Search found 21 matches

by SLC
Mon Jan 27, 2014 8:21 pm
Forum: Beginners Help
Topic: Lowering cpu load
Replies: 8
Views: 729

Re: Lowering cpu load

Also, since your game loop doesn't limit the frame rate in any way, the engine is free to update as fast as possible which can eat all the processing power :)
by SLC
Thu Jan 09, 2014 2:11 pm
Forum: Beginners Help
Topic: Compile Irrlicht with Mingw and both DirectX 9 & 8?
Replies: 6
Views: 2185

Re: Compile Irrlicht with Mingw and both DirectX 9 & 8?

I already tried that and still the same result. I've tried with both .lib and the .a (using gfxstyler's method) I've tried with both versions of dinput8.lib from Direct X 8 and 9. I've tried to link to every .lib file in the SDK but still the same result. The only thing that allows me to compile it ...
by SLC
Wed Jan 08, 2014 8:28 pm
Forum: Beginners Help
Topic: Compile Irrlicht with Mingw and both DirectX 9 & 8?
Replies: 6
Views: 2185

Re: Compile Irrlicht with Mingw and both DirectX 9 & 8?

Apparently compiling with NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ solves the issues and the application is able to run with both DirectX 8 and 9 however if anyone has an answer as to why this error occurred and how can I get to compile with DirectInput then please share it :)
by SLC
Wed Jan 08, 2014 8:10 pm
Forum: Beginners Help
Topic: Compile Irrlicht with Mingw and both DirectX 9 & 8?
Replies: 6
Views: 2185

Compile Irrlicht with Mingw and both DirectX 9 & 8?

Hi, I'm trying to build Irrlicht with both DirectX 9 and 8 however I'm stuck at this error message:   ..\tmp\obj\win32\external\irrlicht\CIrrDeviceWin32.o:CIrrDeviceWin32.cpp|| undefined reference to `IID_IDirectInput8A'| ..\tmp\obj\win32\external\irrlicht\CIrrDeviceWin32.o:CIrrDeviceWin32.cpp|| und...
by SLC
Mon Jan 06, 2014 11:50 pm
Forum: Beginners Help
Topic: Push new animations into skeletonal model at runtime?
Replies: 2
Views: 248

Re: Push new animations into skeletonal model at runtime?

Thank you CuteAlien I'll look into it later and see how it works :)
by SLC
Mon Jan 06, 2014 10:05 pm
Forum: Beginners Help
Topic: Push new animations into skeletonal model at runtime?
Replies: 2
Views: 248

Push new animations into skeletonal model at runtime?

Hi, I'm new to Irrlicht and I would like to know if it's possible in Irrlicht to add/push new animations from separate files to a skeletonal animated node ( B3D models preferably) at runtime. More specific let's say I've modeled a 3d character and created a standard bone structure with some basic st...