Search found 71 matches

by Arclamp
Tue Apr 03, 2018 10:06 pm
Forum: Beginners Help
Topic: Group Node Children
Replies: 5
Views: 952

Re: Group Node Children

OK, so the scenario, er, to create a node which has / controls numerous sub nodes, say a chess board. AND when a sub node is clicked, its the "board" node ID which is returned. Currently, I check to see if the triggering node (or returned node as with ray cast) has a parent of certain type...
by Arclamp
Mon Apr 02, 2018 8:23 pm
Forum: Beginners Help
Topic: Group Node Children
Replies: 5
Views: 952

Group Node Children

Is there an existing way to distinguish if an ISceneNode has been added as a child or just parented?, e.g. isRealChild(), isChild()...   #include <iostream>   #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using name...
by Arclamp
Mon Apr 02, 2018 5:06 pm
Forum: Beginners Help
Topic: Widestring Loading
Replies: 1
Views: 479

Widestring Loading

I'm trying to load widestring content from xml file to gui element, but it goes wrong at the last step of the demos version 3. Version 1 proves it can load the wide chars directly from string. Version 2 proves it can use an IAttributes for the job Version 3 is proved right up until the transfer from...
by Arclamp
Mon Apr 02, 2018 4:56 pm
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2509

Re: Issue Loading DirectX (.x) File

b3d, a.k.a. Blitz3D

I think this is the one... https://github.com/alrusdi/blender-b3d-exporter
by Arclamp
Sun Apr 01, 2018 12:07 am
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2509

Re: Issue Loading DirectX (.x) File

For static models I use dae nowadays as I kept getting texture problems with x from Blender
by Arclamp
Fri Mar 30, 2018 7:59 pm
Forum: Beginners Help
Topic: irr::core::map examples
Replies: 2
Views: 564

Re: irr::core::map examples

Ahhh, cool... Using because wanted in another element, the original code uses STL. Think I got it compile-wise but somehow polluted IAttributes... (this other thing started off in io:: and then got shifted to gui::, but then again I based this on IAttributes, so who knows where the pollutant is comi...
by Arclamp
Fri Mar 30, 2018 3:46 pm
Forum: Beginners Help
Topic: irr::core::map examples
Replies: 2
Views: 564

irr::core::map examples

I'm doing some map examples but am struggling to fully delete, valgrind always says there is an item left behind...   valgrind --leak-check=full --show-reachable=no --track-origins=yes ./play     void map_test_01() {         irr::core::map<s32, stringc*> items;         //  ADD ITEMS     stringc *so ...
by Arclamp
Fri Mar 30, 2018 3:43 pm
Forum: Beginners Help
Topic: irr::core::array examples
Replies: 0
Views: 2225

irr::core::array examples

Just brushing up on my Irrlicht internals with these array examples. Any suggestions about which to use or not, other ways, etc, please shout!   class ArrayTest { private:     core::array<stringc*> points;     public:     ArrayTest()     {         }         ~ArrayTest()     {         clear();     } ...
by Arclamp
Fri Mar 30, 2018 3:30 pm
Forum: Beginners Help
Topic: iOS - TouchInput.ID
Replies: 5
Views: 784

Re: iOS - TouchInput.ID

Since its been here a few days... I've not ported to IPhone yet, but on Android I use the following to gather all events for later use. I was wondering if you're getting an errant signal and if checking the touchinput event may filter the issue (maybe not since in IEventReceiver.h there are no more ...
by Arclamp
Fri Mar 30, 2018 3:11 pm
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2509

Re: Issue Loading DirectX (.x) File

Oh, maybe also in Blender, try using Ctrl-A to apply transforms???
by Arclamp
Fri Mar 30, 2018 3:10 pm
Forum: Beginners Help
Topic: Issue Loading DirectX (.x) File
Replies: 18
Views: 2509

Re: Issue Loading DirectX (.x) File

What does it look like when setting the material to wireframe in Irrlicht? If its all there then it maybe your normals... In Blender, sometimes just resetting all normals (Ctrl-N) isn't enough, because of bizarre geometry (maybe non-manifold???), so you need to turn normals on in a viewport from the...
by Arclamp
Wed Mar 28, 2018 2:39 pm
Forum: Beginners Help
Topic: Mouse events blocked by button event
Replies: 9
Views: 1010

Re: Mouse events blocked by button event

Mmmm, invisible panels do sound fussy and extra processing for limited usage, and that's the beauty of Irrlicht, it handles the essentials, fast... and on that note, did I mention I'm dyslexic++ and generally too mashed to know my own name :D I have recently taught myself svn, but not really got int...
by Arclamp
Tue Mar 27, 2018 10:00 pm
Forum: Beginners Help
Topic: Mouse events blocked by button event
Replies: 9
Views: 1010

Re: Mouse events blocked by button event

Not tried yet but maybe EGET_ELEMENT_FOCUSED would be triggered?
by Arclamp
Tue Mar 27, 2018 9:48 pm
Forum: Beginners Help
Topic: Mouse events blocked by button event
Replies: 9
Views: 1010

Re: Mouse events blocked by button event

Think it'd need an EGET_BUTTON_DOWN event too!?
by Arclamp
Tue Mar 27, 2018 9:40 pm
Forum: Beginners Help
Topic: Mouse events blocked by button event
Replies: 9
Views: 1010

Re: Mouse events blocked by button event

Oh, some usage:         //  BUTTON LIST     //  =========================================================         //IGUIButtonList     btnlist = env->addButtonList(L"0", core::rect<s32>(30,100,400,100+100), true, 0, 514);             IAttributes *attr;         attr = nub->new_attr();     a...