Search found 5 matches

by ataxxdog
Sat Jun 14, 2014 4:59 pm
Forum: Project Announcements
Topic: irrRenderer 1.0
Replies: 101
Views: 78458

Re: irrRenderer 1.0

This is cool. irrRenderer is what got me started with deferred rendering, and XEffects helped me with shadows. So far I've re-implemented an entire system with:

- deferred rendering
- normal mapping
- specular mapping (shininess)
- Blinn-Phong BRDF
- dynamic shadows for point, spot, and directional ...
by ataxxdog
Fri Jun 13, 2014 4:58 pm
Forum: Bug reports
Topic: setViewPort() and setRenderTarget()
Replies: 4
Views: 2240

Re: setViewPort() and setRenderTarget()

Ok cool. The workaround is simple enough, though of course I would like to get rid of it eventually. From a user's perspective this bug can be baffling when encountering it for the first time, so it would be nice to have it fixed.
by ataxxdog
Thu Jun 12, 2014 4:11 pm
Forum: Bug reports
Topic: setViewPort() and setRenderTarget()
Replies: 4
Views: 2240

Re: setViewPort() and setRenderTarget()

Hi,

I'm using Irrlicht 1.8.1 and I have the same problem. I have two textures for ping-pong rendering to do a box blur. The procedure is like this:

setRenderTarget(texture1)
setViewPort(view)
...draw stuff...
setRenderTarget(texture2)
setViewPort(view)
...draw stuff...

Because the viewports are ...
by ataxxdog
Wed Jun 11, 2014 10:48 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 519211

Re: Post Your Irrlicht Screenshots / Render Here.

Hello,

I recently started coding again and implemented Cascaded Shadow Maps. Just wanted to share with you all:

http://i1006.photobucket.com/albums/af185/Ataxxdog/wmplayer2014-06-1116-40-29-268_zpsbf04fa58.jpg

I have videos as well:

http://youtu.be/aQmH2BrYtXA
http://youtu.be/TmPsybfzquo ...
by ataxxdog
Mon Feb 03, 2014 5:17 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 519211

Re: Post Your Irrlicht Screenshots / Render Here.

Hi guys, I've been lurking here for the last two months or so because I'm working on a zombie game project built on Irrlicht. We have a small team of people who got together on Imgur (any Imgurians here?). Initially I was a graphics noob, but Irrlicht was so easy to use that I was able to make ...