Search found 23 matches
- Thu Oct 06, 2005 10:20 am
- Forum: Beginners Help
- Topic: [rendering] only a part of the scene
- Replies: 6
- Views: 550
- Wed Oct 05, 2005 7:43 pm
- Forum: Beginners Help
- Topic: [rendering] only a part of the scene
- Replies: 6
- Views: 550
Ok, I did this using viewports, but there is such a problem: (...) draw menu (...) set viewport (...) while(device->run) draw what's neccessarly (...) On problem, is that my menu disappears, and I need it to be seem. Another problem is that I can't move my cursor over my menu ;/ Anyway, the viewport...
- Wed Oct 05, 2005 4:09 pm
- Forum: Beginners Help
- Topic: [rendering] only a part of the scene
- Replies: 6
- Views: 550
- Wed Oct 05, 2005 12:49 pm
- Forum: Beginners Help
- Topic: [rendering] only a part of the scene
- Replies: 6
- Views: 550
[rendering] only a part of the scene
Hi there. I've got a serious problem becouse of speed of my program. I want to draw my scene only in some rectangle. I mean: I've got a 800x600 window, there is a 2-d graphical menu in rect (0,600,600,800), there are special 2d in the outsides of the left rect (for example (0,0,600,9)). Now I want t...
- Wed Sep 28, 2005 12:39 pm
- Forum: Beginners Help
- Topic: Problem with animating camera and node at the same time
- Replies: 3
- Views: 219
- Tue Sep 27, 2005 6:30 pm
- Forum: Beginners Help
- Topic: Problem with animating camera and node at the same time
- Replies: 3
- Views: 219
Problem with animating camera and node at the same time
firstly, the code: ISceneNodeAnimator* przejdz = smgr->createFlyStraightAnimator(akt_poz, idz_do, odleglosc*10,0); rydzyk->addAnimator(przejdz); przejdz->drop(); camera->setTarget(vector3df(rydzyk->getAbsolutePosition().X,0,rydzyk->getAbsolutePosition().Z-90)); camera->setPosition(vector3df(rydzyk->...
- Sat Sep 24, 2005 3:09 pm
- Forum: Beginners Help
- Topic: !! Problem with getting position
- Replies: 2
- Views: 245
Thank you for your answer but I think you didn't understand my intensions. I know that my camera is in 3d space and my screen is a 2d plane. I simply want to move my cammera in 2 planes and in 2 directions in each one. I mean, that if I click in some place at the screen, for example in (450,350) and...
- Fri Sep 23, 2005 3:11 pm
- Forum: Beginners Help
- Topic: !! Problem with getting position
- Replies: 2
- Views: 245
!! Problem with getting position
I want to place the camera in some place each time when i click. I mean, I want camera to move to the correct place. For example i click in A=(500,200) (my app's window is 800x600). I want the camera to move to that place, where I clicked. I wrote something like this: if(event.MouseInput.Event==EMIE...
- Thu Sep 22, 2005 4:23 pm
- Forum: Beginners Help
- Topic: [events receiver] I think quite a simple problem O_o
- Replies: 1
- Views: 170
[events receiver] I think quite a simple problem O_o
I've got such a code: class events_receiver : public IEventReceiver { public: virtual bool OnEvent(SEvent event) { if(event.EventType == EET_MOUSE_INPUT_EVENT) { if(event.MouseInput.Event==EMIE_LMOUSE_PRESSED_DOWN) { printf("l_button\n"); } if(event.MouseInput.Event==EMIE_RMOUSE_PRESSED_DO...
- Wed Sep 14, 2005 8:31 pm
- Forum: Beginners Help
- Topic: [Mesh] How to hide invisible polies ??
- Replies: 6
- Views: 262
Thanks for answers. It helped me a bit. I've got another question similar, so I'll not make a new thread: How to make my program (game) work faster if it uses irrlicht. On my athl. 2400+ it runs perfectly but on my duron 800 it jumps heavily. There aren't many polies and so on but the game seems to ...
- Wed Sep 14, 2005 6:06 pm
- Forum: Beginners Help
- Topic: [Mesh] How to hide invisible polies ??
- Replies: 6
- Views: 262
[Mesh] How to hide invisible polies ??
How can I hide invisible poligons, so that the program runs faster ?? I'm not asking about the algorithm of searching invisible polies, but for example if I already know that I can't see some poly, how to hide it, what function to use to select, hide and unhide concrete polies if I have a complete m...
- Fri Sep 09, 2005 4:30 pm
- Forum: Beginners Help
- Topic: Another problem - no map collision
- Replies: 2
- Views: 206
- Fri Sep 09, 2005 12:28 pm
- Forum: Beginners Help
- Topic: [IAnimatedSceneNode] problem with 3DS format.
- Replies: 4
- Views: 242
- Thu Sep 08, 2005 5:50 pm
- Forum: Beginners Help
- Topic: Another problem - no map collision
- Replies: 2
- Views: 206
Another problem - no map collision
firstly, the code: bool gotmap_bot = scene_mgr->getSceneCollisionManager()->getCollisionPoint(wektor_patrzenia,map_selector_bot, mapcollision, dummy); i do the same with gotmodel_bot and modelcollision mapdistance = my_node->getPosition().getDistanceFromSQ(mapcollision); and also I do the same with ...
- Thu Sep 08, 2005 5:03 pm
- Forum: Beginners Help
- Topic: [IAnimatedSceneNode] problem with 3DS format.
- Replies: 4
- Views: 242
[IAnimatedSceneNode] problem with 3DS format.
When I use the md2 format there is no problem with animation of my bot, but when I try to use my own model - in 3ds i have some problem. It simply doesn't move. I did it this way - I modeled it in 3dsmax and then using auto timeline animated it by editing mesh. How to import such model to my program...