Search found 11 matches
- Mon Dec 30, 2013 5:27 pm
- Forum: Beginners Help
- Topic: fatal error: unresolved externals
- Replies: 8
- Views: 619
Re: fatal error: unresolved externals
Maybe you forgot to place the Irrlicht.dll?
- Mon Dec 23, 2013 2:35 pm
- Forum: Beginners Help
- Topic: [Solved] Exporting a .obj from an IMesh?
- Replies: 4
- Views: 406
Re: Exporting a .obj from an IMesh?
That's great Thank you!
- Mon Dec 23, 2013 4:41 am
- Forum: Beginners Help
- Topic: [Solved] Exporting a .obj from an IMesh?
- Replies: 4
- Views: 406
Re: Exporting a .obj from an IMesh?
Perfect, many thanks. That makes me wonder if it is also possible to write an SMaterial or an ITexture. I've checked the documentation and I haven't found anything about it, so I suppose it's not possible... Anyway, thanks again.
- Fri Dec 20, 2013 11:05 pm
- Forum: Beginners Help
- Topic: [Solved] Exporting a .obj from an IMesh?
- Replies: 4
- Views: 406
[Solved] Exporting a .obj from an IMesh?
Hi,
I would like to know whether it is possible to export in Irrlicht a .obj from an IMesh or not. And if it can't be done in Irrlicht, do you know any way to do it?
I would like to know whether it is possible to export in Irrlicht a .obj from an IMesh or not. And if it can't be done in Irrlicht, do you know any way to do it?
- Sat Dec 07, 2013 3:55 pm
- Forum: Beginners Help
- Topic: [Solved] 1) 3D lines 2) About meshes
- Replies: 12
- Views: 945
Re: 1) 3D lines 2) About meshes
I've ended up using the CMeshCombiner, which works really really well. Congratulations to the author.
And thank you all. Problems solved
And thank you all. Problems solved
- Fri Dec 06, 2013 4:27 am
- Forum: Beginners Help
- Topic: [Solved] 1) 3D lines 2) About meshes
- Replies: 12
- Views: 945
Re: 1) 3D lines 2) About meshes
Thanks for your input, kklouzal.
By the way, I've found this thread (http://irrlicht.sourceforge.net/forum/v ... hp?t=42065) and the user seemed to find a way to do it. But I can't figure out the code he could have written. Any idea is welcome...
By the way, I've found this thread (http://irrlicht.sourceforge.net/forum/v ... hp?t=42065) and the user seemed to find a way to do it. But I can't figure out the code he could have written. Any idea is welcome...
- Fri Dec 06, 2013 12:03 am
- Forum: Beginners Help
- Topic: [Solved] 1) 3D lines 2) About meshes
- Replies: 12
- Views: 945
Re: 1) 3D lines 2) About meshes
It's not a minecraft clone, but the maps are made of cubes.
Thanks for the provided solutions, I really appreciate your help. I didn't want to use external tools, but now I'll consider it.
Thanks for the provided solutions, I really appreciate your help. I didn't want to use external tools, but now I'll consider it.
- Thu Dec 05, 2013 7:00 pm
- Forum: Beginners Help
- Topic: [Solved] 1) 3D lines 2) About meshes
- Replies: 12
- Views: 945
Re: 1) 3D lines 2) About meshes
If when I painted the mesh of a node, all of them got painted, then that means they were sharing the mesh, right? In that case, I don't know why I am getting bad FPS (like 10-16) with a 14*10 map. In the future, it should be something like 1000*1000 or even bigger. Isn't Irrlicht using some kind of ...
- Thu Dec 05, 2013 2:38 pm
- Forum: Beginners Help
- Topic: Irrlicht
- Replies: 6
- Views: 556
Re: Irrlicht
http://www.irrlicht3d.org/wiki/index.ph ... weredGameszigzak wrote:Thank you for your answer. Irrlicht engine based can you give a few examples?
- Thu Dec 05, 2013 2:28 pm
- Forum: Beginners Help
- Topic: [Solved] 1) 3D lines 2) About meshes
- Replies: 12
- Views: 945
Re: 1) 3D lines 2) About meshes
1. Do you reset the transformation before you start to draw? (See: http://irrlicht.sourceforge.net/docu/classirr_1_1video_1_1_i_video_driver.html#a5e4e03dca1720f3d2019b73a4eebb5e6 ) That was exactly what I was missing. Many thanks. Thank you jiangcaiyang too for your response. 2. Scenenodes can sha...
- Thu Dec 05, 2013 12:31 am
- Forum: Beginners Help
- Topic: [Solved] 1) 3D lines 2) About meshes
- Replies: 12
- Views: 945
[Solved] 1) 3D lines 2) About meshes
Hello all, I have a couple of problems: 1) 3D lines don't seem to be drawn properly. At the beginning they are, but when I move the camera their positions aren't correct. I think it's not something I've done wrong, because the positions where the lines should be drawn in are static. 2) I have a prob...