Search found 3 matches

by etnlGD
Sun Oct 27, 2013 5:39 am
Forum: Bug reports
Topic: Several bugs/problems | 1 more bug of shadow
Replies: 6
Views: 1717

Re: Several bugs/problems

chronologicaldot wrote: I don't think the other things you've listed are "problems".
If I want to support animation blending, then Irrlicht will create JointChildSceneNodes in checkJoints() anyway. It's illogical.
by etnlGD
Sun Oct 27, 2013 5:12 am
Forum: Bug reports
Topic: Several bugs/problems | 1 more bug of shadow
Replies: 6
Views: 1717

Re: Several bugs/problems

Concerning OnAnimate, this extra call to getMeshForCurrentFrame() may be because render() might not be called for some frames but the bounding box might still be needed. The bounding box might be used for other things (e.g. collisions). Therefore, getMeshForCurrentFrame() in OnAnmate() can be omitt...
by etnlGD
Sat Oct 26, 2013 4:49 pm
Forum: Bug reports
Topic: Several bugs/problems | 1 more bug of shadow
Replies: 6
Views: 1717

Several bugs/problems | 1 more bug of shadow

I'm not a native English speaker, sorry for my poor English below. :( 1.(BUG) matrix4::getScale() return incorrect value when rotation is (0, 180, 0), I modify it to           if(core::iszero(M[1]) && core::iszero(M[2]) &&             core::iszero(M[4]) && core::iszero(M[6]) ...