Hi Zenaku, IrrLua is a great project! and as you know my project (IrrGameShell) is based on it
i'd like to save .lua files in .zip and then read it from IrrLua. Is there a way to do it already, or i have to create an irrlua_dofile(filename) using irrlicht I/O functions.?
Search found 37 matches
- Fri Feb 17, 2006 8:55 pm
- Forum: Project Announcements
- Topic: IrrLua
- Replies: 93
- Views: 35155
- Thu Feb 16, 2006 12:04 am
- Forum: Project Announcements
- Topic: IrrGameShell
- Replies: 32
- Views: 4199
- Sun Feb 12, 2006 6:14 pm
- Forum: Project Announcements
- Topic: IrrGameShell
- Replies: 32
- Views: 4199
- Sat Feb 11, 2006 4:53 pm
- Forum: Project Announcements
- Topic: IrrGameShell
- Replies: 32
- Views: 4199
- Sat Feb 11, 2006 12:20 am
- Forum: Project Announcements
- Topic: IrrGameShell
- Replies: 32
- Views: 4199
IrrGameShell
It is an easy framework i'm developing. Is a combination of Irrlicht, Newton, irrLua and DustyEngine. Audio and Network Support are planned. In the future i'd like to have FPS, RPG, Racing, Space templates games, in this way people can start their projects very quickly. I know the proyect is very am...
- Thu Dec 15, 2005 9:48 pm
- Forum: Beginners Help
- Topic: Newton and Irrlicht, slightly less complecated tutorials...
- Replies: 9
- Views: 539
Re: Newton and Irrlicht, slightly less complecated tutorials
This is the easiest way i think, I hope it help. The first thing you need is to understand the way physic engine work. In Newton yow can create: NewtonWorld: Is the place where you are goin to place physic bodies and where everything will happend. NewtonBody: Are objects with mass, that can interact...
- Wed Aug 31, 2005 9:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht the gane engine
- Replies: 37
- Views: 4536