Search found 71 matches

by Arclamp
Fri Mar 03, 2017 3:36 am
Forum: Beginners Help
Topic: Non-rotating ITextSceneNode?
Replies: 3
Views: 420

Non-rotating ITextSceneNode?

I've always used the IBillboardTextSceneNodeup until now, because its informational and I wanted the text always facing the camera, tonight I tried to use ITextSceneNode, assuming it wouldn't rotate like a billboard, but it does... Is this expected behaviour? I tried removing animators, but it still...
by Arclamp
Mon Jan 09, 2017 5:35 pm
Forum: Beginners Help
Topic: Parented ISceneNodeAnimatorCollisionResponse
Replies: 2
Views: 406

Re: Parented ISceneNodeAnimatorCollisionResponse

Hi, thanks for speedy reply, you're right, I'm still on 1.8.3, downloaded, report back soon... Thought I was following the IrrLogic and that something must be wrong, all too simple as usual...
by Arclamp
Sat Jan 07, 2017 6:01 pm
Forum: Beginners Help
Topic: Parented ISceneNodeAnimatorCollisionResponse
Replies: 2
Views: 406

Parented ISceneNodeAnimatorCollisionResponse

I've attached a ISceneNodeAnimatorCollisionResponse to a bone and it stops receiving collisions... Before I attach it, if I move it using gravity it collides with a box and I get feedback, but once it gets attached it collides with nothing:   irr::scene::IBoneSceneNode* foot =  node_ninja->getJointN...
by Arclamp
Sat Dec 17, 2016 10:19 am
Forum: Beginners Help
Topic: GUI Events (Android)
Replies: 6
Views: 698

Re: GUI Events (Android)

Hmmm, I didn't make notes, so recreated...   $ ndk-build [armeabi] Compile++ thumb: Irrlicht <= CIrrDeviceAndroid.cpp In file included from jni/../../Android/CIrrDeviceAndroid.cpp:12:0: jni/../../Android/CAndroidAssetReader.h:36:18: error: conflicting return type specified for 'virtual size_t irr::i...
by Arclamp
Sat Dec 17, 2016 12:31 am
Forum: Beginners Help
Topic: Visual Studio CL and NMAKE, or
Replies: 0
Views: 647

Visual Studio CL and NMAKE, or

Trying to compile on Windows using Visual Studio from the command line (Developer Command Prompt for VS2015, from VS for Desktop). Compiling the program passes without error but the programs crash when the window resizes at startup, any ideas why? makefile for nmake   TARGET = play.exe SOURCES = mai...
by Arclamp
Sat Nov 26, 2016 9:18 pm
Forum: Beginners Help
Topic: GUI Events (Android)
Replies: 6
Views: 698

Re: GUI Events (Android)

Bootefull

Editbox with native keyboard, exactly what the doctor ordered! Cheers


There's use of a size_t in CAndroidAssetReaders' read function declaration that caught on my linux environment.
by Arclamp
Sat Nov 26, 2016 2:03 am
Forum: Beginners Help
Topic: GUI Events (Android)
Replies: 6
Views: 698

Re: GUI Events (Android)

Oooh, that looks better, thankyou.
by Arclamp
Fri Nov 25, 2016 5:10 pm
Forum: Beginners Help
Topic: GUI Events (Android)
Replies: 6
Views: 698

GUI Events (Android)

Hi, Using example 27, I add a statement for the GUI but it doesn't receive events. Is this expected as it doesn't handle the GUI events or am I missing something? Thanks I'm using the Android branch found here: https://github.com/kexplo/irrlicht_ogl-es   #include <android/log.h>       virtual bool O...
by Arclamp
Sat Oct 12, 2013 3:43 am
Forum: Beginners Help
Topic: Collada Loading
Replies: 0
Views: 515

Collada Loading

I'm loading collada files in the following way, is it the right way (i.e. ISceneLoader?), and if this is the right way is there a way to group the meshes together?       smgr->getParameters()->setAttribute(irr::scene::COLLADA_CREATE_SCENE_INSTANCES, true);       smgr->getMesh(fn.c_str());     scene:...
by Arclamp
Thu Oct 10, 2013 9:58 pm
Forum: Beginners Help
Topic: Scene ray picking without FPS camera?
Replies: 2
Views: 420

Re: Scene ray picking without FPS camera?

Cheers Seven I've now got that in, when testing whilst using the FPS cam that method works (returns correct id and name), but when using the static cam it doesn't, just always returns a node with id -1. I think the issue is still with adding meshes in createCollisionResponseAnimator() or not using t...
by Arclamp
Thu Oct 10, 2013 8:13 pm
Forum: Beginners Help
Topic: Scene ray picking without FPS camera?
Replies: 2
Views: 420

Scene ray picking without FPS camera?

Using code from example 7, i.e. adding a FPS camera with target highlighting. I'm trying to use a standard static camera and still use the mouse to scene pick. What do I use instead of smgr->createCollisionResponseAnimator() to be able to pick using standard static cam?   float g = -10.f; //  INIT C...