Search found 324 matches

by needforhint
Sun Mar 09, 2008 7:37 pm
Forum: Game Programming
Topic: Ageia PhysX problem
Replies: 9
Views: 3620

there are no forums about Ageia PhysX you see
by needforhint
Sun Mar 09, 2008 7:17 pm
Forum: Game Programming
Topic: Ageia PhysX problem
Replies: 9
Views: 3620

Ageia PhysX problem

hello, I have a problem integrating PhysX to irrlicht, but the heart of the probelm is in PhysX not irrlicht. When I call NxActor::setGlobalPose() function with a correct matrix parameter and then afterwards call NxActor::getGlobalPose() function I don't receive the matrix I was setting with setGlob...
by needforhint
Fri Jun 29, 2007 11:07 am
Forum: Bug reports
Topic: FPS drop down from 60 to 0-1
Replies: 7
Views: 943

well, there is one cool , and actualy the fastest, way of testing terain with an animated model "walking on it", (lets leave out objects of physique). Lets assume the closest triangle , which is the one you stand on always, (remember to put oject space center at feet!). Then find clossest ...
by needforhint
Wed May 30, 2007 1:55 pm
Forum: Off-topic
Topic: Rig Specs
Replies: 28
Views: 2612

:oops: :lol: fixed, thanks,
by needforhint
Wed May 30, 2007 12:08 pm
Forum: Off-topic
Topic: Rig Specs
Replies: 28
Views: 2612

Intel Core 2 Duo 1,8GHz (passive cooling, ) 1GB 800Mhz DDR2 (three slots yet free, with support to 8GB 800mhz) Seagte 250 GB SATA 2 ATI Radeon X 1650 Pro 256 MB DDR3 (passive cooling) I am gonna fill the three remaining slots wtih 1GB and 2x 2GB to my other channel. Then I will purchase passive volt...
by needforhint
Fri May 11, 2007 12:07 pm
Forum: Off-topic
Topic: Gathering team for a project
Replies: 13
Views: 1280

I want to say, how you can build trust with someone that he/she would not steal your source / arts(if it is artist) as his/hers own? Solution is so easy... distribute compiled source, dlls, or COM objects or whatever, with their header files (and make a documentation upon theese header files). Brea...
by needforhint
Thu May 03, 2007 3:16 pm
Forum: Off-topic
Topic: Games you played too much?
Replies: 25
Views: 3277

:P My first encounter with games was in a very little age, it was year 1992 (15 years ago), and on my 286 PC intel and on DOS were hell piece of games like :!: Prehistoric 2...... and the :!: Fox, this is game I perhaps spent most of play time on, also I played :!: Monkey Island a little, becuse I c...
by needforhint
Wed May 02, 2007 8:57 am
Forum: Off-topic
Topic: How to Regain Passion for Projects?
Replies: 44
Views: 4317

what works for me is smoking a fatty and playing some favorite game, next day I am full of enthuziasm . ... anyway I am still in a phase of developing development tools, having done rendering at least :wink:
by needforhint
Mon Apr 23, 2007 9:15 pm
Forum: Project Announcements
Topic: Draconia - Discontinued..
Replies: 22
Views: 2765

HUH? well Spintz I had issues.... I can not say that engine is wrong because theese issues were a result of me not exactly knowing what happens, and I just thought myself so much times, that's not needed, that's not needed... but I never was recompiling irlicht...... I was debuging (spectating like...
by needforhint
Mon Apr 23, 2007 5:17 pm
Forum: Project Announcements
Topic: Draconia - Discontinued..
Replies: 22
Views: 2765

I love irrlicht, I am a big fun of this engine as well as its community, but I am not a user of this engine anymore.... I have this saying "What u code is what u get" . I went simply developing for windows platform, and I think it is because I could not compile Irrlicht with DX9 to a usabl...
by needforhint
Mon Apr 23, 2007 9:37 am
Forum: Beginners Help
Topic: Hello - And now my problem...
Replies: 6
Views: 1053

VC6 is good because it will not sometimes link, when u have a serious memory leak problem in source code :wink:
by needforhint
Fri Apr 20, 2007 5:19 pm
Forum: Code Snippets
Topic: (C++) Better createMeshWithTangents()
Replies: 8
Views: 3707

Because the code has to be fixed such that it takes the original normals And now the CreateMeahWithTangents finds tangent and binormal and creates new normal as a cross product of those two. Much proper aproach is to find tangent, cross it with smooth normal and get the binormal, hereby everything ...
by needforhint
Fri Apr 13, 2007 9:26 pm
Forum: Project Announcements
Topic: 3d Action Adventure - more programmers needed as well
Replies: 29
Views: 3907

To do a project, u must break it to pieces, elements of a Lego.... then you pack those pieces in a sack and tell some people to build stuff upon this Lego.... unless you have pieces of Lego to show..... dont .... rendering engine :arrow: phys engine :arrow: development tools :arrow: interactivity en...
by needforhint
Wed Apr 11, 2007 8:49 pm
Forum: Advanced Help
Topic: Displacement Maps - ZBrush2
Replies: 18
Views: 2826

I tried Z-brush and I had to take pills....... no need for video tuts I thought
by needforhint
Mon Apr 02, 2007 3:01 pm
Forum: Beginners Help
Topic: I have two problems with Irrlicht in MFC(SDI)
Replies: 1
Views: 430

u should override OnSize function of yout View class, don't have to recreate device of course, just update Projection of the device with new screen. to your second problem, pay attention to GetClientScreen or ScreenToClient function in MFC documentation.