Search found 13 matches

by Metalhead33
Tue Apr 15, 2014 5:29 pm
Forum: Off-topic
Topic: Crazy idea and question
Replies: 6
Views: 1643

Re: Crazy idea and question

CuteAlien wrote:Even in MS-DOS you need some way to set up the graphic context. Don't know - maybe the SDL device still has DOS-support.
DOS support OpenGL The first game to ever use OpenGL - Quake - was for DOS.
by Metalhead33
Tue Apr 15, 2014 2:03 pm
Forum: Off-topic
Topic: Crazy idea and question
Replies: 6
Views: 1643

Re: Crazy idea and question

Wouldn't cross-compiling for MS-DOS target suffice though?
by Metalhead33
Mon Apr 14, 2014 7:18 pm
Forum: Off-topic
Topic: Crazy idea and question
Replies: 6
Views: 1643

Crazy idea and question

Anyone thought of compiling Irrlicht on a DOS compiler, like Borland , Turbo or Watcom ? The first Quake was made for MS-DOS too, and it used OpenGL. No one wants to develop DOS games today, but it would be somewhat fun to see Irrlicht working on DOS. There is a GCC compiler for DOS too, in case mor...
by Metalhead33
Sun Mar 30, 2014 5:13 pm
Forum: Game Programming
Topic: Irrlicht, Bullet, SFML and Lua - File system
Replies: 6
Views: 4512

Re: Irrlicht, Bullet, SFML and Lua - File system

Everything is fine and dandy, except that this music system does not seem to like Lua...   IrrMusic* global_music; void LoadSong(std::string song_to_play) {     global_music = new IrrMusic(song_to_play); }   static int IrrLuaSongLoad(lua_State *L) {     LoadSong((string)lua_tostring(L, 1));     retu...
by Metalhead33
Sat Mar 29, 2014 1:11 pm
Forum: Game Programming
Topic: Irrlicht, Bullet and Quake 3 maps.... The bane of my existen
Replies: 9
Views: 5295

Re: Irrlicht, Bullet and Quake 3 maps.... The bane of my exi

Aaaand, thanks to this, I managed to do this!
Finally, working collision....
by Metalhead33
Sun Mar 23, 2014 4:42 pm
Forum: Game Programming
Topic: Irrlicht, Bullet and Quake 3 maps.... The bane of my existen
Replies: 9
Views: 5295

Re: Irrlicht, Bullet and Quake 3 maps.... The bane of my exi

I think I'll give Bullet a last chance and look for ways to pass the triangles to bullet as a bullet triangle meshes.
If I fail, I'll convert to PhysX.
by Metalhead33
Sat Mar 22, 2014 10:58 pm
Forum: Game Programming
Topic: Irrlicht, Bullet and Quake 3 maps.... The bane of my existen
Replies: 9
Views: 5295

Irrlicht, Bullet and Quake 3 maps.... The bane of my existen

I use Irrlicht 1.8.1 and Bullet Physics 2.82... So what is the problem? I can't get them them to work with a Quake 3 map. Getting it to work with Irrlicht works fine and dandy. But Bullett? Nope. I can't even compile Bullet's BspDemo, since I don't have GLUT. I tried to add BspConverter as a header,...
by Metalhead33
Sun Mar 16, 2014 4:54 pm
Forum: Game Programming
Topic: Irrlicht, Bullet, SFML and Lua - File system
Replies: 6
Views: 4512

Re: Irrlicht, Bullet, SFML and Lua - File system

I wonder if I could use Lua's dofile command in a similar way.... storing Lua scripts in the Irrlicht File System, and running them from there.
by Metalhead33
Sun Mar 16, 2014 1:26 pm
Forum: Game Programming
Topic: Irrlicht, Bullet, SFML and Lua - File system
Replies: 6
Views: 4512

Re: Irrlicht, Bullet, SFML and Lua - File system

Thank you so much!
It works perfectly!

Well, if I do the cleanup, it crashes*, but otherwise, it works well.

* Which is to be excepted, because SFML's music is not loaded completely, but streamed.
Anyway, thanks. Now I know how to load audio from Irrlicht's filesystem.
by Metalhead33
Sun Mar 16, 2014 12:06 pm
Forum: Game Programming
Topic: Irrlicht, Bullet, SFML and Lua - File system
Replies: 6
Views: 4512

Re: Irrlicht, Bullet, SFML and Lua - File system

It depends on the audio library you are using. But in general those allow you to pass buffers from memory - in which case you can use the Irrlicht filesystem to load the music into memory first and then pass that memory-block to your audio library. Ah thanks. I'll do that in earnest. EDIT: On secon...
by Metalhead33
Sun Mar 16, 2014 11:55 am
Forum: Game Programming
Topic: Irrlicht, Bullet, SFML and Lua - File system
Replies: 6
Views: 4512

Irrlicht, Bullet, SFML and Lua - File system

I am creating a game - the graphical rendering engine is Irrlicht, the Physics engine is Bullet, I'm going to use SFML for audio , and Lua for scripting. While I'm having problem with integrating Bullet Physics into Irrlicht (loading Quake 3 maps, that is.... rather than applying physics to simple c...
by Metalhead33
Sat Jan 25, 2014 5:29 pm
Forum: Beginners Help
Topic: Irrlicht and Tokamak with Quake 3 map - Don't mix
Replies: 1
Views: 307

Re: Irrlicht and Tokamak with Quake 3 map - Don't mix

Allright, I decided to use Bullet Physics instead of Tokamak,
by Metalhead33
Sat Jan 25, 2014 1:40 pm
Forum: Beginners Help
Topic: Irrlicht and Tokamak with Quake 3 map - Don't mix
Replies: 1
Views: 307

Irrlicht and Tokamak with Quake 3 map - Don't mix

I have copied a code from Irrlicht tutorials (Quake 3 map) and an Irrlicht+Tokamak "wrapper" (http://irrlicht.sourceforge.net/forum/viewtopic.php?p=275209#p275209) However.... they did mix well: http://www.youtube.com/watch?v=qX1J1mHxwKU I am using Windows XP SP2, MinGW, OpenfGL, CodeBlock...