If I want to support animation blending, then Irrlicht will create JointChildSceneNodes in checkJoints() anyway. It's illogical.chronologicaldot wrote: I don't think the other things you've listed are "problems".
Search found 3 matches
- Sun Oct 27, 2013 5:39 am
- Forum: Bug reports
- Topic: Several bugs/problems | 1 more bug of shadow
- Replies: 6
- Views: 1717
Re: Several bugs/problems
- Sun Oct 27, 2013 5:12 am
- Forum: Bug reports
- Topic: Several bugs/problems | 1 more bug of shadow
- Replies: 6
- Views: 1717
Re: Several bugs/problems
Concerning OnAnimate, this extra call to getMeshForCurrentFrame() may be because render() might not be called for some frames but the bounding box might still be needed. The bounding box might be used for other things (e.g. collisions). Therefore, getMeshForCurrentFrame() in OnAnmate() can be omitt...
- Sat Oct 26, 2013 4:49 pm
- Forum: Bug reports
- Topic: Several bugs/problems | 1 more bug of shadow
- Replies: 6
- Views: 1717
Several bugs/problems | 1 more bug of shadow
I'm not a native English speaker, sorry for my poor English below. :( 1.(BUG) matrix4::getScale() return incorrect value when rotation is (0, 180, 0), I modify it to if(core::iszero(M[1]) && core::iszero(M[2]) && core::iszero(M[4]) && core::iszero(M[6]) ...