Search found 15 matches
- Wed Apr 19, 2006 5:02 am
- Forum: Beginners Help
- Topic: Get/Set VS Copy and Manipulate?
- Replies: 4
- Views: 376
- Sat Sep 03, 2005 8:30 pm
- Forum: Beginners Help
- Topic: Draw distance?
- Replies: 9
- Views: 1005
- Sat Sep 03, 2005 7:47 pm
- Forum: Beginners Help
- Topic: Draw distance?
- Replies: 9
- Views: 1005
I'm not sure exactly how your translation of 2000 would crowd a 16bit integer or memory address(perhaps background math done by the graphics engine that the 2000 represents?), but I do know that I'm running just fine on both my 128mb 9600XT and my geforce2 mobile 16mb card in my laptop. Laptop gets ...
- Sat Sep 03, 2005 7:42 pm
- Forum: Beginners Help
- Topic: Key Binding or Forwarding help?
- Replies: 12
- Views: 2214
- Sat Sep 03, 2005 9:42 am
- Forum: Beginners Help
- Topic: Draw distance?
- Replies: 9
- Views: 1005
- Sat Sep 03, 2005 9:39 am
- Forum: Beginners Help
- Topic: Key Binding or Forwarding help?
- Replies: 12
- Views: 2214
- Thu Sep 01, 2005 8:11 am
- Forum: Beginners Help
- Topic: Draw distance?
- Replies: 9
- Views: 1005
- Thu Sep 01, 2005 6:59 am
- Forum: Beginners Help
- Topic: Draw distance?
- Replies: 9
- Views: 1005
- Thu Sep 01, 2005 5:07 am
- Forum: Beginners Help
- Topic: Key Binding or Forwarding help?
- Replies: 12
- Views: 2214
- Thu Sep 01, 2005 4:05 am
- Forum: Beginners Help
- Topic: Draw distance?
- Replies: 9
- Views: 1005
Draw distance?
I've got a rather large FPS world I'm working with using the default FPS camera, as well as a Quake 3 map. I can see down the far ends of some parts and see my skybox at large distances, but as I close the gap the walls for the quake 3 map will draw in. Is there a fix?
- Thu Sep 01, 2005 4:01 am
- Forum: Beginners Help
- Topic: Key Binding or Forwarding help?
- Replies: 12
- Views: 2214
- Wed Aug 31, 2005 8:57 am
- Forum: Beginners Help
- Topic: Key Binding or Forwarding help?
- Replies: 12
- Views: 2214
- Wed Aug 31, 2005 1:05 am
- Forum: Beginners Help
- Topic: C# Full Screen Issues
- Replies: 2
- Views: 356
It worked!
ok, setting a realmode resolution made fullscreen work fine!
Explanation for the odd resolution above:
When I watch the console, the screen resolution when using:
device = new IrrlichtDevice(DriverType.DIRECTX9, new Dimension2D(800, 600), 0x10, true, true, false);
this creates a screen in ...
Explanation for the odd resolution above:
When I watch the console, the screen resolution when using:
device = new IrrlichtDevice(DriverType.DIRECTX9, new Dimension2D(800, 600), 0x10, true, true, false);
this creates a screen in ...
- Tue Aug 30, 2005 2:04 pm
- Forum: Beginners Help
- Topic: C# Full Screen Issues
- Replies: 2
- Views: 356
C# Full Screen Issues
Anyone know why changing the bool for FullScreen isn't working? DX8/9 Crash out when loading, and oGL will instance a borderless window of defined resolution in the 0,0 location on the screen, but not stretch or whatever and cover the rest of the screen.
Sample Code that crashed:
device = new ...
Sample Code that crashed:
device = new ...
- Tue Aug 30, 2005 1:57 pm
- Forum: Beginners Help
- Topic: Key Binding or Forwarding help?
- Replies: 12
- Views: 2214
Key Binding or Forwarding help?
ok, I got tutorial 4 to work fine with moving the camera, however, as I've seen on another thread here its choppy.
All I really want to do is something like this.
if (e.KeyCode == Keys.W)
{
SendKeys.Send("{UP}");
}
I know the above code works with windows forms.
I've fought with this for ...
All I really want to do is something like this.
if (e.KeyCode == Keys.W)
{
SendKeys.Send("{UP}");
}
I know the above code works with windows forms.
I've fought with this for ...