Search found 371 matches

by pfo
Wed Feb 08, 2006 7:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Code for newer BSPs, for ex. Doom3
Replies: 8
Views: 907

Why would you want to use BSP? the format is kinda outdated, OctTree should be faster anyway.
by pfo
Wed Feb 08, 2006 7:24 pm
Forum: Open Discussion and Dev Announcements
Topic: Help with c++ debugging
Replies: 8
Views: 726

Also, just because the program runs fine under linux [or any other platform] does not mean that it is correct. Very true, especially for release builds. When moving a project that works on one OS to another for testing, I would always do a debug build first and test it, or do that as soon as the re...
by pfo
Wed Feb 08, 2006 7:17 pm
Forum: Beginners Help
Topic: Moving a character in the gameworld with newton physics
Replies: 10
Views: 1207

You declared BoxPrimitive as a pointer, you can't use the '.' operator on it to access it, you must use '->'. Also, don't you need to allocate the box? Like 'BoxPrimitive *box = new BoxPrimitive;'? what is the purpose of the 4by4 matrix,how does this represent the coordinate system of irrlicht. A 4x...
by pfo
Wed Feb 08, 2006 7:10 pm
Forum: Beginners Help
Topic: IrrToNewton
Replies: 3
Views: 469

The problem seems to be that nMeshBufferCount always comes out as zero, so nothing is ever actually added to the collision map by the loop That's strange, there should be at least 1 mesh in there. The terrain is loading properly (apart from collision)? Yeah, you could also use getMeshBufferForLOD, ...
by pfo
Tue Feb 07, 2006 7:42 pm
Forum: Beginners Help
Topic: How to find a good point on an IAnimatedMesh to shoot at
Replies: 20
Views: 901

could you get the bounding box of the mesh and aim for the center of that?
by pfo
Tue Feb 07, 2006 7:38 pm
Forum: Beginners Help
Topic: Moving a character in the gameworld with newton physics
Replies: 10
Views: 1207

Is it possible to move the model without having an offset matrix? Offset matrix is a kind of confusing term to use here when talking about Newton. In terms of Newton, if someone said to me 'offset matrix', the first thing that comes to mind is the collision offset matrix (passed when you do NewtonC...
by pfo
Thu Feb 02, 2006 9:13 pm
Forum: Beginners Help
Topic: Some questions about the engine
Replies: 12
Views: 640

any further input on poly counts Here's a tip: polycount is a misnomer. Several years ago it was a good benchmark of 3d engine performance. Nowadays it's not the most important thing. Polycount does matter, but it matters in combination with how many materials are being used, and how complex those ...
by pfo
Thu Feb 02, 2006 7:14 pm
Forum: Beginners Help
Topic: UV Coordinates.
Replies: 2
Views: 448

Load the mesh, get the IMesh pointer from it and there you can iterate over the MeshBuffers which give you access to the vertex data, among them the texture coordinates. You would think that would work, wouldn't you? I've tried it, no dice. I think if you do the above BEFORE you attach it to a scen...
by pfo
Thu Feb 02, 2006 7:08 pm
Forum: Beginners Help
Topic: how to make world files
Replies: 5
Views: 370

i have worked with other game engins but they provided a modle editor and world editor The assumption with 3d engines such as Irrlicht is that it is a graphics engine not geared towards any specific thing, therefore it is your responsibility to build any editting tools using the engine to suit your...
by pfo
Thu Feb 02, 2006 7:03 pm
Forum: Beginners Help
Topic: Moving a character in the gameworld with newton physics
Replies: 10
Views: 1207

If you want to see how to make a really nice character controller w/ Newton, look at the tutorial that comes with the SDK. Note that if the character is moving, the controller sets all friction with everything the character touches to 0, and when it stops it sets it to 2 (lots of friction). This all...
by pfo
Tue Jan 31, 2006 6:35 pm
Forum: Beginners Help
Topic: polygon count number
Replies: 2
Views: 282

What is a good vertice count for a human figure in a game? is 2000 too much? How many vertiices can computers today take in general????? Several years ago this was a good benchmark. Nowadays its a real misnomer, poly counts really aren't an accurate way of measuring 3d engine performance. While the...
by pfo
Tue Jan 31, 2006 6:32 pm
Forum: Beginners Help
Topic: A model with 1 million Objects
Replies: 12
Views: 730

But how can I then pick a set of objects in different models?
It would depend on why you need to pick them, surely their is some data strcture that could accomodate that?
by pfo
Tue Jan 31, 2006 6:30 pm
Forum: Beginners Help
Topic: Newton Tutorial
Replies: 12
Views: 2066

well, after trying to geht the newton physics engine to work with the irrlicht engine (v.0.14) i give up. No, don't give up! instead of having multiple boxes and instead of being able to create new boxes I can only see one. Some guesses: you aren't calling NewtonUpdate, or you are calling it with a...
by pfo
Tue Jan 31, 2006 6:23 pm
Forum: Beginners Help
Topic: Compiling the Irrlicht help
Replies: 10
Views: 1484

Linera: it's not as simple as 1 or 2 files either. Winows.h includes many other necessary files, which includes other files... You might as well just get the SDK, their is no real shortcut to doing what you want.
by pfo
Mon Jan 30, 2006 9:34 pm
Forum: Advanced Help
Topic: Real 3D "wall"-walk like in Avp
Replies: 8
Views: 719

There is no gravity but agents can't "fly", they can just walk. Sounds difficult, if not impossible. One cannot walk without gravity. When you walk, gravity pulls you down, your feet push back and you actually fall foward in a controlled manner in order to propel yourself forward. Without...