Search found 87 matches
- Tue Feb 07, 2006 1:00 pm
- Forum: Irrlicht.NET
- Topic: Solution for Linux + Mono + Irrlicht issue?
- Replies: 1
- Views: 1250
P/Invoke (which works with mono) does not work with C++ libraries. Visual C++.NET can work with C++ libraries, but it produces mixed mode assemblies, which don't work with mono. As discussed many times before, the only 2 ways around this are to rewrite the C++ library in a .NET langauge (eg C#) or t...
- Thu Jan 19, 2006 12:00 pm
- Forum: Irrlicht.NET
- Topic: The specified module could not be found
- Replies: 4
- Views: 1602
- Wed Jan 18, 2006 6:54 am
- Forum: Irrlicht.NET
- Topic: .NET on Linux - Compatible with Mono?
- Replies: 1
- Views: 1238
This has been answered a few times before... Irrlicht.NET does not work with mono because it uses managed C++ which is not supported by mono. The two options for getting it working are to use a glue (C->C++) library or to rewrite the whole engine in a .NET language. See here for more info on develop...
- Fri Dec 02, 2005 11:46 am
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 19698
I started off doing a 1for1 replacement for the C++ engine.. that's why the OpenGL driver is such a mess. A 1for1 replacement for the ManagedC++ wrapper would make it much easier to switch existing code over. CLS compliance would make the library friendlier to new coders. I guess i'm leaning towards...
- Sun Nov 20, 2005 3:04 am
- Forum: Irrlicht.NET
- Topic: Help using ISceneNode.AddChild() in .NET hosted in WinForm
- Replies: 2
- Views: 1497
- Thu Nov 10, 2005 10:06 am
- Forum: Irrlicht.NET
- Topic: c# vs c++
- Replies: 5
- Views: 1944
- Mon Nov 07, 2005 8:41 am
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 19698
i dunno why .NET is important. don't get me wrong i have the framework on here and i've got VS.NET and program in C++ (that's how i foung this awesome API) but i wouldn't make a DL for just that. .NET is important to me because it makes programming easier and makes my time more productive. Unfortun...
- Mon Nov 07, 2005 7:49 am
- Forum: Irrlicht.NET
- Topic: Problems with IEventReceiver in VB.NET
- Replies: 3
- Views: 1472
- Fri Nov 04, 2005 11:46 am
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 19698
Well I put several hours work into it.. got some basic classes and structs written up, wrote a test program and... I see nothing. I have no idea why. I wrote enough to create a test scene node and render it in OpenGL. If someone can give me somewhere to put it, I can rar up the source for someone el...
- Sat Oct 29, 2005 4:06 am
- Forum: Irrlicht.NET
- Topic: Collision Detection example conversion....
- Replies: 11
- Views: 3055
When creating the line for collision detection, I get the following build error: Operator '+' cannot be applied to operands of type 'Irrlicht.Core.Vector3D' and 'Irrlicht.Core.Vector3D' Yup that's a bug in the bindings. I wrote a post about it a while ago but I didn't get a response. Your options a...
- Fri Oct 28, 2005 10:39 am
- Forum: Irrlicht.NET
- Topic: Collision Detection example conversion....
- Replies: 11
- Views: 3055
- Wed Oct 26, 2005 12:18 am
- Forum: Irrlicht.NET
- Topic: Collision Detection example conversion....
- Replies: 11
- Views: 3055
Try:I can't think why you would put Matrix4 in there twice.
Code: Select all
device.VideoDriver.SetTransform(TransformationState.WORLD, new Matrix4());
- Sun Oct 23, 2005 8:46 am
- Forum: Beginners Help
- Topic: Compiling under Visual Studio 2005 Beta 2
- Replies: 6
- Views: 649
- Wed Oct 19, 2005 1:11 pm
- Forum: Beginners Help
- Topic: Library Version Does Not Match
- Replies: 2
- Views: 208
The only way this can happen is if you are compiling with the 0.12 version of irrlicht.h, but the program is finding the 0.11 version of irrlicht.dll. Perhaps you copied the old dll somewhere (eg Windows\System32) and it is finding that copy instead of the new one? I'd search the whole computer for ...
- Tue Oct 18, 2005 8:41 am
- Forum: Irrlicht.NET
- Topic: Displaying Irrlicht in a c# picture box
- Replies: 17
- Views: 8232
"Color is an ambigous reference" is because there is a Color class/struct in Irrlicht.Video AND System.Drawing. You need to qualify the reference with the full namespace. ie:
Code: Select all
device.VideoDriver.BeginScene(true, true, new Irrlicht.Video.Color(0,100,100,100));