Search found 7 matches
- Tue Feb 11, 2014 3:39 pm
- Forum: Bug reports
- Topic: [PATCH]Android port doesn't work well with multi-touch input
- Replies: 7
- Views: 3587
Re: [PATCH]Android port doesn't work well with multi-touch i
Sorry for not replying for so long. Anyway, maintaining my .patch file has become a bit tedious so fixes are available from the following github project.
- Tue Feb 11, 2014 3:10 pm
- Forum: Bug reports
- Topic: [ogles/android?] draw2DImage draws texture mirrored
- Replies: 1
- Views: 757
Re: [ogles/android?] draw2DImage draws texture mirrored
This seems to be "fixed" if I make isRTT in draw2DImage false no matter what texture->isRenderTarget() returns.
- Sat Feb 08, 2014 3:32 pm
- Forum: Bug reports
- Topic: [ogles/android?] draw2DImage draws texture mirrored
- Replies: 1
- Views: 757
[ogles/android?] draw2DImage draws texture mirrored
Calling draw2DImage on a texture gotten by rendering to texture ( example 13 ) produces mirrored texture. Code: https://gist.github.com/xyzz/f5a720b0bbe4a2b2cda6 (should compile for both Android and PC) PC: http://i.imgur.com/zVHJwoA.png Android: http://i.imgur.com/TenRlC1.png (there's some screensh...
- Fri Dec 20, 2013 1:52 pm
- Forum: Bug reports
- Topic: [PATCH]Android port doesn't work well with multi-touch input
- Replies: 7
- Views: 3587
Re: [PATCH]Android port doesn't work well with multi-touch i
Good work, thanks. I have a question: why do we need Touched flag? I saw it used in touchedCount(), but here you store number of pointers in PointerCount. Is Touched used for something else? You can use it to determine which pointer goes up. One thing. s32 ChangedPointerID = (AndroidEventAction &am...
- Sat Dec 14, 2013 9:44 pm
- Forum: Bug reports
- Topic: [PATCH]Android port doesn't work well with multi-touch input
- Replies: 7
- Views: 3587
Re: Android port doesn't work well with multi-touch input
UPD: fixed a bug with previous position being wrongly initialized UPD2: added number of pointers to the event Patch suggestion: Index: CIrrDeviceAndroid.cpp =================================================================== --- CIrrDeviceAndroid.cpp (revision 4618) +++ CIrrDeviceAndroid.cpp (...
- Sat Dec 14, 2013 8:48 pm
- Forum: Bug reports
- Topic: [PATCH]Android port doesn't work well with multi-touch input
- Replies: 7
- Views: 3587
[PATCH]Android port doesn't work well with multi-touch input
It doesn't respect AMOTION_EVENT_ACTION_MASK and therefore EventAction could be set to a wrong value when there are multiple pointers. It also doesn't respect AMOTION_EVENT_ACTION_POINTER_DOWN and AMOTION_EVENT_ACTION_POINTER_UP which means that there're no events fired when a second pointer appears...
- Thu Dec 12, 2013 4:50 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436510
Re: XEffects - Reloaded - New Release (V 1.3)
I'm having weird issues with this on Linux. If I compile it with Irrlicht 1.7.3: g++ example.cpp CShaderPre.cpp EffectHandler.cpp -I ~/irrlicht-1.7.3/include/ -L ~/irrlicht-1.7.3/lib/Linux/ -lIrrlicht -lGL -lGLU -lXrandr -lXext -lX11 -lXxf86vm and without any modifications to EffectCB.h then everyt...