Has anyone experimented with ragdoll modelling yet? I figure that ODE or
Tokamak would be useful for modelling the real-time physics, but which model format is flexible enough to support real-time joint manipulation?
An Irrlicht ragdoll technology demo would be a real eye-opener.
Search found 4 matches
- Wed Dec 31, 2003 11:19 am
- Forum: Advanced Help
- Topic: Ragdoll modelling...
- Replies: 3
- Views: 1523
- Sun Dec 21, 2003 1:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Motion Blur (and frameless rendering)...
- Replies: 0
- Views: 1227
Motion Blur (and frameless rendering)...
This link says it all really...
http://www.acm.org/crossroads/xrds3-4/ellen.html
If it could be implemented optimally in any engine, then that really
would be cutting edge. Frames Per Second are a product of the 90's, where far too much emphasis is placed on them.
Financing
Bridge financing ...
http://www.acm.org/crossroads/xrds3-4/ellen.html
If it could be implemented optimally in any engine, then that really
would be cutting edge. Frames Per Second are a product of the 90's, where far too much emphasis is placed on them.
Financing
Bridge financing ...
- Fri Dec 19, 2003 12:58 am
- Forum: Beginners Help
- Topic: IAnimatedMeshMS3D flexibility
- Replies: 0
- Views: 443
IAnimatedMeshMS3D flexibility
It appears that while there's some flexibility in acquiring information about the structure of MS3D joints, there seems to be little flexibility in programatically transforming joints outside of a pre-determined animation. Is this something that someone has considered before and worked around, or ...
- Tue Dec 16, 2003 2:35 am
- Forum: Beginners Help
- Topic: WANTED: MS3D model(s)...
- Replies: 0
- Views: 426
WANTED: MS3D model(s)...
Howdy, I'm playing around with (maybe) the idea of throwing together a multiplayer FPS over the coming year - somewhere along the lines of CS. Now, it may sound like an adventurous undertaking, but I've lived through worse (I write software for a living). My only criteria at this stage is life-like ...