Search found 37 matches

by MarcoTMP
Fri Feb 17, 2006 8:55 pm
Forum: Project Announcements
Topic: IrrLua
Replies: 93
Views: 35155

Hi Zenaku, IrrLua is a great project! and as you know my project (IrrGameShell) is based on it :D

i'd like to save .lua files in .zip and then read it from IrrLua. Is there a way to do it already, or i have to create an irrlua_dofile(filename) using irrlicht I/O functions.?
by MarcoTMP
Thu Feb 16, 2006 12:04 am
Forum: Project Announcements
Topic: IrrGameShell
Replies: 32
Views: 4199

DustyEngine exported 100%

Now every class of DustyEngine are working inside of GameShell. :)

Start working with newton interfaces... :wink:
by MarcoTMP
Sun Feb 12, 2006 6:14 pm
Forum: Project Announcements
Topic: IrrGameShell
Replies: 32
Views: 4199

Sorry, i was not logged. Last post was me. :oops:

ToDo:
-Improve GUI, DustyE, Newton interfaces.
-Complete Documentation
by MarcoTMP
Sat Feb 11, 2006 4:53 pm
Forum: Project Announcements
Topic: IrrGameShell
Replies: 32
Views: 4199

Thanks for your positive comments!

MikeR: As you can see, all the libraries i'm using are multiplatform, so anyeone could try to compile it on another OS.
by MarcoTMP
Sat Feb 11, 2006 12:20 am
Forum: Project Announcements
Topic: IrrGameShell
Replies: 32
Views: 4199

IrrGameShell

It is an easy framework i'm developing. Is a combination of Irrlicht, Newton, irrLua and DustyEngine. Audio and Network Support are planned. In the future i'd like to have FPS, RPG, Racing, Space templates games, in this way people can start their projects very quickly. I know the proyect is very am...
by MarcoTMP
Thu Dec 15, 2005 9:48 pm
Forum: Beginners Help
Topic: Newton and Irrlicht, slightly less complecated tutorials...
Replies: 9
Views: 539

Re: Newton and Irrlicht, slightly less complecated tutorials

This is the easiest way i think, I hope it help. The first thing you need is to understand the way physic engine work. In Newton yow can create: NewtonWorld: Is the place where you are goin to place physic bodies and where everything will happend. NewtonBody: Are objects with mass, that can interact...
by MarcoTMP
Wed Aug 31, 2005 9:01 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht the gane engine
Replies: 37
Views: 4536

I agree with all of you that irrlicht must be just a Graphic Engine. BTW, I want to see a Game Engine easy of use like Irrlicht, and of curse "Free". I'm designing a game engine that look like this below. Maybe it can be a good starting point to make an easy and powerfull IrrlichtGameEngin...