Search found 9 matches
- Thu Dec 12, 2013 3:06 pm
- Forum: Beginners Help
- Topic: Irrlicht GUI
- Replies: 14
- Views: 2184
Re: Irrlicht GUI
I think to fully customize Irrlicht GUI will take you lots of time and not designer-friendly.
- Mon Dec 09, 2013 2:53 pm
- Forum: Beginners Help
- Topic: Project Crashes after Drawing the menu screen
- Replies: 4
- Views: 649
Re: Project Crashes after Drawing the menu screen
Check for pointers, it often invokes methods with empty pointer. Be careful.
- Thu Dec 05, 2013 1:43 pm
- Forum: Beginners Help
- Topic: [Solved] 1) 3D lines 2) About meshes
- Replies: 12
- Views: 1557
Re: 1) 3D lines 2) About meshes
The first question seems like what I posted in another thread:
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=49330
I've resolved in this way: the problem is when drawing 3D line as a scene node, you probably forget to set material, or set material count to zero. This is not the correct ...
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=49330
I've resolved in this way: the problem is when drawing 3D line as a scene node, you probably forget to set material, or set material count to zero. This is not the correct ...
- Sat Nov 30, 2013 11:21 am
- Forum: Beginners Help
- Topic: Lighting only for one node?
- Replies: 6
- Views: 734
Re: Lighting only for one node?
If I were not mistaken, let the room node have the material not to be lightened, like this:
Code: Select all
pRoomNode->setMaterialFlag( EMF_LIGHTING, false );- Wed Nov 20, 2013 3:26 pm
- Forum: Advanced Help
- Topic: Why the axis plays hide-and-seek with me?
- Replies: 3
- Views: 1222
Re: Why the axis plays hide-and-seek with me?
The .irr format does not support proper texture settings upon load, which means that some artifacts can show up.
For render order, you probably have to render in two sections. First scene and then on-top models
Could you help me troubleshoot the problem using my code?
I used to believe that ...
For render order, you probably have to render in two sections. First scene and then on-top models
Could you help me troubleshoot the problem using my code?
I used to believe that ...
- Wed Nov 20, 2013 12:57 pm
- Forum: Advanced Help
- Topic: Why the axis plays hide-and-seek with me?
- Replies: 3
- Views: 1222
Why the axis plays hide-and-seek with me?
I am learning Irrlicht and wants to build a scene and an axis. If possible, you can download the source files and help me troubleshoot the program.
Here is two problems about it:
1. I've make an axis as my custom node, however, when I rotate the camera, the axis is hidden bihind the mesh. It seems ...
Here is two problems about it:
1. I've make an axis as my custom node, however, when I rotate the camera, the axis is hidden bihind the mesh. It seems ...
- Sat Nov 16, 2013 11:11 am
- Forum: Beginners Help
- Topic: qt 5 + irrlicht(Please, I need urgent help)
- Replies: 6
- Views: 1873
Re: qt 5 + irrlicht(Please, I need urgent help)
Try to fix like this:
Add "update();" after "drawIrrlichtScene();" in paintEvent().
Add "update();" after "drawIrrlichtScene();" in paintEvent().
- Wed Nov 13, 2013 3:34 pm
- Forum: Beginners Help
- Topic: how to make a smooth rotation?
- Replies: 6
- Views: 1131
Re: how to make a smooth rotation?
Although I am a beginner for Irrlicht, I think you need a sphere interpolation solution.
- Tue Nov 12, 2013 3:30 pm
- Forum: Beginners Help
- Topic: qt 5 + irrlicht(Please, I need urgent help)
- Replies: 6
- Views: 1873
Re: qt 5 + irrlicht(Please, I need urgent help)
Here is a code snippet showing something I guess you want.
http://www.qtcn.org/bbs/read-htm-tid-54915-page-e.html
http://www.qtcn.org/bbs/read-htm-tid-54915-page-e.html