Search found 25 matches
- Tue Jun 26, 2018 6:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: New Irrlicht team-member for iOS & metal: Daniel Bocksteger
- Replies: 23
- Views: 9208
Re: New Irrlicht team-member for iOS & metal: Daniel Bockste
Welcome, Daniel :D I guess I'm (probably?) the only one here who currently has an app using Irrlicht on the iOS app store and am still working on it's development, so I am very excited for Daniel to be working on metal. It shows that Irrlicht is taking a step forward, and that my app may not be inc...
- Fri Jun 15, 2018 6:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Irrlicht team-member for iOS & metal: Daniel Bocksteger
- Replies: 23
- Views: 9208
Re: New Irrlicht team-member for iOS & metal: Daniel Bockste
"Hört hört!" ( = "listen listen!" ). I do NOT want to complain, but do you really want to take that burden? I know this is a long discussion, but you / we should make the most out of the least resources ( meaning developers and time ). Let Apple be Apple and go on with the real ...
- Fri Jun 15, 2018 7:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: New Irrlicht team-member for iOS & metal: Daniel Bocksteger
- Replies: 23
- Views: 9208
Re: New Irrlicht team-member for iOS & metal: Daniel Bockste
Hi there,
thanks to CuteAlien for introducing me to the community, I'm happy to help - or try to help
Glad to be part of Irrlicht, after working with it since 2012!
Best wishes,
Daniel
thanks to CuteAlien for introducing me to the community, I'm happy to help - or try to help
Glad to be part of Irrlicht, after working with it since 2012!
Best wishes,
Daniel
- Fri Jun 08, 2018 7:38 am
- Forum: Advanced Help
- Topic: OpenGL & OpenGL-ES deprecated on iOS 12
- Replies: 13
- Views: 3106
Re: OpenGL & OpenGL-ES deprecated on iOS 12
I won't support Metal because I think its stupid and I legitimately hate Apple, but I will use MoltenVK to translate Vulkan API (once I finish that) calls to Metal API calls and make the Mac OS and iOS users pay for the difference in balance. I don't really like this kind of argumentation. "O ...
- Tue Jun 05, 2018 8:49 am
- Forum: Advanced Help
- Topic: OpenGL & OpenGL-ES deprecated on iOS 12
- Replies: 13
- Views: 3106
OpenGL & OpenGL-ES deprecated on iOS 12
Hi there,
will irrlicht be extended to support the Metal API on iOS until then? Or will irrlicht run on legacy/deprecated APIs then?
Regards,
Daniel
will irrlicht be extended to support the Metal API on iOS until then? Or will irrlicht run on legacy/deprecated APIs then?
Regards,
Daniel
- Wed Sep 27, 2017 5:47 am
- Forum: Advanced Help
- Topic: Crash on iOS 11 beta + Xcode 9 beta
- Replies: 1
- Views: 636
Re: Crash on iOS 11 beta + Xcode 9 beta
This crash is occurring within the HelloWorld_iOS Example from the current ogl-es branch, too.
- Mon Aug 28, 2017 12:23 pm
- Forum: Advanced Help
- Topic: Crash on iOS 11 beta + Xcode 9 beta
- Replies: 1
- Views: 636
Crash on iOS 11 beta + Xcode 9 beta
Hi there, our App is running fine & smooth on iOS devices with iOS 7 - 10 and compiled with Xcode 7.3.5 and Xcode 8.3.3 I've installed the latest iOS 1 beta and the latest Xcode 9 beta on another machine and iPad and now the app crashes instantly with starting the IrrlichtScene when calling endS...
- Tue Apr 04, 2017 8:42 am
- Forum: Advanced Help
- Topic: core::string destructor is crashing
- Replies: 1
- Views: 560
core::string destructor is crashing
Hi there, we've a class, holding some core::stringw properties. When the system (iOS) calls the destructor, it sometimes crashes because the following code tries to free memory space, that hasn't been allocated yet. 1. Class destructor calls iiString.cpp ~string() destructor //! Destructor ~string()...
- Mon Nov 07, 2016 9:13 am
- Forum: Beginners Help
- Topic: Irrlicht Mac?
- Replies: 2
- Views: 391
Re: Irrlicht Mac?
Hi there, we're building two iPad (iOS) Apps within the ogl-es (unstable) branch so if you specify what the problem ist, maybe I could help you.
- Wed Jul 27, 2016 11:55 am
- Forum: Beginners Help
- Topic: Irrlicht on Android example
- Replies: 3
- Views: 890
Re: Irrlicht on Android example
Thanks for your response!
Is there also an tutorial on how to embed irrlicht in an Adroid Activity, without being a fullscreen application?
On iOS we load Irrlicht into a single UIView in out whole Aplication, to surround it with tables, Buttons etc.
Is there also an tutorial on how to embed irrlicht in an Adroid Activity, without being a fullscreen application?
On iOS we load Irrlicht into a single UIView in out whole Aplication, to surround it with tables, Buttons etc.
- Tue Jul 26, 2016 10:23 am
- Forum: Beginners Help
- Topic: Irrlicht on Android example
- Replies: 3
- Views: 890
Irrlicht on Android example
Hi there,
is thre an up-to-date tutorial or example to get Android running an IrrlichtInstance?
regards,
Daniel
is thre an up-to-date tutorial or example to get Android running an IrrlichtInstance?
regards,
Daniel
- Tue Oct 07, 2014 9:13 am
- Forum: Beginners Help
- Topic: Where is the "iOS" directory
- Replies: 3
- Views: 414
Re: Where is the "iOS" directory
But.. Why? Why isn't the iOS directory in the main version?
- Mon Oct 06, 2014 1:15 pm
- Forum: Beginners Help
- Topic: Where is the "iOS" directory
- Replies: 3
- Views: 414
Where is the "iOS" directory
Hey Guys, we were developing with an older Irrlicht-Version so far, but now we want to upgrade to 1.8.1 We Sadly recognized, that the directory called "iOS" has disappeared and there is only an MacOSX directory. Why went the iOS directory away? Compiling for iOS using the MacOSX project is...
- Thu Aug 14, 2014 8:19 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tutorial : Timing And Movement Part 2
- Replies: 6
- Views: 17037
Re: Tutorial : Timing And Movement Part 2
In case you use this code to pause the rendering... The hole Programm/App is sleeping as well, isn't it?
I'm not abled to pause the rendering without pausing the App too.
I'm not abled to pause the rendering without pausing the App too.
- Thu Aug 14, 2014 8:16 am
- Forum: Advanced Help
- Topic: Crash while using iOS 7's speech input
- Replies: 6
- Views: 1546
Re: Crash while using iOS 7's speech input
Is it Possible to pause the Irrlicht-Device and the render loop without pausing the complete App/iPad?
When we use yield() or sleep() the hole iPad sleeps.
Thanks.
When we use yield() or sleep() the hole iPad sleeps.
Thanks.