DOS support OpenGL The first game to ever use OpenGL - Quake - was for DOS.CuteAlien wrote:Even in MS-DOS you need some way to set up the graphic context. Don't know - maybe the SDL device still has DOS-support.
Search found 13 matches
- Tue Apr 15, 2014 5:29 pm
- Forum: Off-topic
- Topic: Crazy idea and question
- Replies: 6
- Views: 1643
Re: Crazy idea and question
- Tue Apr 15, 2014 2:03 pm
- Forum: Off-topic
- Topic: Crazy idea and question
- Replies: 6
- Views: 1643
Re: Crazy idea and question
Wouldn't cross-compiling for MS-DOS target suffice though?
- Mon Apr 14, 2014 7:18 pm
- Forum: Off-topic
- Topic: Crazy idea and question
- Replies: 6
- Views: 1643
Crazy idea and question
Anyone thought of compiling Irrlicht on a DOS compiler, like Borland , Turbo or Watcom ? The first Quake was made for MS-DOS too, and it used OpenGL. No one wants to develop DOS games today, but it would be somewhat fun to see Irrlicht working on DOS. There is a GCC compiler for DOS too, in case mor...
- Sun Mar 30, 2014 5:13 pm
- Forum: Game Programming
- Topic: Irrlicht, Bullet, SFML and Lua - File system
- Replies: 6
- Views: 4512
Re: Irrlicht, Bullet, SFML and Lua - File system
Everything is fine and dandy, except that this music system does not seem to like Lua... IrrMusic* global_music; void LoadSong(std::string song_to_play) { global_music = new IrrMusic(song_to_play); } static int IrrLuaSongLoad(lua_State *L) { LoadSong((string)lua_tostring(L, 1)); retu...
- Sat Mar 29, 2014 1:11 pm
- Forum: Game Programming
- Topic: Irrlicht, Bullet and Quake 3 maps.... The bane of my existen
- Replies: 9
- Views: 5295
- Sun Mar 23, 2014 4:42 pm
- Forum: Game Programming
- Topic: Irrlicht, Bullet and Quake 3 maps.... The bane of my existen
- Replies: 9
- Views: 5295
Re: Irrlicht, Bullet and Quake 3 maps.... The bane of my exi
I think I'll give Bullet a last chance and look for ways to pass the triangles to bullet as a bullet triangle meshes.
If I fail, I'll convert to PhysX.
If I fail, I'll convert to PhysX.
- Sat Mar 22, 2014 10:58 pm
- Forum: Game Programming
- Topic: Irrlicht, Bullet and Quake 3 maps.... The bane of my existen
- Replies: 9
- Views: 5295
Irrlicht, Bullet and Quake 3 maps.... The bane of my existen
I use Irrlicht 1.8.1 and Bullet Physics 2.82... So what is the problem? I can't get them them to work with a Quake 3 map. Getting it to work with Irrlicht works fine and dandy. But Bullett? Nope. I can't even compile Bullet's BspDemo, since I don't have GLUT. I tried to add BspConverter as a header,...
- Sun Mar 16, 2014 4:54 pm
- Forum: Game Programming
- Topic: Irrlicht, Bullet, SFML and Lua - File system
- Replies: 6
- Views: 4512
Re: Irrlicht, Bullet, SFML and Lua - File system
I wonder if I could use Lua's dofile command in a similar way.... storing Lua scripts in the Irrlicht File System, and running them from there.
- Sun Mar 16, 2014 1:26 pm
- Forum: Game Programming
- Topic: Irrlicht, Bullet, SFML and Lua - File system
- Replies: 6
- Views: 4512
Re: Irrlicht, Bullet, SFML and Lua - File system
Thank you so much!
It works perfectly!
Well, if I do the cleanup, it crashes*, but otherwise, it works well.
* Which is to be excepted, because SFML's music is not loaded completely, but streamed.
Anyway, thanks. Now I know how to load audio from Irrlicht's filesystem.
It works perfectly!
Well, if I do the cleanup, it crashes*, but otherwise, it works well.
* Which is to be excepted, because SFML's music is not loaded completely, but streamed.
Anyway, thanks. Now I know how to load audio from Irrlicht's filesystem.
- Sun Mar 16, 2014 12:06 pm
- Forum: Game Programming
- Topic: Irrlicht, Bullet, SFML and Lua - File system
- Replies: 6
- Views: 4512
Re: Irrlicht, Bullet, SFML and Lua - File system
It depends on the audio library you are using. But in general those allow you to pass buffers from memory - in which case you can use the Irrlicht filesystem to load the music into memory first and then pass that memory-block to your audio library. Ah thanks. I'll do that in earnest. EDIT: On secon...
- Sun Mar 16, 2014 11:55 am
- Forum: Game Programming
- Topic: Irrlicht, Bullet, SFML and Lua - File system
- Replies: 6
- Views: 4512
Irrlicht, Bullet, SFML and Lua - File system
I am creating a game - the graphical rendering engine is Irrlicht, the Physics engine is Bullet, I'm going to use SFML for audio , and Lua for scripting. While I'm having problem with integrating Bullet Physics into Irrlicht (loading Quake 3 maps, that is.... rather than applying physics to simple c...
- Sat Jan 25, 2014 5:29 pm
- Forum: Beginners Help
- Topic: Irrlicht and Tokamak with Quake 3 map - Don't mix
- Replies: 1
- Views: 307
Re: Irrlicht and Tokamak with Quake 3 map - Don't mix
Allright, I decided to use Bullet Physics instead of Tokamak,
- Sat Jan 25, 2014 1:40 pm
- Forum: Beginners Help
- Topic: Irrlicht and Tokamak with Quake 3 map - Don't mix
- Replies: 1
- Views: 307
Irrlicht and Tokamak with Quake 3 map - Don't mix
I have copied a code from Irrlicht tutorials (Quake 3 map) and an Irrlicht+Tokamak "wrapper" (http://irrlicht.sourceforge.net/forum/viewtopic.php?p=275209#p275209) However.... they did mix well: http://www.youtube.com/watch?v=qX1J1mHxwKU I am using Windows XP SP2, MinGW, OpenfGL, CodeBlock...