Try disabling filtering (bilinear/trilinear/anisotropic) and also mipmapsAny tips on improving the sharpness of the texture?
Search found 119 matches
- Wed Sep 29, 2010 2:56 pm
- Forum: Beginners Help
- Topic: Isometric 2.5D Engine Journey - Help needed :(
- Replies: 10
- Views: 2120
- Fri Sep 28, 2007 10:05 am
- Forum: Beginners Help
- Topic: Code::Blocks, mingw, and "need to define an architectur
- Replies: 5
- Views: 1276
Yes. Works with DX libs as they come with the DX SDK (no need to convert them or anything). At least gcc-3.4.5 worked with them, last time I tried (which is admittedly a year ago, or so).walkeraj wrote: Just to clarify, Irrlicht CAN be compiled with mingw to have both OpenGL and Drectx9 capabilities, right?
- Thu Sep 27, 2007 12:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Improving the Irrlicht release management
- Replies: 17
- Views: 2474
Moreover it increases the bandwidth demand as you have to check-out a complete new repository. This is a flaw in SVN design and this is why I dislike the tagging mechanism of SVN. You should *really* read the SVN book . It will make you more productive with subversion. If you 're in a hurry, just r...
- Sat May 26, 2007 11:04 am
- Forum: Project Announcements
- Topic: irrlamb - 3d physics game
- Replies: 12
- Views: 8259
Jacky_J I have to give you thumbs up not only for the game itself, which is very well done, but also for the most clean, concise and easily understandable piece of code I 've ever seen on the net. Although I wouldn't agree with some of your design decisions, still you have my respect for writing suc...
- Wed Feb 07, 2007 1:05 pm
- Forum: Competition Time!
- Topic: Newyears challenge 2006/2007
- Replies: 54
- Views: 35756
Well, although I didn't create this game for this contest, by pure coincidence I have created an invaders-clone using Lightfeather :). My goal was to create a simple/small game that wouldn't lack in any of the normal areas any game needs: intro, menu, special effects, etc. For those interested, here...
- Thu Jan 18, 2007 12:53 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Simulating reflections
- Replies: 38
- Views: 13967
- Thu Jan 18, 2007 11:08 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Simulating reflections
- Replies: 38
- Views: 13967
Right there, sitting...sio2 wrote: The other issue is that Irrlicht doesn't currently have user-clip-planes. When drawing the reflections it would be nice to clip all geometry. Something else to add to Irrlicht...
- Sat Oct 28, 2006 10:45 pm
- Forum: Code Snippets
- Topic: What a couple of *minor* patches can do :)
- Replies: 25
- Views: 8883
- Sat Oct 28, 2006 6:50 pm
- Forum: Code Snippets
- Topic: What a couple of *minor* patches can do :)
- Replies: 25
- Views: 8883
- Sat Oct 28, 2006 5:43 pm
- Forum: Code Snippets
- Topic: What a couple of *minor* patches can do :)
- Replies: 25
- Views: 8883
- Fri Oct 27, 2006 6:42 am
- Forum: Code Snippets
- Topic: What a couple of *minor* patches can do :)
- Replies: 25
- Views: 8883
I'm currently very short on time, so I just read through this patch really quickly - but I did not get the sense of all changes. Could you please explain some parts in detail? Errm, ok. These patches gives the programmer flexibility to do things that are not possible to do otherwise in Irrlicht. Le...
- Mon Oct 23, 2006 3:45 pm
- Forum: Code Snippets
- Topic: What a couple of *minor* patches can do :)
- Replies: 25
- Views: 8883
For those interested on what I had to do to make irrlicht do this .
I have now submitted the patches I had to create to make this work in the patch tracker.
Located here.
I have now submitted the patches I had to create to make this work in the patch tracker.
Located here.
- Sun Oct 22, 2006 7:23 pm
- Forum: Code Snippets
- Topic: What a couple of *minor* patches can do :)
- Replies: 25
- Views: 8883
- Sun Oct 22, 2006 6:28 pm
- Forum: Code Snippets
- Topic: What a couple of *minor* patches can do :)
- Replies: 25
- Views: 8883
okay, so getCurrentRenderTargetSize needs adding to CNullDriver and IVideoDriver, returning the screen size by default. Cameras need to check the current render target size instead of the screen size to get the correct aspect ratio, and something needs adding to set the new viewport size when chang...
- Sun Oct 22, 2006 4:26 pm
- Forum: Code Snippets
- Topic: What a couple of *minor* patches can do :)
- Replies: 25
- Views: 8883
oh, the frame buffer objects.. Okay I just tried this patch, but the rtt example shows it only renders to the area that would be inside the screen, even after the patch. I didn't investigate any further yet, I'm guessing its something to do with cameras using the screen size rather than the render ...