Search found 21 matches
- Mon Jan 27, 2014 8:21 pm
- Forum: Beginners Help
- Topic: Lowering cpu load
- Replies: 8
- Views: 729
Re: Lowering cpu load
Also, since your game loop doesn't limit the frame rate in any way, the engine is free to update as fast as possible which can eat all the processing power
- Thu Jan 09, 2014 2:11 pm
- Forum: Beginners Help
- Topic: Compile Irrlicht with Mingw and both DirectX 9 & 8?
- Replies: 6
- Views: 2185
Re: Compile Irrlicht with Mingw and both DirectX 9 & 8?
I already tried that and still the same result. I've tried with both .lib and the .a (using gfxstyler's method) I've tried with both versions of dinput8.lib from Direct X 8 and 9. I've tried to link to every .lib file in the SDK but still the same result. The only thing that allows me to compile it ...
- Wed Jan 08, 2014 8:28 pm
- Forum: Beginners Help
- Topic: Compile Irrlicht with Mingw and both DirectX 9 & 8?
- Replies: 6
- Views: 2185
Re: Compile Irrlicht with Mingw and both DirectX 9 & 8?
Apparently compiling with NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ solves the issues and the application is able to run with both DirectX 8 and 9 however if anyone has an answer as to why this error occurred and how can I get to compile with DirectInput then please share it
- Wed Jan 08, 2014 8:10 pm
- Forum: Beginners Help
- Topic: Compile Irrlicht with Mingw and both DirectX 9 & 8?
- Replies: 6
- Views: 2185
Compile Irrlicht with Mingw and both DirectX 9 & 8?
Hi, I'm trying to build Irrlicht with both DirectX 9 and 8 however I'm stuck at this error message: ..\tmp\obj\win32\external\irrlicht\CIrrDeviceWin32.o:CIrrDeviceWin32.cpp|| undefined reference to `IID_IDirectInput8A'| ..\tmp\obj\win32\external\irrlicht\CIrrDeviceWin32.o:CIrrDeviceWin32.cpp|| und...
- Mon Jan 06, 2014 11:50 pm
- Forum: Beginners Help
- Topic: Push new animations into skeletonal model at runtime?
- Replies: 2
- Views: 248
Re: Push new animations into skeletonal model at runtime?
Thank you CuteAlien I'll look into it later and see how it works
- Mon Jan 06, 2014 10:05 pm
- Forum: Beginners Help
- Topic: Push new animations into skeletonal model at runtime?
- Replies: 2
- Views: 248
Push new animations into skeletonal model at runtime?
Hi, I'm new to Irrlicht and I would like to know if it's possible in Irrlicht to add/push new animations from separate files to a skeletonal animated node ( B3D models preferably) at runtime. More specific let's say I've modeled a 3d character and created a standard bone structure with some basic st...