Search found 4 matches

by Chestikov
Wed Dec 31, 2003 11:19 am
Forum: Advanced Help
Topic: Ragdoll modelling...
Replies: 3
Views: 1523

Ragdoll modelling...

Has anyone experimented with ragdoll modelling yet? I figure that ODE or
Tokamak would be useful for modelling the real-time physics, but which model format is flexible enough to support real-time joint manipulation?

An Irrlicht ragdoll technology demo would be a real eye-opener.
by Chestikov
Sun Dec 21, 2003 1:37 pm
Forum: Open Discussion and Dev Announcements
Topic: Motion Blur (and frameless rendering)...
Replies: 0
Views: 1227

Motion Blur (and frameless rendering)...

This link says it all really...

http://www.acm.org/crossroads/xrds3-4/ellen.html

If it could be implemented optimally in any engine, then that really
would be cutting edge. Frames Per Second are a product of the 90's, where far too much emphasis is placed on them.

Financing
Bridge financing ...
by Chestikov
Fri Dec 19, 2003 12:58 am
Forum: Beginners Help
Topic: IAnimatedMeshMS3D flexibility
Replies: 0
Views: 443

IAnimatedMeshMS3D flexibility

It appears that while there's some flexibility in acquiring information about the structure of MS3D joints, there seems to be little flexibility in programatically transforming joints outside of a pre-determined animation. Is this something that someone has considered before and worked around, or ...
by Chestikov
Tue Dec 16, 2003 2:35 am
Forum: Beginners Help
Topic: WANTED: MS3D model(s)...
Replies: 0
Views: 426

WANTED: MS3D model(s)...

Howdy, I'm playing around with (maybe) the idea of throwing together a multiplayer FPS over the coming year - somewhere along the lines of CS. Now, it may sound like an adventurous undertaking, but I've lived through worse (I write software for a living). My only criteria at this stage is life-like ...