Search found 806 matches
- Tue Jan 12, 2010 5:26 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68230
I haven't tried bringing it into irrlicht yet, but for example: 14 bones for body and arms/legs ( plus 16 more for the pose-able hand version). 1634 verts for head, and 3644 verts for body (those might be in quads not tris), but those can be reduced as necessary. Also, this is all in blender, which ...
- Mon Jan 11, 2010 11:01 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68230
Keep in mind its a cellphone, too. Performance is plenty available, its just a fine balance working to the best of the hardwares abilities (for example, destroying the CPU with 9 ninjas :P) Oh, for sure. But we've got to be able to render _some_ kind of animated character (or 5) on the screen at a ...
- Thu Jan 07, 2010 7:04 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68230
md2 is an animated low-poly format. Also, make sure you restict your skinned meshes to only a few bones/joints to reduce the amount of matrices being multiplied each frame. I'm not sure MD2 works for me-- as I recall, its basically the proprietary format of Quake2 and allows for separately animated...
- Thu Jan 07, 2010 5:36 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68230
skinned meshes and particles are probably the most CPU consuming parts of Irrlicht, maybe you should render some static VBOs to get significant FPS with more geometry. I know what VBOs are in an OGL/DX sense, but how do I take advantage of them in Irrlicht? For instance, with a giant level mesh, or...
- Wed Jan 06, 2010 10:57 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68230
What kind of performance are you guys seeing? Today I downloaded the opengl-es branch from SF as well as Spoon's template. Instead of building the irrlicht.a library using a non-existent OpenGLES xcode project (I'd love to see this added to the opengles branch) I simply added the necessary H, .MM an...
- Wed Jul 29, 2009 7:57 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68230
Yeah..couldnt get it to work lol.. Few questions.. 1. how do i go about creating a iphone static library project in xcode. 2. What frameworks do i include and from were *exact plz* i seem to get stuck at the frameworks part alot. 3. WHY IS THIS SO DIFFICULT! I'm not currently working on the same st...
- Wed Jul 29, 2009 7:36 pm
- Forum: Everything 2d/3d Graphics
- Topic: My iPhone Book
- Replies: 2
- Views: 1154
- Wed Jul 29, 2009 7:13 am
- Forum: Everything 2d/3d Graphics
- Topic: My iPhone Book
- Replies: 2
- Views: 1154
My iPhone Book
Hello IrrLicht-- it's been a while. I've been busy; currently I'm working on the final chapter of a game programming book for O'Reilly titled "iPhone Game Development". In the last chapter, I mention a number of 3rd party librarys/SDKs/APIs and middleware solutions for making iPhone games ...
- Tue Feb 05, 2008 1:11 am
- Forum: Advanced Help
- Topic: [Fixed]How to draw a mesh from a file without the file..
- Replies: 22
- Views: 2163
- Wed Jan 30, 2008 6:54 pm
- Forum: Advanced Help
- Topic: How to draw2DImage without a specific pixel?
- Replies: 8
- Views: 890
- Thu Jan 17, 2008 8:08 pm
- Forum: Advanced Help
- Topic: Volumetric Clouds
- Replies: 6
- Views: 1572
- Wed Jan 16, 2008 5:36 pm
- Forum: Advanced Help
- Topic: To pool game entities or to use an update loop
- Replies: 27
- Views: 2461
/wave at roger :) @ taymo: Theres a few things to consider when designing a message system: 1) should I use messages in the first place? 2) should I use a queue for my messages? 3) what does a message look like? I'll discuss these in reverse, since understanding the last two will help you with the f...
- Tue Jan 15, 2008 8:59 pm
- Forum: Advanced Help
- Topic: [SOLVED]View transformation help for tilting the camera
- Replies: 6
- Views: 637
- Tue Jan 15, 2008 8:57 pm
- Forum: Advanced Help
- Topic: [SOLVED]View transformation help for tilting the camera
- Replies: 6
- Views: 637
- Tue Jan 15, 2008 8:49 pm
- Forum: Advanced Help
- Topic: To pool game entities or to use an update loop
- Replies: 27
- Views: 2461
As CuteAlien points out, message queues are best suited to large scale games. The cell phone games I make at work don't use them at all. The best example of a good use of a message queue is for AI and high-level game logic. For instance; if your game has doors that automatically open when someone st...