Search found 3 matches
- Sat Jan 25, 2014 4:37 pm
- Forum: Game Programming
- Topic: Irrlicht's power and capability.
- Replies: 4
- Views: 2933
Re: Irrlicht's power and capability.
Currently, does Irrlicht use OpenGL 3.0+? I have no problem with using OpenGL 3.0-3.3 because you can still achieve amazing effects with OpenGL. I also agree that Ogre 3D is bloated but its license is the MIT license which lets you use it as long as you credit them. Horde 3D also felt quite limited ...
- Sat Jan 25, 2014 1:24 pm
- Forum: Game Programming
- Topic: Irrlicht's power and capability.
- Replies: 4
- Views: 2933
Re: Irrlicht's power and capability.
Thanks for the reply i will check it out.
- Sat Jan 25, 2014 4:12 am
- Forum: Game Programming
- Topic: Irrlicht's power and capability.
- Replies: 4
- Views: 2933
Irrlicht's power and capability.
Hello everyone. I am new to this site and i want to say thank you to the IrrLicht team for creating such an amazing and fast engine, it worked very well when i was learning it , i am also a quite experienced programmer with C++ for 3 years. I wanted to ask a question as well , currently i was in a ...