Search found 324 matches
- Sun Mar 09, 2008 7:37 pm
- Forum: Game Programming
- Topic: Ageia PhysX problem
- Replies: 9
- Views: 3620
- Sun Mar 09, 2008 7:17 pm
- Forum: Game Programming
- Topic: Ageia PhysX problem
- Replies: 9
- Views: 3620
Ageia PhysX problem
hello, I have a problem integrating PhysX to irrlicht, but the heart of the probelm is in PhysX not irrlicht. When I call NxActor::setGlobalPose() function with a correct matrix parameter and then afterwards call NxActor::getGlobalPose() function I don't receive the matrix I was setting with setGlob...
- Fri Jun 29, 2007 11:07 am
- Forum: Bug reports
- Topic: FPS drop down from 60 to 0-1
- Replies: 7
- Views: 943
Intel Core 2 Duo 1,8GHz (passive cooling, ) 1GB 800Mhz DDR2 (three slots yet free, with support to 8GB 800mhz) Seagte 250 GB SATA 2 ATI Radeon X 1650 Pro 256 MB DDR3 (passive cooling) I am gonna fill the three remaining slots wtih 1GB and 2x 2GB to my other channel. Then I will purchase passive volt...
- Fri May 11, 2007 12:07 pm
- Forum: Off-topic
- Topic: Gathering team for a project
- Replies: 13
- Views: 1280
I want to say, how you can build trust with someone that he/she would not steal your source / arts(if it is artist) as his/hers own? Solution is so easy... distribute compiled source, dlls, or COM objects or whatever, with their header files (and make a documentation upon theese header files). Brea...
- Thu May 03, 2007 3:16 pm
- Forum: Off-topic
- Topic: Games you played too much?
- Replies: 25
- Views: 3277
:P My first encounter with games was in a very little age, it was year 1992 (15 years ago), and on my 286 PC intel and on DOS were hell piece of games like :!: Prehistoric 2...... and the :!: Fox, this is game I perhaps spent most of play time on, also I played :!: Monkey Island a little, becuse I c...
- Wed May 02, 2007 8:57 am
- Forum: Off-topic
- Topic: How to Regain Passion for Projects?
- Replies: 44
- Views: 4317
- Mon Apr 23, 2007 9:15 pm
- Forum: Project Announcements
- Topic: Draconia - Discontinued..
- Replies: 22
- Views: 2765
HUH? well Spintz I had issues.... I can not say that engine is wrong because theese issues were a result of me not exactly knowing what happens, and I just thought myself so much times, that's not needed, that's not needed... but I never was recompiling irlicht...... I was debuging (spectating like...
- Mon Apr 23, 2007 5:17 pm
- Forum: Project Announcements
- Topic: Draconia - Discontinued..
- Replies: 22
- Views: 2765
- Mon Apr 23, 2007 9:37 am
- Forum: Beginners Help
- Topic: Hello - And now my problem...
- Replies: 6
- Views: 1053
- Fri Apr 20, 2007 5:19 pm
- Forum: Code Snippets
- Topic: (C++) Better createMeshWithTangents()
- Replies: 8
- Views: 3707
Because the code has to be fixed such that it takes the original normals And now the CreateMeahWithTangents finds tangent and binormal and creates new normal as a cross product of those two. Much proper aproach is to find tangent, cross it with smooth normal and get the binormal, hereby everything ...
- Fri Apr 13, 2007 9:26 pm
- Forum: Project Announcements
- Topic: 3d Action Adventure - more programmers needed as well
- Replies: 29
- Views: 3907
To do a project, u must break it to pieces, elements of a Lego.... then you pack those pieces in a sack and tell some people to build stuff upon this Lego.... unless you have pieces of Lego to show..... dont .... rendering engine :arrow: phys engine :arrow: development tools :arrow: interactivity en...
- Wed Apr 11, 2007 8:49 pm
- Forum: Advanced Help
- Topic: Displacement Maps - ZBrush2
- Replies: 18
- Views: 2826
- Mon Apr 02, 2007 3:01 pm
- Forum: Beginners Help
- Topic: I have two problems with Irrlicht in MFC(SDI)
- Replies: 1
- Views: 430