I haven't tried bringing it into irrlicht yet, but for example: 14 bones for body and arms/legs ( plus 16 more for the pose-able hand version). 1634 verts for head, and 3644 verts for body (those might be in quads not tris), but those can be reduced as necessary.
Also, this is all in blender, which ...
Search found 806 matches
- Tue Jan 12, 2010 5:26 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 85852
- Mon Jan 11, 2010 11:01 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 85852
- Thu Jan 07, 2010 7:04 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 85852
- Thu Jan 07, 2010 5:36 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 85852
- Wed Jan 06, 2010 10:57 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 85852
What kind of performance are you guys seeing?
Today I downloaded the opengl-es branch from SF as well as Spoon's template. Instead of building the irrlicht.a library using a non-existent OpenGLES xcode project (I'd love to see this added to the opengles branch) I simply added the necessary H, .MM ...
Today I downloaded the opengl-es branch from SF as well as Spoon's template. Instead of building the irrlicht.a library using a non-existent OpenGLES xcode project (I'd love to see this added to the opengles branch) I simply added the necessary H, .MM ...
- Wed Jul 29, 2009 7:57 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 85852
- Wed Jul 29, 2009 7:36 pm
- Forum: Everything 2d/3d Graphics
- Topic: My iPhone Book
- Replies: 2
- Views: 1616
- Wed Jul 29, 2009 7:13 am
- Forum: Everything 2d/3d Graphics
- Topic: My iPhone Book
- Replies: 2
- Views: 1616
My iPhone Book
Hello IrrLicht-- it's been a while.
I've been busy; currently I'm working on the final chapter of a game programming book for O'Reilly titled "iPhone Game Development".
In the last chapter, I mention a number of 3rd party librarys/SDKs/APIs and middleware solutions for making iPhone games (Unity3D ...
I've been busy; currently I'm working on the final chapter of a game programming book for O'Reilly titled "iPhone Game Development".
In the last chapter, I mention a number of 3rd party librarys/SDKs/APIs and middleware solutions for making iPhone games (Unity3D ...
- Tue Feb 05, 2008 1:11 am
- Forum: Advanced Help
- Topic: [Fixed]How to draw a mesh from a file without the file..
- Replies: 22
- Views: 2697
- Wed Jan 30, 2008 6:54 pm
- Forum: Advanced Help
- Topic: How to draw2DImage without a specific pixel?
- Replies: 8
- Views: 1555
- Thu Jan 17, 2008 8:08 pm
- Forum: Advanced Help
- Topic: Volumetric Clouds
- Replies: 6
- Views: 1753
- Wed Jan 16, 2008 5:36 pm
- Forum: Advanced Help
- Topic: To pool game entities or to use an update loop
- Replies: 27
- Views: 3218
- Tue Jan 15, 2008 8:59 pm
- Forum: Advanced Help
- Topic: [SOLVED]View transformation help for tilting the camera
- Replies: 6
- Views: 879
- Tue Jan 15, 2008 8:57 pm
- Forum: Advanced Help
- Topic: [SOLVED]View transformation help for tilting the camera
- Replies: 6
- Views: 879
- Tue Jan 15, 2008 8:49 pm
- Forum: Advanced Help
- Topic: To pool game entities or to use an update loop
- Replies: 27
- Views: 3218