it doesn't receive events. Is this expected as it doesn't handle the GUI events or am I missing something? Thanks I'm using the Android branch found here: https://github.com/kexplo/irrlicht_ogl-es #include <android/log.h> virtual bool O...
- Sat Oct 12, 2013 3:43 am
- Forum: Beginners Help
- Topic: Collada Loading
- Replies: 0
- Views: 515
Collada Loading
I'm loading collada files in the following way, is it the right way (i.e. ISceneLoader?), and if this is the right way is there a way to group the meshes together? smgr->getParameters()->setAttribute(irr::scene::COLLADA_CREATE_SCENE_INSTANCES, true); smgr->getMesh(fn.c_str()); scene:...
- Thu Oct 10, 2013 9:58 pm
- Forum: Beginners Help
- Topic: Scene ray picking without FPS camera?
- Replies: 2
- Views: 420
Re: Scene ray picking without FPS camera?
Cheers Seven I've now got that in, when testing whilst using the FPS cam that method works (returns correct id and name), but when using the static cam it doesn't, just always returns a node with id -1. I think the issue is still with adding meshes in createCollisionResponseAnimator() or not using t...
- Thu Oct 10, 2013 8:13 pm
- Forum: Beginners Help
- Topic: Scene ray picking without FPS camera?
- Replies: 2
- Views: 420
Scene ray picking without FPS camera?
Using code from example 7, i.e. adding a FPS camera with target highlighting. I'm trying to use a standard static camera and still use the mouse to scene pick. What do I use instead of smgr->createCollisionResponseAnimator() to be able to pick using standard static cam? float g = -10.f; // INIT C...