Search found 3 matches
- Sun Feb 09, 2014 4:59 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187165
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I've already made the change request for the change I'm interested in Irrlicht (link in previous post). If they accept then I think it manages the resources properly for this case and you can adopt it then. If they don't then of course it will require clumsy workarounds for people trying to avoid it...
- Sun Feb 09, 2014 12:11 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187165
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
The code looks ok; the issue that you are allocating a buffer in one assembly, IrrichtLime.dll, and allowing another assembly/dll Irricht.dll to delete the memory which could have its own heap manager. Ideally if you use the same memory allocator then it will work and my experience that the debug bu...
- Sat Feb 08, 2014 5:09 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187165
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Hi. I've recently discovered Irrlicht and Lime and they look to be perfect for what I would like to use them for. Effectively I'm looking for an embeddable .NET 3d engine with support for x86 and x64 builds and this fits the bill nicely. I've converted most of the examples to IronPython successfully...