P/Invoke (which works with mono) does not work with C++ libraries.
Visual C++.NET can work with C++ libraries, but it produces mixed mode assemblies, which don't work with mono.
As discussed many times before, the only 2 ways around this are to rewrite the C++ library in a .NET langauge (eg C#) or ...
Search found 87 matches
- Tue Feb 07, 2006 1:00 pm
- Forum: Irrlicht.NET
- Topic: Solution for Linux + Mono + Irrlicht issue?
- Replies: 1
- Views: 1368
- Thu Jan 19, 2006 12:00 pm
- Forum: Irrlicht.NET
- Topic: The specified module could not be found
- Replies: 4
- Views: 1764
- Wed Jan 18, 2006 6:54 am
- Forum: Irrlicht.NET
- Topic: .NET on Linux - Compatible with Mono?
- Replies: 1
- Views: 1363
- Fri Dec 02, 2005 11:46 am
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 30177
- Sun Nov 20, 2005 3:04 am
- Forum: Irrlicht.NET
- Topic: Help using ISceneNode.AddChild() in .NET hosted in WinForm
- Replies: 2
- Views: 1607
- Thu Nov 10, 2005 10:06 am
- Forum: Irrlicht.NET
- Topic: c# vs c++
- Replies: 5
- Views: 2527
- Mon Nov 07, 2005 8:41 am
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 30177
- Mon Nov 07, 2005 7:49 am
- Forum: Irrlicht.NET
- Topic: Problems with IEventReceiver in VB.NET
- Replies: 3
- Views: 1642
- Fri Nov 04, 2005 11:46 am
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 30177
Well I put several hours work into it.. got some basic classes and structs written up, wrote a test program and... I see nothing. I have no idea why.
I wrote enough to create a test scene node and render it in OpenGL. If someone can give me somewhere to put it, I can rar up the source for someone ...
I wrote enough to create a test scene node and render it in OpenGL. If someone can give me somewhere to put it, I can rar up the source for someone ...
- Sat Oct 29, 2005 4:06 am
- Forum: Irrlicht.NET
- Topic: Collision Detection example conversion....
- Replies: 11
- Views: 3380
- Fri Oct 28, 2005 10:39 am
- Forum: Irrlicht.NET
- Topic: Collision Detection example conversion....
- Replies: 11
- Views: 3380
- Wed Oct 26, 2005 12:18 am
- Forum: Irrlicht.NET
- Topic: Collision Detection example conversion....
- Replies: 11
- Views: 3380
Try:I can't think why you would put Matrix4 in there twice.
Code: Select all
device.VideoDriver.SetTransform(TransformationState.WORLD, new Matrix4());- Sun Oct 23, 2005 8:46 am
- Forum: Beginners Help
- Topic: Compiling under Visual Studio 2005 Beta 2
- Replies: 6
- Views: 788
- Wed Oct 19, 2005 1:11 pm
- Forum: Beginners Help
- Topic: Library Version Does Not Match
- Replies: 2
- Views: 310
- Tue Oct 18, 2005 8:41 am
- Forum: Irrlicht.NET
- Topic: Displaying Irrlicht in a c# picture box
- Replies: 17
- Views: 10102
"Color is an ambigous reference" is because there is a Color class/struct in Irrlicht.Video AND System.Drawing. You need to qualify the reference with the full namespace. ie:
Code: Select all
device.VideoDriver.BeginScene(true, true, new Irrlicht.Video.Color(0,100,100,100));