Search found 17 matches

by XenoZergNid
Tue Jan 28, 2014 3:33 am
Forum: Beginners Help
Topic: Using irrlicht with the gcc compiler
Replies: 3
Views: 508

Re: Using irrlicht with the gcc compiler

gcc library? do you mean compiler? or are you talking about the irrlicht library files?
also, what's your OS?
by XenoZergNid
Thu Dec 05, 2013 10:49 pm
Forum: Beginners Help
Topic: Irrlicht
Replies: 6
Views: 689

Re: Irrlicht

lightfeather is forked from irrlicht.
http://lightfeather.de/news.php
by XenoZergNid
Tue Nov 19, 2013 2:58 pm
Forum: Beginners Help
Topic: Setup Confusion with Code::Blocks
Replies: 10
Views: 3399

Re: Setup Confusion with Code::Blocks

the irrlichts template code in code blocks is severely outdated, that is the code. copy the code from here instead:
http://irrlicht.sourceforge.net/docu/example001.html
by XenoZergNid
Sun Nov 17, 2013 8:29 am
Forum: Beginners Help
Topic: overiding scroll wheel behavior
Replies: 5
Views: 500

Re: overiding scroll wheel behavior

alright then, I'll just inherit from the class and remove the function.
by XenoZergNid
Sat Nov 16, 2013 2:34 am
Forum: Beginners Help
Topic: overiding scroll wheel behavior
Replies: 5
Views: 500

Re: overiding scroll wheel behavior

sorry for not clarifying vary well, I'll simplify it as well as I can. I have a bunch of elements. all of them are children of the toolbar. When you scroll down while the mouse is over a IGUIComboBox it selects the next value returns true before it calls IGUIElement::OnEvent(event). Is it possible ...
by XenoZergNid
Fri Nov 15, 2013 2:57 am
Forum: Beginners Help
Topic: overiding scroll wheel behavior
Replies: 5
Views: 500

overiding scroll wheel behavior

So I have a toolbar(custom built,not the irrlicht one) with a scroll bar. I set up scrolling by setting the position of the scroll bar when the scroll wheel is moved in the OnEvent of the toolbar. But while I'm scrolling it will also scroll over the other elements(I try to scroll down while my mouse ...
by XenoZergNid
Thu Oct 31, 2013 2:35 pm
Forum: Advanced Help
Topic: Lighting quality on Obj models
Replies: 30
Views: 4445

Re: Lighting quality on Obj models

I havn't done it before but:
http://irrlicht.sourceforge.net/docu/example011.html
seems to be what your looking for.
by XenoZergNid
Mon Oct 28, 2013 2:50 am
Forum: Beginners Help
Topic: IGUIEditBox not working well with parent
Replies: 3
Views: 332

Re: IGUIEditBox not working well with parent

well, the moral of the story is to try to reproduce the problem before posting on the forum because it revealed the problem... :roll:

I didn't call

Code: Select all

return IGUIElement::OnEvent(event);
on the classes parent.

I guess I'll do that next time before posting on the forums.
by XenoZergNid
Sun Oct 27, 2013 11:01 pm
Forum: Beginners Help
Topic: IGUIEditBox not working well with parent
Replies: 3
Views: 332

IGUIEditBox not working well with parent

I have a custom toolbar class with children tools, and within those tools are GUI elements. It's all been going well(buttons and check boxes are working as expected) but when I want to use an IGUIEditBox it won't work(it draws but won't interact when clicked on). But it will work if I leave it ...
by XenoZergNid
Wed Oct 16, 2013 12:18 am
Forum: Beginners Help
Topic: Help understanding Irrlicht[SOLVED]
Replies: 2
Views: 419

Re: Help understanding Irrlicht

ok, that makes more sense, thanks alot!
by XenoZergNid
Tue Oct 15, 2013 11:26 pm
Forum: Beginners Help
Topic: Help understanding Irrlicht[SOLVED]
Replies: 2
Views: 419

Help understanding Irrlicht[SOLVED]

I'm quite confused because

http://irrlicht.sourceforge.net/docu/classirr_1_1gui_1_1_i_g_u_i_window.html

shows that IGUIWindow is pure virtual, so how does:

addWindow (const core::rect< s32 > &rectangle, bool modal=false, const wchar_t *text=0, IGUIElement *parent=0, s32 id=-1)=0
from ...
by XenoZergNid
Tue Oct 15, 2013 3:05 pm
Forum: Beginners Help
Topic: Repeat inside my application
Replies: 5
Views: 650

Re: Repeat inside my application

I havn't used IMetaTriangleSelectors yet but
I think you need to call this: metaSelector->removeAllTriangleSelectors
by XenoZergNid
Tue Oct 15, 2013 12:11 am
Forum: Beginners Help
Topic: draw function argument inconsistencys
Replies: 1
Views: 270

draw function argument inconsistencys

I didn't really know where to post this because its not really a bug...

these two functions from IVideoDriver have an inconsistency in that draw2DRectangleOutlines rectangle is in the first argument and draw2DRectangles is in the second.

draw2DRectangleOutline (const core::recti &pos, SColor ...
by XenoZergNid
Sun Oct 13, 2013 5:39 pm
Forum: Beginners Help
Topic: Custom GUI Element[SOLVED]
Replies: 2
Views: 428

Re: Custom GUI Element

well...

I declared it with the following:

Code: Select all

Toolbar *MainBar = new Toolbar(guienv,guienv->getRootGUIElement(),-1,ToolbarName,core::recti(0,0,0,0));
changing "core::recti(0,0,0,0)" to "core::recti(0,0,10000,10000)" fixes it.

thanks for pointing me in the right direction.
by XenoZergNid
Sun Oct 13, 2013 2:15 am
Forum: Beginners Help
Topic: Which Physics engine
Replies: 14
Views: 2163

Re: Which Physics engine

well, I don't know much about it but if the game mechanics are 2d, then box2d should work.
If the mechanics are 3d then... ok I don't know. All I know about 3d ones is that physX is optimized towards nvidia graphics cards and bullet physics are generally used for movies instead of video games.