Search found 119 matches

by mandrav
Wed Sep 29, 2010 2:56 pm
Forum: Beginners Help
Topic: Isometric 2.5D Engine Journey - Help needed :(
Replies: 10
Views: 2064

Any tips on improving the sharpness of the texture?
Try disabling filtering (bilinear/trilinear/anisotropic) and also mipmaps :)
by mandrav
Fri Sep 28, 2007 10:05 am
Forum: Beginners Help
Topic: Code::Blocks, mingw, and "need to define an architectur
Replies: 5
Views: 1214

walkeraj wrote: Just to clarify, Irrlicht CAN be compiled with mingw to have both OpenGL and Drectx9 capabilities, right?
Yes. Works with DX libs as they come with the DX SDK (no need to convert them or anything). At least gcc-3.4.5 worked with them, last time I tried (which is admittedly a year ago, or so).
by mandrav
Thu Sep 27, 2007 12:51 pm
Forum: Open Discussion and Dev Announcements
Topic: Improving the Irrlicht release management
Replies: 17
Views: 2404

Moreover it increases the bandwidth demand as you have to check-out a complete new repository. This is a flaw in SVN design and this is why I dislike the tagging mechanism of SVN. You should *really* read the SVN book . It will make you more productive with subversion. If you 're in a hurry, just r...
by mandrav
Sat May 26, 2007 11:04 am
Forum: Project Announcements
Topic: irrlamb - 3d physics game
Replies: 12
Views: 7983

Jacky_J I have to give you thumbs up not only for the game itself, which is very well done, but also for the most clean, concise and easily understandable piece of code I 've ever seen on the net. Although I wouldn't agree with some of your design decisions, still you have my respect for writing suc...
by mandrav
Wed Feb 07, 2007 1:05 pm
Forum: Competition Time!
Topic: Newyears challenge 2006/2007
Replies: 54
Views: 34916

Well, although I didn't create this game for this contest, by pure coincidence I have created an invaders-clone using Lightfeather :). My goal was to create a simple/small game that wouldn't lack in any of the normal areas any game needs: intro, menu, special effects, etc. For those interested, here...
by mandrav
Thu Jan 18, 2007 12:53 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Simulating reflections
Replies: 38
Views: 13491

sio2 wrote:(but don't hold your breath).
Oh, don't worry, I stopped doing that a while ago :).
I just thought I should point you to the already submitted patch so that you don't have to re-discover the wheel ;).
by mandrav
Thu Jan 18, 2007 11:08 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Simulating reflections
Replies: 38
Views: 13491

sio2 wrote: The other issue is that Irrlicht doesn't currently have user-clip-planes. When drawing the reflections it would be nice to clip all geometry. Something else to add to Irrlicht...
Right there, sitting...
by mandrav
Sat Oct 28, 2006 10:45 pm
Forum: Code Snippets
Topic: What a couple of *minor* patches can do :)
Replies: 25
Views: 8707

hybrid wrote:Ok, now I understand the third addition. I'd rename it, though, as it does not define the culling mode but the front facing orientation or something like that. Any suggestions?
In opengl it's called glCullFace().

setCulledFaces() ?
by mandrav
Sat Oct 28, 2006 6:50 pm
Forum: Code Snippets
Topic: What a couple of *minor* patches can do :)
Replies: 25
Views: 8707

Klasker wrote:When you say glScalef(0,-1,0) you really mean glScalef(1,-1,1) right? Or did I miss something completely?
lol, yes, you 're right :).
I wanted to emphasize the -1 and didn't notice what I wrote :lol:.
by mandrav
Sat Oct 28, 2006 5:43 pm
Forum: Code Snippets
Topic: What a couple of *minor* patches can do :)
Replies: 25
Views: 8707

Where in the underwater effect do you use "cull front face but not back face"? And what is the effect of setting "global cull front face, material cull back face" or "global cull back face, material don't cull back face"? This addition is really not clear to me. But I'...
by mandrav
Fri Oct 27, 2006 6:42 am
Forum: Code Snippets
Topic: What a couple of *minor* patches can do :)
Replies: 25
Views: 8707

I'm currently very short on time, so I just read through this patch really quickly - but I did not get the sense of all changes. Could you please explain some parts in detail? Errm, ok. These patches gives the programmer flexibility to do things that are not possible to do otherwise in Irrlicht. Le...
by mandrav
Mon Oct 23, 2006 3:45 pm
Forum: Code Snippets
Topic: What a couple of *minor* patches can do :)
Replies: 25
Views: 8707

For those interested on what I had to do to make irrlicht do this :).

I have now submitted the patches I had to create to make this work in the patch tracker.
Located here.
by mandrav
Sun Oct 22, 2006 7:23 pm
Forum: Code Snippets
Topic: What a couple of *minor* patches can do :)
Replies: 25
Views: 8707

bitplane wrote:hmm yes, works fine now. I'll add the camera+driver changes back in and commit sometime tonight
Ah, great :)
by mandrav
Sun Oct 22, 2006 6:28 pm
Forum: Code Snippets
Topic: What a couple of *minor* patches can do :)
Replies: 25
Views: 8707

okay, so getCurrentRenderTargetSize needs adding to CNullDriver and IVideoDriver, returning the screen size by default. Cameras need to check the current render target size instead of the screen size to get the correct aspect ratio, and something needs adding to set the new viewport size when chang...
by mandrav
Sun Oct 22, 2006 4:26 pm
Forum: Code Snippets
Topic: What a couple of *minor* patches can do :)
Replies: 25
Views: 8707

oh, the frame buffer objects.. Okay I just tried this patch, but the rtt example shows it only renders to the area that would be inside the screen, even after the patch. I didn't investigate any further yet, I'm guessing its something to do with cameras using the screen size rather than the render ...