Search found 25 matches

by DanielBocksteger
Tue Jun 26, 2018 6:44 am
Forum: Open Discussion and Dev Announcements
Topic: New Irrlicht team-member for iOS & metal: Daniel Bocksteger
Replies: 23
Views: 9208

Re: New Irrlicht team-member for iOS & metal: Daniel Bockste

Welcome, Daniel :D I guess I'm (probably?) the only one here who currently has an app using Irrlicht on the iOS app store and am still working on it's development, so I am very excited for Daniel to be working on metal. It shows that Irrlicht is taking a step forward, and that my app may not be inc...
by DanielBocksteger
Fri Jun 15, 2018 6:36 pm
Forum: Open Discussion and Dev Announcements
Topic: New Irrlicht team-member for iOS & metal: Daniel Bocksteger
Replies: 23
Views: 9208

Re: New Irrlicht team-member for iOS & metal: Daniel Bockste

"Hört hört!" ( = "listen listen!" ). I do NOT want to complain, but do you really want to take that burden? I know this is a long discussion, but you / we should make the most out of the least resources ( meaning developers and time ). Let Apple be Apple and go on with the real ...
by DanielBocksteger
Fri Jun 15, 2018 7:06 am
Forum: Open Discussion and Dev Announcements
Topic: New Irrlicht team-member for iOS & metal: Daniel Bocksteger
Replies: 23
Views: 9208

Re: New Irrlicht team-member for iOS & metal: Daniel Bockste

Hi there,

thanks to CuteAlien for introducing me to the community, I'm happy to help - or try to help :-)

Glad to be part of Irrlicht, after working with it since 2012!

Best wishes,
Daniel
by DanielBocksteger
Fri Jun 08, 2018 7:38 am
Forum: Advanced Help
Topic: OpenGL & OpenGL-ES deprecated on iOS 12
Replies: 13
Views: 3106

Re: OpenGL & OpenGL-ES deprecated on iOS 12

I won't support Metal because I think its stupid and I legitimately hate Apple, but I will use MoltenVK to translate Vulkan API (once I finish that) calls to Metal API calls and make the Mac OS and iOS users pay for the difference in balance. I don't really like this kind of argumentation. "O ...
by DanielBocksteger
Tue Jun 05, 2018 8:49 am
Forum: Advanced Help
Topic: OpenGL & OpenGL-ES deprecated on iOS 12
Replies: 13
Views: 3106

OpenGL & OpenGL-ES deprecated on iOS 12

Hi there,

will irrlicht be extended to support the Metal API on iOS until then? Or will irrlicht run on legacy/deprecated APIs then?

Regards,
Daniel
by DanielBocksteger
Wed Sep 27, 2017 5:47 am
Forum: Advanced Help
Topic: Crash on iOS 11 beta + Xcode 9 beta
Replies: 1
Views: 636

Re: Crash on iOS 11 beta + Xcode 9 beta

This crash is occurring within the HelloWorld_iOS Example from the current ogl-es branch, too.
by DanielBocksteger
Mon Aug 28, 2017 12:23 pm
Forum: Advanced Help
Topic: Crash on iOS 11 beta + Xcode 9 beta
Replies: 1
Views: 636

Crash on iOS 11 beta + Xcode 9 beta

Hi there, our App is running fine & smooth on iOS devices with iOS 7 - 10 and compiled with Xcode 7.3.5 and Xcode 8.3.3 I've installed the latest iOS 1 beta and the latest Xcode 9 beta on another machine and iPad and now the app crashes instantly with starting the IrrlichtScene when calling endS...
by DanielBocksteger
Tue Apr 04, 2017 8:42 am
Forum: Advanced Help
Topic: core::string destructor is crashing
Replies: 1
Views: 560

core::string destructor is crashing

Hi there, we've a class, holding some core::stringw properties. When the system (iOS) calls the destructor, it sometimes crashes because the following code tries to free memory space, that hasn't been allocated yet. 1. Class destructor calls iiString.cpp ~string() destructor //! Destructor ~string()...
by DanielBocksteger
Mon Nov 07, 2016 9:13 am
Forum: Beginners Help
Topic: Irrlicht Mac?
Replies: 2
Views: 391

Re: Irrlicht Mac?

Hi there, we're building two iPad (iOS) Apps within the ogl-es (unstable) branch so if you specify what the problem ist, maybe I could help you.
by DanielBocksteger
Wed Jul 27, 2016 11:55 am
Forum: Beginners Help
Topic: Irrlicht on Android example
Replies: 3
Views: 890

Re: Irrlicht on Android example

Thanks for your response! :-)

Is there also an tutorial on how to embed irrlicht in an Adroid Activity, without being a fullscreen application?

On iOS we load Irrlicht into a single UIView in out whole Aplication, to surround it with tables, Buttons etc.
by DanielBocksteger
Tue Jul 26, 2016 10:23 am
Forum: Beginners Help
Topic: Irrlicht on Android example
Replies: 3
Views: 890

Irrlicht on Android example

Hi there,

is thre an up-to-date tutorial or example to get Android running an IrrlichtInstance?

regards,
Daniel
by DanielBocksteger
Tue Oct 07, 2014 9:13 am
Forum: Beginners Help
Topic: Where is the "iOS" directory
Replies: 3
Views: 414

Re: Where is the "iOS" directory

But.. Why? Why isn't the iOS directory in the main version?
by DanielBocksteger
Mon Oct 06, 2014 1:15 pm
Forum: Beginners Help
Topic: Where is the "iOS" directory
Replies: 3
Views: 414

Where is the "iOS" directory

Hey Guys, we were developing with an older Irrlicht-Version so far, but now we want to upgrade to 1.8.1 We Sadly recognized, that the directory called "iOS" has disappeared and there is only an MacOSX directory. Why went the iOS directory away? Compiling for iOS using the MacOSX project is...
by DanielBocksteger
Thu Aug 14, 2014 8:19 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tutorial : Timing And Movement Part 2
Replies: 6
Views: 17037

Re: Tutorial : Timing And Movement Part 2

In case you use this code to pause the rendering... The hole Programm/App is sleeping as well, isn't it?

I'm not abled to pause the rendering without pausing the App too.
by DanielBocksteger
Thu Aug 14, 2014 8:16 am
Forum: Advanced Help
Topic: Crash while using iOS 7's speech input
Replies: 6
Views: 1546

Re: Crash while using iOS 7's speech input

Is it Possible to pause the Irrlicht-Device and the render loop without pausing the complete App/iPad?

When we use yield() or sleep() the hole iPad sleeps.

Thanks.