You are right, nvidia drivers don't have "ANGLE_texture_compression_dxt". I thought ANGLE needs only "EXT_texture_compression_dxt1" to support DXT textures. That's sad
Thank you very much!
I try to load DXT texture w/ Irrlicht 1.9 (GLES2 backend, Google ANGLE as emulator), but get error from Irrlicht: "DXT texture compression not available." My desktop driver definitely supports DXT1 compression. As far as I know ANGLE also supports it. What is wrong? Is it possible to load ...
I try to implement KTX loader for Irrlicht. The implementation is limited: only supported format is ECF_ETC1 + loaded KTX must contain mipmaps. Here is my code (please, note that i'm just beginning c++ programming :wink: ). //CImageLoaderKTX.h #ifndef __C_IMAGE_LOADER_KTX_H_INCLUDED__ #define __C_...
This doesn't look like a current version (include for IContextManager isn't in line 12 but line 20 in current svn ogl branch). I just removed all comments from source files (easier to read). Anyway, please, can you say (based on this gcc output) what file I should edit/explore to find the problem? ...
I try to compile CEGLManager.cpp w/ MinGW and get this error: In file included from CEGLManager.h:12:0, from CEGLManager.cpp:1: ../include/IContextManager.h:10:3: error: expected class-name before '{' token make: *** [gles2/CEGLManager.o] Error 1 Seems like sort of circular incl...
Hi, I'm trying to use Irrb but I can't make it work in Blender 2.62. I downloaded the latest SVN version and copied the scripts to Blender scripts/addons directory. I can activate the import-export Addon in Blender User Preferences, but when I select some meshes and I go to export, I got no option ...
I need to draw line in 3d (white line on black background). I use OpenGL driver. Similar function that draws 2d line works great, but draw3DLine doesn't work. while(device->run()) { driver->beginScene(true, true, video::SColor(255,0,0,0)); driver->draw3DLine(core::vector3df...
draw2DImage() in COpenGLDriver class will render image relative to screen coordinates (so even if camera moves the image will kind of move with it). I want the image to be rendered only at it's specific position (call it absolute position) - so when camera moves the image will scroll out and then di...
I try to load GLES1 texture from file. In CNullDriver.cpp I found this: texture = createDeviceDependentTexture(image, hashName.size() ? hashName : file->getFileName() ); createDeviceDependentTexture() must take 3 parameters, but I see only 2. It has signature ITexture* CNullDriver::createDevic...